Re: Difficulty.
^ Right on it!
Well i was thinking.. How about..
- I think If you kill a Civilian you should have a much GREATER consequences, People Hating you and Money wise. It should cost ALOT of money, Like 5,000 per person you kill.
- I think the Scars were a great Idea aswell, I dont really have any problems with that..
- There needs to be Greater Decisions in the Storyline, More then just the last ones, I found the last 3 Decisions at the end were quite good, But needs more throughtout the Story.
And i think there Should be quests that are like "Destroy Bowerstone with The Bandits" or "Create a new Civilisation" So you have the choice of Destruction or a Newborn life to a different Area.
- More then 1 Kid!
- I think the Simpliest things need to have a long duration of changing a certain area, I think if you spend alot of money in one area, the houses get "bigger" "better", or If you cheap them out the houses get "Duller" and "crappier". Get what I mean?
Well thats jsut some of my thoughts I just thoguht of then..