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An In-Depth Look at Halo: Reach's Arena System
"I spoke with the following group to find out more about how the hardcore Arena system will function as well as how the ranking system will determine comparative skill between players."
Today, Shacknews revealed several improvements Bungie will be making to the Halo: Reach multiplayer game, one of which is the Arena system. Put simply, this is an area of the multiplayer component geared entirely toward high-skill, hardcore players.
"The Arena System - A Ranked Set of Playlists for the Hardcore Community"
"I spoke with the following group to find out more about how the hardcore Arena system will function as well as how the ranking system will determine comparative skill between players."
- Luke Timmins - Lead Multiplayer/UI Engineer
- Tyson Green - Systems Designer
Tyson Green: With the Arena rating system, we're trying to say, 'Here are the things we value and our players value in-game.' You get a higher rating by doing things that good players do: working with your teammates, getting kills and assists, and not dying a lot. You're playing Slayer, so if you die, you're giving [the enemy team] a point. Say you have two guys, one has a kill:death spread of 10 and the other has a spread of 2. Even if the guy with 2 scored a few more kills - the guy with the higher spread will get a better rating. The game is saying, 'You did the better job. You were playing the game better and working with your team better. This is what contributes to your overall rating.'
Read full article here! http://www.shacknews.com/onearticle.x/62873