Devalion's Fable FAQ
Devalion’s Fable FAQ
Q: What is the combat Multiplier?
A: The combat multiplier is in the top left corner of the screen. Whenever you damage an opponent, your combat multiplier goes up. What does this do, you ask? Why it multiplies the experience you gain! For example, say you get 100 experience from killing a bandit with combat multiplier level 1. At combat multiplier level 5, you get 500 experience. The higher your combat multiplier goes, the more experience you get. Also, if you use an experience potion, the amount (in thousands) of experience you get is equal to your combat multiplier. For example, if you used a potion when your CM was 30, you would get 30k experience for whatever type of experience potion you used.
Q: How can I become good/evil fast?
A: To become evil quickly, kill villagers (especially at the bragging circle), eat crunchy chicks, and sacrifice people at the temple of Skorm. To become good, Eat tofu, donate to the temple of Avo, and kill any monsters you see (bandits/undead/hobbes/etc.).
Q Why is my guy so old?
A: You get older for each level in each ability you acquire.
Q: How can I prevent Scarring?
A: Scarring occurs sometimes when you are damaged. If you want your hero to be pristine and scar-free, have the spell Physical Shield activated at all times before entering combat or attacking exploding barrels. This way, your mana will take the damage and leave your skin shiny and scar-free.
Q: What are the best spells to level up?
A: Physical Shield, Slow Time, Enflame, Summon, Multi-Arrow, Berserk.
Slow time is also a very crucial spell, as it simply lets you get it many more attacks than time would allow.
Enflame is a great attack spell - it doesn't cost much to cast and hits multiple creatures that are surrounding you, and builds your combat multiplier well.
Berserk is great for breaking through blocking opponents (like Thunder, assassins, minions), and increases melee weapon damage by up to 3 times (at max Berserk level).
Physical Shield is probably the best will power available, since it blocks incoming attacks, absorbs some of the damage, and any damage it doesn't absorb drains mana instead of life. It also prevents scarring, so if you like your hero prim, proper, and fresh as a daisy, keep Physical Shield on when you enter combat.
Summon is extremely useful in leveling up will powers. The spell can be spammed (repeatedly casting it many times in a row) for experience equal to 5 multiplied by your combat multiplier. Get a high combat multiplier, spam Summon, and refill your mana with potions for loads of will experience.
Multi-Arrow is a fantastic boss spell. At max level, Multi-Arrow will shoot five arrows at 1/3 (I think) strength at one target. Usually, Multi-Arrow will be wasted on regular enemies, and may strike targets you do not wish to hit (traders, hostages)
Infernal Wrath and Divine Fury are good visual spells, but they take a bit of mana. They are good for minion slaying, as two spells from this branch at max level will take down any minions in its area of effect.
Force Push is kind of nice (and often amusing) since it doesn't cost much to cast, pushes foes and friends away from you, and will increase damage should the afflicted foes hit any hard objects. However, be careful this is an indiscriminate spell, unlike Infernal Wrath, Lightning, Enflame, and Fireball. If you have people following you or villagers nearby, they will be affected. However, if it is your goal to raze everyone in a village, it is a very fun spell to do it with.
Heal Life is a good spell if the people following you are damaged, but it does take a lot of mana to cast. If you are damaged, it is easier to simply use potions.
Multi-Hit is just like Multi-Arrow, except it affects the sword. However, it doesn't last as long, needing to be recast after every blow. But the damage it does is very good with a good weapon. It also acts as a flourish, knocking your opponent down.
Q: What are the best weapons and armor?
A: The answer to this question is quite dependent on how one likes to fight. I will attempt to answer this in a few different sections.
1)Bows – Skorm’s Bow is often thought to be the best bow, and it probably is. This will be the bow you will use for most of the game, as there really is no other bow, even Arkon’s Crossbow, which really outshines it. However, if one adds 3 silver augmentations to a Master Longbow, undead die quickly. Or, if one likes to use the Sword or Will powers more than the bow, add 3 mana augmentations to the Master Longbow for a large mana regeneration rate.
2)Swords – What is the best sword is debatable. Most say it is The Tear of Avo/Sword of Aeons, as they boast the highest attack power of the one handed weapons. However, The Solus Greatsword and the Bereaver are also very good. If one puts a sharpening augmentation into the Solus Greatsword, it will have the highest attack power of any of the swords. The Bereaver comes with 2 augmentation slots free, so it is very customizable.
