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Bethesda explain Skyrims levelling system

Dark Drakan

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Bethesda have detailed the levelling system in their HIGHLY anticipated title The Elder Scrolls: Skyrim and have said it is faster than Oblivion and Fallout 3 but balanced in other ways...

"We do balance this game. The levelling is faster. Oblivion and Fallout 3, we think of them as 1-25 games. This is a 1-50. But what that means is we just sped it up. It's not like it's going to take you longer. There are so many perks and the power really comes from the perks, we wanted to get it going faster. You level faster in the beginning and then it slows down.
While most players will max out the game at level 50, Skyrim has a "mathematical" level cap "probably somewhere in the 70s​
They also detailed the size and scale of the game...

Skyrim's open world as "about the same size" as Oblivion's. But the addition of difficult to pass mountains "theoretically create less space but more time because you can't cut across them. It ends up feeling bigger and the game tends to get harder as you go in elevation. You know, oh those trolls, they're up there, so I'm not going to go through the mountain. I'm going to go this way.

Bethesda have also increased the number of staff creating dungeons so they end up feeling much more varied than before.

We've got eight or nine guys now who are really good. We have at last count 120-some dungeon dungeons, and then we have another 100 plus what we call points of interest, outside encounters.
"The game is just too big, actually.​
 
Very nice. Im looking forward to the game.
 
But how exactly will it work? I hope it isn't the crappy stat-based leveling system from Oblivion making a return...
 
But how exactly will it work? I hope it isn't the crappy stat-based leveling system from Oblivion making a return...

Ive heard they have cut the amounts of things you have to level up down but expanded on the ways you can 'upgrade' certain abilities. I will try and find an article with some more details about it.
 
I hope they removed stuff like swimming and running as leveling-up skills. I really hated how many of their default classes had these types of skills as main skills because I would level up by just running around.

Which led to bigger and badder enemies which I stood no chance against due to my fighting skills never developed.
 
I hope they removed stuff like swimming and running as leveling-up skills. I really hated how many of their default classes had these types of skills as main skills because I would level up by just running around.

Which led to bigger and badder enemies which I stood no chance against due to my fighting skills never developed.

They removed athletics & acrobatics so you can no longer bunny hop your way around to level up.
 
They removed athletics & acrobatics so you can no longer bunny hop your way around to level up.

:lol: But I loved jamming myself into a fireplace and just mashing the jump button!
 
Awww, can I still bunny hop really far? I liked bunny hopping. :(

I imagine you can still do the action but not abuse levelling this way.
 
i'm glad they're adding more variation to dungeons. one evening a few weeks ago i was drinking thinking by myself and decided to write them about that, along with the issue of most dungeons requiring you to backtrack the way you came (boring).
i think the message was titled "Oblivion 2 needs escape ropes like Pokémon"
come to think of it i think i told them they should really start studying pokémon for ideas on how to make a good RPG but the send message button wasn't working so it never got sent :(

.....

IN OTHER NEWS
 
i'm glad they're adding more variation to dungeons. one evening a few weeks ago i was drinking thinking by myself and decided to write them about that, along with the issue of most dungeons requiring you to backtrack the way you came (boring).
i think the message was titled "Oblivion 2 needs escape ropes like Pokémon"
come to think of it i think i told them they should really start studying pokémon for ideas on how to make a good RPG but the send message button wasn't working so it never got sent :(

.....

IN OTHER NEWS

Yeah the copy and paste designs of most dungeons did start to get a little tedious so this was most welcome news. Finding your way back out when you have killed most the things in there can be a pain too. Can usually judge ways you havent been by creatures trying to rip your face off but if you have to backtrack and follow corpses it isnt nearly as easy.
 
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