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Arfur, Barnum, and Giles

Re: Arfur, Barnum, and Giles

Zingo;183736 said:
That is what I heard too.

I think he is trading food with the hero in exchange for something. As he is an Evil character I think this will be our first " test of morale ". Starving, or doing something unethical and get food for the day?

The counterweight will be Barnum I think.

Aye, sounds pretty logic since you are a child in the slums and food is probably tricky to get.
 
Re: Arfur, Barnum, and Giles

Jester.;183737 said:
hmm i thought it was like "you wont last another day *mumble* *mumble*"
that's just it, it sounds mumbly, new word.:P The sound just isn't very good in it. Turned it up as loud as I could.
 
Re: Arfur, Barnum, and Giles

I also heard "Looks like you aint gonna eat today either, from me!" and from Giles I heard "I wont rest till I see him hang!". I didnt understand what Barnum was saying while the it showed that contraption or old camera it seemed but he said a word that made me laugh...Betwatled LMAO or something close lol.
 
Re: Arfur, Barnum, and Giles

Ishrin;183749 said:
I also heard "Looks like you aint gonna eat today either, from me!" and from Giles I heard "I wont rest till I see him hang!". I didnt understand what Barnum was saying while the it showed that contraption or old camera it seemed but he said a word that made me laugh...Betwatled LMAO or something close lol.
LOL, yeah, that's why he's lousy , at busyness, cause no one can understand him. He plays a small part, and it's going to be amazing, with all the possible endings. This may turn into the very best game yet. It's really looking good.:)
If we can interact with, so many different people, on evil, good, and neutral, this game will be the ultimate .^_^
 
Re: Arfur, Barnum, and Giles

Very true...and if what Peter Molyneux says about not helping certain "small" role characters can lead to a glum town...imagine ignoring a "Major" or "Important" character...LOL A whole region could possibly end up this way...If this can happen Molyneux will get my vote for Best Game EVAAAAAR!!!!
 
Re: Arfur, Barnum, and Giles

Ishrin;183757 said:
Very true...and if what Peter Molyneux says about not helping certain "small" role characters can lead to a glum town...imagine ignoring a "Major" or "Important" character...LOL A whole region could possibly end up this way...If this can happen Molyneux will get my vote for Best Game EVAAAAAR!!!!

Like when you purchase stuff, from a trader, at a small place or something, in the woods, that will expand, and grow. It's as if Peter is going above and beyond, to make this the best game of it's kind.:)

I wouldn't want small towns to turn into slums. I want to see everything, grow and expand. Just like the first video, shown.
 
Re: Arfur, Barnum, and Giles

I wonder how that will work really... a town growing or degenerating will take a LOT of processing power from the 360!

But, if they have presets, on for 'normal', 'large' and 'slum for very town, and it just switches between them... easiest solution. But boring. Always the same place, only appearance...
 
Re: Arfur, Barnum, and Giles

They'll probably have, like, 30 presets for each town to avoid that, don't worry. xD
 
Re: Arfur, Barnum, and Giles

Zingo;183796 said:
I wonder how that will work really... a town growing or degenerating will take a LOT of processing power from the 360!

But, if they have presets, on for 'normal', 'large' and 'slum for very town, and it just switches between them... easiest solution. But boring. Always the same place, only appearance...
Hm, can't see a game with multiple endings, boring. I hope it doesn't take to much processing power from my 360.:unsure: How many games are there, where the cities change, grow, prosper, etc? I'll find it quite a challenge, just to stay good. Nope, not boring to me.
 
Re: Arfur, Barnum, and Giles

I think this will be better because of the different degrees of evil and good sure if your just a bit of a thug ladies are more inclined to still find you attractive rather than if you are a big demonic hammer wield son of a ***** (see fable 2 boxart)
 
Re: Arfur, Barnum, and Giles

Jester.;183829 said:
I think this will be better because of the different degrees of evil and good sure if your just a bit of a thug ladies are more inclined to still find you attractive rather than if you are a big demonic hammer wield son of a ***** (see fable 2 boxart)
Especially at Bloodstone.:P Don't think they'd care, as long as your somewhat bad.
I've heard, the good player, might have a hard time, in Bloodstone. I might have to do a lot of fighting, there.:unsure:
 
Re: Arfur, Barnum, and Giles

I just hope that you cant get too powerful so some enemies can still give you a challenge at the end/middle of the game.
 
Re: Arfur, Barnum, and Giles

Ishrin;183856 said:
I just hope that you cant get too powerful so some enemies can still give you a challenge at the end/middle of the game.
yea like in the first one
 
Re: Arfur, Barnum, and Giles

Ishrin;183856 said:
I just hope that you cant get too powerful so some enemies can still give you a challenge at the end/middle of the game.

Just as long as I can win, in the end, I really don't mind winning, and I don't want a lot of scars. Hope it's not to hard?:unsure:
 
Re: Arfur, Barnum, and Giles

I've loved this concept from its inception.
I'd say with the addition of the Purity/Corruption algorithms in addtion to Good and Evil, it will really set this world off.
I love the concept of a game that makes you feel bad (or good) for your decisions.
I always have to hesitate and take several minutes before I kill my sister at the end of my Evil games in Fable. Every time. That's exactly what Molyneaux is trying to do, and I believe it's implications with be amplified many times in Fable 2.
 
Re: Arfur, Barnum, and Giles

capt_moroni;183938 said:
I've loved this concept from its inception.
I'd say with the addition of the Purity/Corruption algorithms in addtion to Good and Evil, it will really set this world off.
I love the concept of a game that makes you feel bad (or good) for your decisions.
I always have to hesitate and take several minutes before I kill my sister at the end of my Evil games in Fable. Every time. That's exactly what Molyneaux is trying to do, and I believe it's implications with be amplified many times in Fable 2.

Can't get myself to kill the sister. I only play good, because, of my conscience. I know it's only a game, but I play the way I live.
I have a feeling, Fable 2 will have some decisions, that could totally throw me off. It'll prove quite a challenge.:)
 
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