3)Armor – The best armor, hands down, is the Arkon’s Battle armor. With 1100 defense rating with the whole suit equipped, you are a walking tank. However, one needs 25 silver keys to open the chest in the Necropolis that contains this magnificent suit of armor.
Q: How do I get Skorm’s bow?
A: You must sacrifice around 800 evil points worth of people to the Temple of Skorm in the Darkwood. The best times to sacrifice people are either 12 midnight, or 6am. Save before you sacrifice someone, so you can reload and try again for more points.
Also See Here: Chapel of Skorm Side-quest
Q: How do I get the Sentinus?
A: You must donate to the temple of Avo. The amount depends on how good you are. Evil characters need only donate 33-45k, while good people need to donate around 100k.
Q: How do I pull the sword from the stone?
A: In order to pull the sword from the stone, you must try to pull it out one time. This action makes it so that you can pull it out, if you beef up your physical attributes. From the levels you have gained in your physical growth, you need 5 more physique, 2 more health, and 3 more endurance levels, or all of those at max will work. Once you have met these goals, attempt to pull the sword out again. Walla, it is yours.
Also See Here: Sword In The Stone Side-quest
Q: What is the best way to get experience?
A: This depends upon where you are in the game. First starting out, doing missions and killing monsters will net you some experience. In the Darkwood Cullis Gate section of the forest, when you step off the bridge, or the stairs, the monsters will respawn. Kill them repeatedly for experience. (Depending on what you have leveled up, there will be either small groups of hobbes or a single earth troll)
Once you get a sizable amount of mana potions, you can begin to use the spell Summon to garner loads of will experience. Getting your combat modifier up to around 25 and repeatedly using summon as fast as you can (until the CM is down to 10, where it isn't worth doing anymore) will get you about 25k will experience.
Alternately, if you find a place where rock trolls spawn, you can hold your bow (Skorms bow works the best, but this will also work with an obsidian longbow) for exactly 2 minutes, lock onto the troll, fire, and receive a combat modifier of 60-65. Then spam summon all the way down to a 10 combat modifier for 100k+ will experience.
Skill experience is very easy to get. When first starting out, get a combat modifier of around 6 or 7 and then use a skill potion for 6-7k skill exp. Now, level up in guile so that you are a better merchant. Fable has a very simplistic economy. Low amount of items in stock = high price, high amount of items in stock = low price. In this way, you can buy and sell from a single merchant indefinitely as long as you make a profit. For example, a merchant has 30 health potions at 40 gold per potion. You buy all of these potions. He now wants to buy those same potions for 70 gold per potion. Sell them ALL back to him. Buy them again. Repeat for profit. This works on all items in fable, like diamonds, emeralds, wedding rings, and yes, even augmentations.
Strength experience is a little harder to get up. Since you have a way to get vast amounts of will/skill experience easily, use your general experience to augment your physical experience. Also, use physical experience potions when your combat multiplier is high (see rock troll technique).
Q:I have heard rumors about a Singing Sword and a Sandgoose, are they true?
A: No, these rumors are false. You cannot get the Singing Sword, nor can you meet the Sandgoose. There is no code for them in the game. They are tall tales, nothing more.
Q:What are the differences between Hero Saving and World Saving?
A: Hero Saves can only be done during quests, while World Saves can only be done outside of quests. Hero Saves do not save your spot inside of a quest, they save the stuff you have gained. It saves any money, items, or experience you got. They do not save any legendary weapons or items. Also, after 10-15 times, the save file will corrupt. World Saves save everything. The save all the quests you've accomplished. They save all the items, gold, and experience you've gained, and legendary stuff. World Saving will never corrupt your file. Hero Saving is most often used for exploiting things. As a normal function, it does not serve much use because it only saves stuff and not your place in a quest. The most used exploits using Hero Saves are to get extra Silver Keys, the Arena for gold and experience, and the Temple of Avo Age Reduction.
Q: How do I use the age glitch?
A: The only time this can occur is when you have the gold quest “Finding The Archeologist” activated and you are currently doing it. You must also have a lot of money (1+ million). Save before going into the teleporter (save twice, once on your main file, and once on a different file in case the game becomes corrupted). Now, take the teleporter into Witchwood. Go past the 4 stones to the Temple of Avo. Donate enough money to get the Sentinus (the amount varies, anywhere from 33k – 100k.) Now, donate a single gold piece to receive the youthening. Save the game on your main file. Now, Load the game you just saved. You should be right at the teleporter in the Hero’s Guild. Repeat the process until you are 18 years of age.
