Re: Dragon Age: Origins
I HATED the quest menu XD.
Disclaimer to my previous statement : I am very used to this style of game so all the systems were pretty well known to me, I was only asking because I wanted to know what others found confusing. Also I play DA: O on xbox.
Yeah, the quest menu was a bit confusing, it was hard to discern what was happening, I was very frustrated with some of the requirements to continue on a quest. They would consist of picking up a codex and you'd suddenly get a new waypoint before you'd even have a remote chance of reading it. It was extremely difficult to figure out what exactly you just picked up and how it correlates and I couldn't stand that I'd have to flip back to the quest menu just to figure out how what I was reading tied in at all. This didn't make playing the game difficult but it did tax my ability to understand the game (5 playthroughs later and I MIGHT get everything finally XD)
As for the mapping of buttons, like I said I was raised on this style of game it practically jumped out to me but as a piece of advice I'd stay far away from this system as it was completely pointless. Its much more efficient to bring up the skill menu, pausing the game and providing yourself ample time to plan and strategise. I recommend it for healing (and even then I'd still pull up the pause menu) and I'd recommend it for solo stealthing as its quicker and doesn't effect the strategy.
All the tutorials for this game are actually present however they suffer the same problem as the quest menu (as it is in fact a built in tab in the quest menu) you have to keep flipping back between reading and doing...totally not fun. And it doesn't help that the little check mark disappears once you scroll over the box.