• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Animations to Expressions

Skotekal

Sheeple President
Premium
Joined
Apr 10, 2007
Messages
4,234
Reaction score
269
Points
265
Age
31
Animations to Expressions

Well, you probably have enough people scratching at you door for help, and I'm the next one. Now I'm experimenting with turning animations into expressions. Now if anyone wants to help the next nagging moron, then it would be appreciated.

NOTE: I do have some skills with using Fable Explorer, so you don't need to go completely in-depth or post pics. Thanks to all that help! +rep for big helpers, although the people I'm thinking that will help have rep flying out the yazoo, but whatever.
 
Re: Animations to Expressions

Well, you could open an expression and change the anim to the desired one.
 
Re: Animations to Expressions

Well, here's an example of what I mean. I find, lets say, the animation when you boast (the bowing thing) and want to turn that into an expression I can always use.
 
Re: Animations to Expressions

already got the puke expression
 
Re: Animations to Expressions

Skotekal;102990 said:
already got the puke expression

I think what Albion knight meant to imply was that. the puke Expression and a couple others were made from animations. Perhaps the people who made the expressions could be of some help, or maybe the thread Albion knight provided leads to an explanation. :unsure:
 
Re: Animations to Expressions

Sephiroxas;102991 said:
I think what Albion knight meant to imply was that. the puke Expression and a couple others were made from animations. Perhaps the people who made the expressions could be of some help, or maybe the thread Albion knight provided leads to an explanation. :unsure:
That's exactly what I was thinking :thumbsup:
 
Re: Animations to Expressions

Well, thanks for explaining that, I don't really see in-depth. Thanks for the heads-up!
 
Re: Animations to Expressions

You could also open up the puke expression in FE and see what that person did ;)
 
Re: Animations to Expressions

Ah-ha! Got rid of the sound, just needed to delete the ScriptDialogue.lug. Now onto changing the icon to something more suitable. I may post a tutorial, if I'm not feeling too lazy.
 
Re: Animations to Expressions

DAMN!!!!!!! I'm stuck again! Coould someone *KINDLY* tell me how to change an objects ID without swapping? I need to change OBJECT_EXPRESSION_BOAST_DUMMY into an ID within the 14000's range. When I'm done doing this, I'll post an fmp.
 
Re: Animations to Expressions

Skotekal;104300 said:
DAMN!!!!!!! I'm stuck again! Coould someone *KINDLY* tell me how to change an objects ID without swapping? I need to change OBJECT_EXPRESSION_BOAST_DUMMY into an ID within the 14000's range. When I'm done doing this, I'll post an fmp.

You can't. You've got to make a new entry for it in the game.bin.

1. Export the data of OBJECT_EXPRESSION_BOAST_DUMMY (with the button EXPORT),
2. right click on Game.bin and select 'create new entry'
3. At 'Symbol Name' type the name you want your expression to have (for instance OBJECT_EXPRESSION_NEW_DUMMY)
4. At 'Type' type OBJECT
5. Click 'Select Data File'
6. Select the file you saved in step 1
7. Click 'Create New Entry'
8. You've now created a new object in FE, it's ID will be something like 14760 or higher.
 
Re: Animations to Expressions

OldBoy;104453 said:
You can't. You've got to make a new entry for it in the game.bin.

1. Export the data of OBJECT_EXPRESSION_BOAST_DUMMY (with the button EXPORT),
2. right click on Game.bin and select 'create new entry'
3. At 'Symbol Name' type the name you want your expression to have (for instance OBJECT_EXPRESSION_NEW_DUMMY)
4. At 'Type' type OBJECT
5. Click 'Select Data File'
6. Select the file you saved in step 1
7. Click 'Create New Entry'
8. You've now created a new object in FE, it's ID will be something like 14760 or higher.

well...thats was helpful..for him :P i have nearly no skills in FE...and i dont want to even try to experiment..knoing my luck id blow up the computer...so i can barely help anyone when come to modding
 
Re: Animations to Expressions

Ah... I got it, went to the wiki at fabletlcmod. Helped alot. Thanks anyways oldboy. Now onto making the EXPR_HUD thing. I got an idea, but post any help in case I may need it in advance. +rep oldboy, the steps were the ones I used exactly.
 
Re: Animations to Expressions

Damn... stuck again. I'm gonna go straight out with the question. How do I make a new TEXT_TITLE Entry? This is really becoming a pain in the ***...
 
Re: Animations to Expressions

Skotekal;104520 said:
Damn... stuck again. I'm gonna go straight out with the question. How do I make a new TEXT_TITLE Entry? This is really becoming a pain in the ***...

1. Open up an existing entry in the text.big

2. Change the name

3. Change the ID to a new ID in the text.big (check the last entry in the text.big for the last ID number)

4. Change the text

5. Apply changes

6. Save mods and run Fable (or right click on text.big and select recompile)

6. Now it's saved in the text.big and you can link to your new text entry.

[edit]
There's a different way described here
 
Re: Animations to Expressions

Erm...text entries should be just like making game.bin entries...
 
Re: Animations to Expressions

HodgePodge;104788 said:
Erm...text entries should be just like making game.bin entries...

It's different since they're in a .big archive. Fable Explorer the .big file different then .bin.

[edit]
Well in a way you're right, there is a more similar method for creating new entry's, but I always use the way I described above. The other way of creating new entry's in big files is described here
 
Re: Animations to Expressions

Sorry I was gone for so long, 4 or 5 days I think, but I'm back!!! *tumbleweed* Well... on to important things then. Thank you for the help oldboy, and does that method create a new TEXT_TITLE entry or edit an existing one?
 
Re: Animations to Expressions

Creates a new one.
 
Back
Top