Note: some people report having corrupt files if they do this process (called “hero saving”) too much, so always keep a fresh save file.
Q: How many treasure clues are there?
A: There are 6 treasure clues in all.
Treasure clue 5: This is in Orchard Farm, in the left side area. Open the chest
to find the clue.
Treasure clue 2: Finish the "Lost Trader" quest*
Treasure clue 4: Complete the Knothole Glade archery competition
Treasure clue 6: Find at Windmill Hill
Treasure clue 1: Complete the "Bounty Hunt" quest*
*These quests you will find at the Heroes Guild throughout the game
To get the last clue, you need to do the Assassin Attacks quest. After doing the
"White Balverine" and "Break the siege" quests you will be told by the
Guildmaster that assassins are after you. You will find them at Knothole Glade,
Witchwood Cullis Gate (Focus Site, big rock coming out of the ground), Windmill
Hill, the Prison Path, and Hook Coast. Kill them all, and the last one you kill
will drop the Treasure Clue 3.
Q: Where is the treasure once I get all 6 clues?
A: The treasure lies in Orchard Farm, between the barn with the boxes (quest you had to do very early in the game) and a bale of hay in front of it. Go between them and dig to find the treasure. NOTE: If you do not have all 6 clues, you find a worthless treasure.
Q: How do I beat the fist fighter’s gang?
A: The best way to beat them is to fight defensively. Attack first until they block, and then immediately flourish them, and back away. They will get up and slowly come at you. Repeat this process.
That is all for now, if I think of anything else, I will add it.
Links Added - Dark Drakan
edit 12/27/06 - spelling corrections
edit 1/1/07 - Added how to beat Jack, and the Best Weapons/armor, scarring prevention
edit 1/6/07 - reordered the questions, added more under best spells section.
edit 1/14/07 - corrected a minor spelling mistake, added the 3 fake quests at the beginning of the game.
edit 2/12/07 - broke up the experience portion into paragraphs for easier reading.
edit 2/13/07 - added glowing hands question.
edit 3/17/07 - added a couple minor changes to the experience section.
edit 10/15/07 - Small spelling mistake.
Devalion’s Fable FAQ
Q: What is the combat Multiplier?
A: The combat multiplier is in the top left corner of the screen. Whenever you damage an opponent, your combat multiplier goes up. What does this do, you ask? Why it multiplies the experience you gain! For example, say you get 100 experience from killing a bandit with combat multiplier level 1. At combat multiplier level 5, you get 500 experience. The higher your combat multiplier goes, the more experience you get. Also, if you use an experience potion, the amount (in thousands) of experience you get is equal to your combat multiplier. For example, if you used a potion when your CM was 30, you would get 30k experience for whatever type of experience potion you used.
Q: How can I become good/evil fast?
A: To become evil quickly, kill villagers (especially at the bragging circle), eat crunchy chicks, and sacrifice people at the temple of Skorm. To become good, Eat tofu, donate to the temple of Avo, and kill any monsters you see (bandits/undead/hobbes/etc.).
Q Why is my guy so old?
A: You get older for each level in each ability you acquire.
Q: How can I prevent Scarring?
A: Scarring occurs sometimes when you are damaged. If you want your hero to be pristine and scar-free, have the spell Physical Shield activated at all times before entering combat or attacking exploding barrels. This way, your mana will take the damage and leave your skin shiny and scar-free.
Q: What are the best spells to level up?
A: Physical Shield, Slow Time, Enflame, Summon, Multi-Arrow, Berserk.
Slow time is also a very crucial spell, as it simply lets you get it many more attacks than time would allow.
Enflame is a great attack spell - it doesn't cost much to cast and hits multiple creatures that are surrounding you, and builds your combat multiplier well.
Berserk is great for breaking through blocking opponents (like Thunder, assassins, minions), and increases melee weapon damage by up to 3 times (at max Berserk level).
Physical Shield is probably the best will power available, since it blocks incoming attacks, absorbs some of the damage, and any damage it doesn't absorb drains mana instead of life. It also prevents scarring, so if you like your hero prim, proper, and fresh as a daisy, keep Physical Shield on when you enter combat.
Summon is extremely useful in leveling up will powers. The spell can be spammed (repeatedly casting it many times in a row) for experience equal to 5 multiplied by your combat multiplier. Get a high combat multiplier, spam Summon, and refill your mana with potions for loads of will experience.
