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  • Thread starter Thread starter Fable-kid
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Re: Chat

Dark Drakan;38253 said:
Yeah it might have helped if they read and understood what you had asked.



Glad you found us welcoming ^_^

Very welcoming. except fable freak..he just..scared me..lol :lol::lol:
 
Re: Chat

Sephiroxas;38273 said:
Very welcoming. except fable freak..he just..scared me..lol :lol::lol:

Well as you know thats just his way, we all know he is a pussycat really now ;)
 
Re: Chat

Dark Drakan;38284 said:
Well as you know thats just his way, we all know he is a pussycat really now ;)

Well I got my answer from the other forum, but I'm still so confused. :lol:
 
Re: Chat

Sephiroxas;38298 said:
Well I got my answer from the other forum, but I'm still so confused. :lol:

What did they say then?
 
Re: Chat

BlueTooth
Messages: 1202
Registered: July 2005
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Open the level script look for an HSP. Most likely DragonCliffHSP.

In the userst.ini set:
SetStartingHolySite("DragonCliffHSP");

Start a new game.

The teleport trick requires advanced scripting knowledge. It was put in the gallery because of a retard that couldn't understand it.

I KINDA understand what they said, I just don't know what an HSP is or where to find it. :'(:'(
 
Re: Chat

Sephiroxas;38303 said:
I KINDA understand what they said, I just don't know what an HSP is or where to find it. :'(:'(

Heres the code for it:

Dragon Cliff Location:

NewMap 251;
MapX 3840;
MapY 1728;
LevelName "FinalAlbion\DragonCliff_02.lev";
LevelScriptName "DragonCliff_02";
MapUID 744209;
IsSea FALSE;
LoadedOnPlayerProximity TRUE;
EndMap;
NewRegion 17;
RegionName "HookCoast";
NewDisplayName "TXT_REGION_HOOK_COAST";
RegionDef "REGION_HOOK_COAST";
AppearOnWorldMap;
MiniMapGraphic MINIMAP_HOOKCOAST;
MiniMapScale 1.0;
MiniMapOffsetX 52.0;
MiniMapOffsetY -10.0;
WorldMapOffsetX 190.0;
WorldMapOffsetY 745.0;
NameGraphicOffsetX 128.0;
NameGraphicOffsetY 64.0;
ContainsMap "FinalAlbion\HookCoast.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_01.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_02.lev";
SeesMap "FinalAlbion\HookCoast_Sea_01.lev";
SeesMap "FinalAlbion\HookCoast_Sea_02.lev";
SeesMap "FinalAlbion\DragonCliff_Filler_01.lev";
 
Re: Chat

Dark Drakan;38307 said:
Heres the code for it:

Dragon Cliff Location:

NewMap 251;
MapX 3840;
MapY 1728;
LevelName "FinalAlbion\DragonCliff_02.lev";
LevelScriptName "DragonCliff_02";
MapUID 744209;
IsSea FALSE;
LoadedOnPlayerProximity TRUE;
EndMap;
NewRegion 17;
RegionName "HookCoast";
NewDisplayName "TXT_REGION_HOOK_COAST";
RegionDef "REGION_HOOK_COAST";
AppearOnWorldMap;
MiniMapGraphic MINIMAP_HOOKCOAST;
MiniMapScale 1.0;
MiniMapOffsetX 52.0;
MiniMapOffsetY -10.0;
WorldMapOffsetX 190.0;
WorldMapOffsetY 745.0;
NameGraphicOffsetX 128.0;
NameGraphicOffsetY 64.0;
ContainsMap "FinalAlbion\HookCoast.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_01.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_02.lev";
SeesMap "FinalAlbion\HookCoast_Sea_01.lev";
SeesMap "FinalAlbion\HookCoast_Sea_02.lev";
SeesMap "FinalAlbion\DragonCliff_Filler_01.lev";

THat doesn't mean I know where to put it. or how to save it so it makes changes in my game.
 
Re: Chat

Yeah, Dragon Cliff was from Fable 1, and it was SUPPOSED to be archon's folly, but they didn't finish it, which is why they made TLC, they made archon's folly from Dragon cliff maps. Dragon cliff coding is still in the game though. If anyone understands. O_o;

and the dig trick only works in fable, not TLC.
 
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