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Another, Did You Know

jwc2200

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Another, Did You Know

Right after Guild Training, when you meet the beggar and the bully, if you hold down a number with the Belch Expression set to that number, and do an extended belch in the bully's face, he will do a different cut-scene when he leaves. He won't say "eeewww, you're as bad as that stinking beggar". He belches and says "I'm off".

Here is a picture of it:

BULLYBELCHedit.jpg
 
Re: Another, Did You Know

yea i did that before. nice little line of dialogue. he also says something different when you attack him, and so does the beggar
 
Re: Another, Did You Know

Yeah, when attacked it's "ow, you lousy heros are all the same"
I have never attacked the beggar.
 
Re: Another, Did You Know

Hm, I didn't know. I'll have to try that sometime.:)
 
Re: Another, Did You Know

By the looks of that screeny, he also turns asian!
 
Re: Another, Did You Know

lol tsuyu always a riot.
 
Re: Another, Did You Know

Tsuyu;181927 said:
By the looks of that screeny, he also turns asian!
I thought he looked more stoned than anything else.
 
Re: Another, Did You Know

come to think of it i think i have seen that too. the belching before he leaves seems unusually familiar
 
Re: Another, Did You Know

awesome, i love those little nuggets of goodness hidden away! +rep!
i wish i could play...i'm still wondering if he mercs (or any others who will follow you) say anything about the sundial at the picnic area
 
Re: Another, Did You Know

Oni_Azif;181945 said:
awesome, i love those little nuggets of goodness hidden away! +rep!
i wish i could play...i'm still wondering if he mercs (or any others who will follow you) say anything about the sundial at the picnic area
I posted this earlier in this thread:

http://forums.projectego.net/singing-sword-better-bard-discovery-7592/page6/#post181766

Interesting side note here, the Lookout Point statue Script:

DefinitionType "OBJECT_LOOKOUT_POINT_KNI GHT_STATUE_01";
ScriptName StatueMasterStatue;
ScriptData "NULL";

But the Sundial is nothing special:

DefinitionType "OBJECT_SUNDIAL_01";
ScriptName NULL;
ScriptData "NULL";

The ScriptName being NULL means noone will say anything interesting about the Sundial.
 
Re: Another, Did You Know

yargh ...my dreams be spoiled ..lol! thanks for the heads up any other odd bits of intrest anyone?
 
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