Multi-Arrow is a fantastic boss spell. At max level, Multi-Arrow will shoot five arrows at 1/3 (I think) strength at one target. Usually, Multi-Arrow will be wasted on regular enemies, and may strike targets you do not wish to hit (traders, hostages)
Infernal Wrath and Divine Fury are good visual spells, but they take a bit of mana. They are good for minion slaying, as two spells from this branch at max level will take down any minions in its area of effect.
Force Push is kind of nice (and often amusing) since it doesn't cost much to cast, pushes foes and friends away from you, and will increase damage should the afflicted foes hit any hard objects. However, be careful this is an indiscriminate spell, unlike Infernal Wrath, Lightning, Enflame, and Fireball. If you have people following you or villagers nearby, they will be affected. However, if it is your goal to raze everyone in a village, it is a very fun spell to do it with.
Heal Life is a good spell if the people following you are damaged, but it does take a lot of mana to cast. If you are damaged, it is easier to simply use potions.
Multi-Hit is just like Multi-Arrow, except it affects the sword. However, it doesn't last as long, needing to be recast after every blow. But the damage it does is very good with a good weapon. It also acts as a flourish, knocking your opponent down.
Q: What are the best weapons and armor?
A: The answer to this question is quite dependent on how one likes to fight. I will attempt to answer this in a few different sections.
1)Bows – Skorm’s Bow is often thought to be the best bow, and it probably is. This will be the bow you will use for most of the game, as there really is no other bow, even Arkon’s Crossbow, which really outshines it. However, if one adds 3 silver augmentations to a Master Longbow, undead die quickly. Or, if one likes to use the Sword or Will powers more than the bow, add 3 mana augmentations to the Master Longbow for a large mana regeneration rate.
2)Swords – What is the best sword is debatable. Most say it is The Tear of Avo/Sword of Aeons, as they boast the highest attack power of the one handed weapons. However, The Solus Greatsword and the Bereaver are also very good. If one puts a sharpening augmentation into the Solus Greatsword, it will have the highest attack power of any of the swords. The Bereaver comes with 2 augmentation slots free, so it is very customizable.
3)Armor – The best armor, hands down, is the Arkon’s Battle armor. With 1100 defense rating with the whole suit equipped, you are a walking tank. However, one needs 25 silver keys to open the chest in the Necropolis that contains this magnificent suit of armor.
Q: How do I get Skorm’s bow?
A: You must sacrifice around 800 evil points worth of people to the Temple of Skorm in the Darkwood. The best times to sacrifice people are either 12 midnight, or 6am. Save before you sacrifice someone, so you can reload and try again for more points.
Also See Here: Chapel of Skorm Side-quest
Q: How do I get the Sentinus?
A: You must donate to the temple of Avo. The amount depends on how good you are. Evil characters need only donate 33-45k, while good people need to donate around 100k.
Q: How do I pull the sword from the stone?
A: In order to pull the sword from the stone, you must try to pull it out one time. This action makes it so that you can pull it out, if you beef up your physical attributes. From the levels you have gained in your physical growth, you need 5 more physique, 2 more health, and 3 more endurance levels, or all of those at max will work. Once you have met these goals, attempt to pull the sword out again. Walla, it is yours.
Also See Here: Sword In The Stone Side-quest
Q: What is the best way to get experience?
A: This depends upon where you are in the game. First starting out, doing missions and killing monsters will net you some experience. In the Darkwood Cullis Gate section of the forest, when you step off the bridge, or the stairs, the monsters will respawn. Kill them repeatedly for experience. (Depending on what you have leveled up, there will be either small groups of hobbes or a single earth troll)
Once you get a sizable amount of mana potions, you can begin to use the spell Summon to garner loads of will experience. Getting your combat modifier up to around 25 and repeatedly using summon as fast as you can (until the CM is down to 10, where it isn't worth doing anymore) will get you about 25k will experience.
Alternately, if you find a place where rock trolls spawn, you can hold your bow (Skorms bow works the best, but this will also work with an obsidian longbow) for exactly 2 minutes, lock onto the troll, fire, and receive a combat modifier of 60-65. Then spam summon all the way down to a 10 combat modifier for 100k+ will experience.
