Re: Albion Explorer help plz
Here is a script for the guy you want. I put him in the Picnic Area. You can use this script, to put him in a different region, copy this script to Notepad change:
UID 18446741764685764624;
..............
StartCTCPhysicsNavigator;
PositionX 47.894530;
PositionY 38.420900;
PositionZ 30.026330;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
...............
Seed 430619860; - will change for each region, may not be neccessary,
I have spawned AI's without a Seed before, but use it
if the number shows up in the AE script
...............
InitialPosX 3153.187;
InitialPosY 3558.678;
InitialPosZ 30.026330;
The new UID and coordinates can be gotten using AE, start the spawn process, generate the new UID, place him where you want him, right click,
check 'to ground', hold cursor over the yellow AICreature dot, write down the:
InitialPosX - this length of digits will be different sometimes, not just four.three
InitialPosY - " " " "
InitialPosZ - will always be the same as PositionZ
Once you have these new values, paste them over the ones I used, then close AE without saving. Now open FinalAlbion, open a .tng file of a region that you have not been to yet with that profile, but that you will come to soon, click just under XXXSectionStart NULL; now paste this script there.
Needs to be an area you have not come to yet because the game saves the .tng as it is when you enter that region, changes made after will not show up until you make another profile. With AE changes are recognized immediately, but it wont work with AE for you.(yet, we will figure that out).
For now here is a Bandit Bodygaurd to play with.
Here is the script I tested:
NewThing AICreature;
Player 2;
UID 18446741764685764624;
DefinitionType "CREATURE_BANDIT_GRUNT";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 47.894530;
PositionY 38.420900;
PositionZ 30.026330;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed 430619860;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 65.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3153.187;
InitialPosY 3558.678;
InitialPosZ 30.026330;
EndThing;
Where you see a space that is in the middle of a word, ie BANDIT_GRUN T, close the space. The forum does that for some reason. If it doesn't work, maybe I can email you the script so it will not have spaces in wierd places.
If you have yahoo messenger, and want to try to work out the AE problem instead of using this script, I am on and will be until about 5:15. My ID is
jwc2200 .
Good luck either way you go,
Jason