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DayZ

"Hundreds of thousands" of us are playing DayZ since it joined Xbox Game Pass

Hundreds of thousands" of new players have jumped into DayZ since the survival game joined the Xbox Game Pass library last week.

Citing "a huge influx of new players", developer Bohemia Interactive says the "hardcore survival game is flourishing now more than ever, and has become one of the Most Played games on Xbox".

"Over the years, DayZ has gone through a difficult development, but at Bohemia Interactive, we never lost faith in the game - so seeing its record player numbers across all platforms is a very rewarding moment for the whole team. For us, it also confirms that DayZ still remains an unmatched and unforgettable survival experience."

At time of writing this it is also 50% off on PS4 with 20% off the Livonia DLC.
 
The eagerly anticipated DayZ Expansion has been released

Hello survivors,

We're extremely pleased to announce that the DayZ Expansion mod has now been released! We have spent 1 year, 5 months and 16 days working on this project, and we would just like to personally thank each and everyone of you for getting us to this point, we couldn't have done it without you, the community. We would also like to thank the official DayZ Developers who have helped us many times throughout the mods life in order to get certain features completed.

Additionally, we would also like to thank the supporters for donating to us and allowing us to buy assets we previously were not able to buy. Lastly, we would like to thank the testers, due to their consistent hammering away at the mod, they have helped us identify more bugs in the past month, than we have internally in the past 5 months.

The mod is now available on the Workshop, although it may take some for server owners to launch a server on it! Please note, this is the first time the mod has been public, so please expect some problems! Any problems you do have, you can report to the bug-report channel in our discord, and any suggestions you have, you can report to the feedback channel in our discord!

Once again, we would just like to thank each one of you for sticking by us whilst we worked on this, and I hope the wait finally paid off for you guys! We hope you will enjoy the mod, and have a lot of fun with it! We love you all,

DayZ Expansion Mod Team <3


Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2116151222

Link to the discord: https://discord.gg/Ghp8TKW

Personally I use the DayZ Standalone Launcher to easily launch my mods.​
 

PATCH NOTES
New
  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)
  • Pitchfork
  • Craft-able Bone knife
  • Cleaver
  • Meat tenderizer
  • Kitchen timer
  • Craft-able Fireplace stand
  • Brooms can be lit and used as a torch
  • Improvised clothes from rags
  • Improvised Rope Belt
  • Improvised gas mask filter
  • Gas mask filters can now be refilled with charcoal tablets
  • Additional sensitivity settings (camera, aiming)
  • Cookware is slowly getting damaged by being used
  • Gas mask filters get damaged while in use
  • Voice activation setting for VOIP
  • Ability to go back and forth through multiple actions on the same item
  • New point of interest on Livonia

Bug Fixes​


  • The sound of hitting an obstacle with a vehicle while reversing wasn’t played
  • Dropped items were pushed upwards in certain situations
  • During punching the player would turn sideways in some situations
  • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back
  • Shelters weren’t build-able on some places
  • A burned-out fireplace is no longer producing light
  • Canceling activation of the bear trap and landmine caused errors
  • The visual effect of the contaminated area partly persisted after it was despawned
  • Focus zoom briefly reset during several actions in the 1st person.
  • Hair clipped with NVG head strap on female characters
  • An incorrect texture of ruined wheels caused a server error on restart
  • Issues with object occlusion on a military guardhouse
  • Players could climb through closed windows on some buildings
  • The player was able to pick up the fire barrel while items were attached to it
  • The sound of starting/stopping engine was not present for other players
  • Sound of opening or closing vehicle doors was not present for other players.
  • The sound of turning on/off the alarm clock wasn’t audible for other players
  • A staircase handrail in one of the city house blocks was missing a collision
  • The attachment icon didn’t correctly reflect attached optics and rails on weapons.
  • Attaching more nails to the flag pole caused errors
  • Sharpened wooden sticks caused errors when damaged
  • Traps did not react to vehicles
  • Fixed several environment issues on Chernarus and Livonia
  • Light and heavy melee attack combinations would sometimes result in too much damage.

CHANGED


  • Reworked Niznohe village on Chernarus
  • Microphone now continues to listen while the player is tabbed out, but only if option “Graphics and sound” is set in the “Update in background” option.
  • VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts
  • All heat sources are now emitting heat
  • Sensitivity settings is now exponential instead of linear
  • Bark can now be harvested with axes
  • Adjusted the wolf model to allow a more precise headshot
  • The burning duration of torches now correctly depends on the amount of fuel
  • Food can be baked in a cookware even without lard or water
  • Food looses its quantity when cooked in a cookware even without lard or water
  • Weapon sway increases dramatically while the character is rolling
  • Fireplaces start heating up the player character faster now
  • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
  • Players are no longer able to get into a vehicle while holding a heavy item.
  • Stone knifes can no longer be sharpened with a sharpening stone
  • Updated the game credits

MODDING


  • Added: OnAnimationPhaseStarted callback on Entity
  • Added: Ability to override the position of motor sound for vehicles (for soundcontroller).
  • Added: Exposed GetAllowDamage to script
  • Added: Possibility to add multiple variants of same actions to scroll through
  • Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified.
  • Added: “-cfgpaths=” launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo
  • Added: Modification of arrays in rvconfig by using operator ‘+=’
  • Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup
  • Changed: Fireplace and Bonfire uses UniversalTemperatureSources
  • Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system
  • Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh)
  • Changed: More clock/timer common functionality moved to the base class
  • Changed: Tree harvesting configuration data moved from script to configs
  • Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes
  • Fixed: Workbench crash when using undefined class in a template

Dayz patch 1.17 Known Issues​


  • Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground
  • Extinguished brooms and torches can’t become wet and rain doesn’t extinguish them
  • Brooms and torches can be extinguished even if they are not lit
  • Tripwires are triggered in a wider range than intended
  • Buried items offer the action to bury them again
  • A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting
  • The CR-550 does not offer dry fire
  • When roasting food on the sharp wooden stick, the wrong animation is played
  • When kindling/fuel items becomes ruined in fire, the player is unable to add the same item
  • Server: In the offline database, “types.xml” is missing default parameters
 
Since the release of the latest 1.17 patch (see above), DayZ has broken its own peak concurrent player record twice. It currently sits at a very respectable 58,240 concurrent players with a 24 hour peak of over 50,000 players. It is at the time of writing this rated 87% Very Positive over recent reviews which is great news for the community and development team alike.

It seems the development studio are continuing to hire too so there could be plenty more updates to come yet, which is commendable given its rough few years and the fact the standalone version launched 9 years ago.

 
Seems that DayZ has still been going from strength to strength as 8 months later it has broken its highest ever concurrent player record again. Sunday 8th January it had set a new record of 61,294 concurrent players which is 3054 higher than the previous record. While it has also been maintaining a 24 hour peak average of around 50,000 players which is rather impressive for what is essentially a 10 year old game at this point (standalone is 5 years old).

 
Almost a year ago DayZ had broken its all time highest concurrent player record and here we are again, despite being on the market for 10 years it has recorded a new record of 69,372 concurrent players.

Its latest update (1.23) launched a week ago...