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Albion Explorer help plz

J

JaimyvS

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Albion Explorer help plz

i was trying to follow the bodyguard mod but when i open the albion explorer it didn't show any pictures of the map's and when i click right mouse button - wizard it says no wizard templates available
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

I don't know what i did but i can see the maps now but i can't click Workflow -wizard it says
windowti3.png
 

jwc2200

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Re: Albion Explorer help plz

You need Albion Resources for the templates. The first post in this thread has both Albion Explorer and Resourcesin zip format:

Fable: The Lost Chapters Mod Scene: Tools => AlbionExplorer&

You will need a zip extracting program to open them once you download them.
This is the one I used, it has a free trial:

WinRAR download and support. WinRAR is a powerful Windows tool to compress and decompress zip, rar and many other formats: Homepage

First extract AE, then extract AR to the same folder as AE. That should solve the no template problem.

Good luck,

Jason
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

thanks,
i didn't have the templates and they where not in the same folder:D
it's solved now
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

another problem,
my gaurd does not spawn/show up anywhere
 

jwc2200

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Re: Albion Explorer help plz

Check his third position, see if it is about the same as other objects, or just set him
'to ground'. Sometimes AE puts stuff below ground level.
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

ok now it shows up but i can't take him as my bodyguard or talk to him
 

jwc2200

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Re: Albion Explorer help plz

Open a another region with a bodyguard in it, find and copy the script for that guy. Paste it to a new notepad. Copy the script for the guy you just created. Paste it to a new notepad.
Resize the two notepad files so you can view them side by side. Look at each line closely to see what is different. You may find an error that way.
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

it's not working
this is the script now

NewThing AICreature;
Player 2;
UID 18446741874686298247;
DefinitionType "CREATURE_BANDIT_GRUNT";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
Health 40.00000;
ObjectScale 1.00000;
OverridingBrainName "NULL";
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
RespondingToFollowAndWait TRUE;
CanBeMarried FALSE;
CanBeCourted FALSE;
AllowedToFollowHero FALSE;
InitialPosX 2628.15700;
InitialPosY 1997.88900;
InitialPosZ 16.33424;
EnableCreatureAutoPlacing FALSE;
RegionFollowingOverriddenFromScript FALSE;
HasRelationships FALSE;
HomeBuildingUID 0;
WorkBuildingUID 0;
FatherCreatureUID 0;
MotherCreatureUID 0;
SpouseCreatureUID 0;
StartCTCPhysicsNavigator;
PositionX 87.710690;
PositionY 78.800050;
PositionZ 39.633550;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCRandomAppearanceMorph;
Seed 2084765095;
EndCTCRandomAppearanceMorph;
StartCTCAIScratchpad;
EndCTCAIScratchpad;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
EndThing;

is there anything wrong
 

jwc2200

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Re: Albion Explorer help plz

There is alot wrong. You have alot out of order and alot that doesn't need to be there. I have to leave for a while, so I did this quick, but I think it will work. I gave it Strong Bodyguard health, if you want to go back to 40 that is alright. What did you use to create your template?

Try this:

NewThing AICreature;
Player 2;
UID 18446741874686298247;
DefinitionType "CREATURE_BANDIT_GRUNT";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 87.710690;
PositionY 78.800050;
PositionZ 39.633550;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -859535768;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 65.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 2628.15700;
InitialPosY 1997.88900;
InitialPosZ 16.33424;
EndThing;


Good luck,

Jason
 

jwc2200

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Re: Albion Explorer help plz

Did the one I posted work? If not I will try it again this afternoon when I get home.
In the script you posted:
This is out of order,

Health 40.00000;
ObjectScale 1.00000;
OverridingBrainName "NULL";
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
RespondingToFollowAndWait TRUE;
CanBeMarried FALSE;
CanBeCourted FALSE;
AllowedToFollowHero FALSE;
InitialPosX 2628.15700;
InitialPosY 1997.88900;
InitialPosZ 16.33424;
EnableCreatureAutoPlacing FALSE;
RegionFollowingOverridden FromScript FALSE;

This doesnt belong at all,

HasRelationships FALSE;
HomeBuildingUID 0;
WorkBuildingUID 0;
FatherCreatureUID 0;
MotherCreatureUID 0;
SpouseCreatureUID 0;


There may be other problems, but I have to get going again. And
don't worry about that much though, it takes time get it right. I have learned alot, but I still have redo scripts alot for AI Creatures. I will be back in a couple hours to help out if the one from earlier didn't work.