Skill experience is very easy to get. When first starting out, get a combat modifier of around 6 or 7 and then use a skill potion for 6-7k skill exp. Now, level up in guile so that you are a better merchant. Fable has a very simplistic economy. Low amount of items in stock = high price, high amount of items in stock = low price. In this way, you can buy and sell from a single merchant indefinitely as long as you make a profit. For example, a merchant has 30 health potions at 40 gold per potion. You buy all of these potions. He now wants to buy those same potions for 70 gold per potion. Sell them ALL back to him. Buy them again. Repeat for profit. This works on all items in fable, like diamonds, emeralds, wedding rings, and yes, even augmentations.
Strength experience is a little harder to get up. Since you have a way to get vast amounts of will/skill experience easily, use your general experience to augment your physical experience. Also, use physical experience potions when your combat multiplier is high (see rock troll technique).
Q:I have heard rumors about a Singing Sword and a Sandgoose, are they true?
A: No, these rumors are false. You cannot get the Singing Sword, nor can you meet the Sandgoose. There is no code for them in the game. They are tall tales, nothing more.
Q:What are the differences between Hero Saving and World Saving?
A: Hero Saves can only be done during quests, while World Saves can only be done outside of quests. Hero Saves do not save your spot inside of a quest, they save the stuff you have gained. It saves any money, items, or experience you got. They do not save any legendary weapons or items. Also, after 10-15 times, the save file will corrupt. World Saves save everything. The save all the quests you've accomplished. They save all the items, gold, and experience you've gained, and legendary stuff. World Saving will never corrupt your file. Hero Saving is most often used for exploiting things. As a normal function, it does not serve much use because it only saves stuff and not your place in a quest. The most used exploits using Hero Saves are to get extra Silver Keys, the Arena for gold and experience, and the Temple of Avo Age Reduction.
Q: How do I use the age glitch?
A: The only time this can occur is when you have the gold quest “Finding The Archeologist” activated and you are currently doing it. You must also have a lot of money (1+ million). Save before going into the teleporter (save twice, once on your main file, and once on a different file in case the game becomes corrupted). Now, take the teleporter into Witchwood. Go past the 4 stones to the Temple of Avo. Donate enough money to get the Sentinus (the amount varies, anywhere from 33k – 100k.) Now, donate a single gold piece to receive the youthening. Save the game on your main file. Now, Load the game you just saved. You should be right at the teleporter in the Hero’s Guild. Repeat the process until you are 18 years of age.
Note: some people report having corrupt files if they do this process (called “hero saving”) too much, so always keep a fresh save file.
Q: How many treasure clues are there?
A: There are 6 treasure clues in all.
Treasure clue 5: This is in Orchard Farm, in the left side area. Open the chest
to find the clue.
Treasure clue 2: Finish the "Lost Trader" quest*
Treasure clue 4: Complete the Knothole Glade archery competition
Treasure clue 6: Find at Windmill Hill
Treasure clue 1: Complete the "Bounty Hunt" quest*
*These quests you will find at the Heroes Guild throughout the game
To get the last clue, you need to do the Assassin Attacks quest. After doing the
"White Balverine" and "Break the siege" quests you will be told by the
Guildmaster that assassins are after you. You will find them at Knothole Glade,
Witchwood Cullis Gate (Focus Site, big rock coming out of the ground), Windmill
Hill, the Prison Path, and Hook Coast. Kill them all, and the last one you kill
will drop the Treasure Clue 3.
Q: Where is the treasure once I get all 6 clues?
A: The treasure lies in Orchard Farm, between the barn with the boxes (quest you had to do very early in the game) and a bale of hay in front of it. Go between them and dig to find the treasure. NOTE: If you do not have all 6 clues, you find a worthless treasure.
Q: How do I beat the fist fighter’s gang?
A: The best way to beat them is to fight defensively. Attack first until they block, and then immediately flourish them, and back away. They will get up and slowly come at you. Repeat this process.
That is all for now, if I think of anything else, I will add it.
Links Added - Dark Drakan
edit 12/27/06 - spelling corrections
edit 1/1/07 - Added how to beat Jack, and the Best Weapons/armor, scarring prevention
edit 1/6/07 - reordered the questions, added more under best spells section.
edit 1/14/07 - corrected a minor spelling mistake, added the 3 fake quests at the beginning of the game.
edit 2/12/07 - broke up the experience portion into paragraphs for easier reading.
edit 2/13/07 - added glowing hands question.
edit 3/17/07 - added a couple minor changes to the experience section.
edit 10/15/07 - Small spelling mistake.