Jason
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

i can't see the bodygaurd i looked if he's under the level but in chocolate box in 3d its on the ground and i pushed the lock to ground and i still can't see him maybe someone can make a a tutorial video to show me.
 

jwc2200

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Re: Albion Explorer help plz

Here is a script for the guy you want. I put him in the Picnic Area. You can use this script, to put him in a different region, copy this script to Notepad change:

UID 18446741764685764624;
..............
StartCTCPhysicsNavigator;
PositionX 47.894530;
PositionY 38.420900;
PositionZ 30.026330;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
...............
Seed 430619860; - will change for each region, may not be neccessary,
I have spawned AI's without a Seed before, but use it
if the number shows up in the AE script
...............
InitialPosX 3153.187;
InitialPosY 3558.678;
InitialPosZ 30.026330;

The new UID and coordinates can be gotten using AE, start the spawn process, generate the new UID, place him where you want him, right click,
check 'to ground', hold cursor over the yellow AICreature dot, write down the:
InitialPosX - this length of digits will be different sometimes, not just four.three
InitialPosY - " " " "
InitialPosZ - will always be the same as PositionZ

Once you have these new values, paste them over the ones I used, then close AE without saving. Now open FinalAlbion, open a .tng file of a region that you have not been to yet with that profile, but that you will come to soon, click just under XXXSectionStart NULL; now paste this script there.
Needs to be an area you have not come to yet because the game saves the .tng as it is when you enter that region, changes made after will not show up until you make another profile. With AE changes are recognized immediately, but it wont work with AE for you.(yet, we will figure that out).
For now here is a Bandit Bodygaurd to play with.

Here is the script I tested:

NewThing AICreature;
Player 2;
UID 18446741764685764624;
DefinitionType "CREATURE_BANDIT_GRUNT";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 47.894530;
PositionY 38.420900;
PositionZ 30.026330;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed 430619860;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 65.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3153.187;
InitialPosY 3558.678;
InitialPosZ 30.026330;
EndThing;

Where you see a space that is in the middle of a word, ie BANDIT_GRUN T, close the space. The forum does that for some reason. If it doesn't work, maybe I can email you the script so it will not have spaces in wierd places.

If you have yahoo messenger, and want to try to work out the AE problem instead of using this script, I am on and will be until about 5:15. My ID is
jwc2200 .

Good luck either way you go,

Jason
 
J

JaimyvS

Guest
Re: Albion Explorer help plz

thanks it works now and can i change the damage they do
 

jwc2200

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Re: Albion Explorer help plz

You can change the damage your bodyguard does, but keep in mind that when you change your CREATURE_BANDIT_GRUNT, all CREATURE_BANDIT_GRUNT's will have the same increased damage. So will the Hero in training and some of the guards that use the same weapon, which is the Iron Long Sword.

Would you rather change the damage of the Iron Long Sword, or change the weapon that all CREATURE_BANDIT_GRUNT's wield?

EDIT:

You could change the guy to CREATURE_BANDIT_LEADER_LEVEL3, he wields a sword that does 170 damage.
Or change to CREATURE_BANDIT_KING_ARMOURED, that's a version of Twin Blade. If you go with either of these, or another stonger bandit, you will not be making the more common type of bandit stronger.
To see what weapon each bandit, or other creature wields:

FE, CREATURE, double click the creature,
Click the plus sign beside CREATURE,
Scroll down to weapon 1, single click that.
You can change what anyone wields, or change
the damage of the weapon in OBJECTS.
 
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