Tyloric
Illogical Process of Elimination
- Joined
- Oct 23, 2008
- Messages
- 2,865
- Reaction score
- 702
- Points
- 275
I will be briefly looking over each aspect of the game. I will not be going in to too much depth, I'm merely looking to start a discussion. I will be focusing on the negative, as we already know all of the positives.
Combat
Combat felt very... tame this time around. It is more fluid and streamlined, I will give it that, but at times it also felt sluggish. Spellcasting has to be my biggest heart break here. Sure, you can combine two spells to make a new spells, but you're still limited to casting one spell at a time.
Melee combat has clearly been slowed down, perhaps to offer a bit more of a realistic feel.
Guns seem less accurate than they used to be, and I don't like that you have to hold Left Trigger this time to zoom in. I was perfectly happy with holding Y.
Economy
More balanced than any other Fable, that is for sure, but it was still easy to make obscene amounts of money with minimal of effort. Having to repair a property when it falls in to disrepair was a neat idea at attempting to balance things, but it doesn't occur often enough to present the player any real challenge.
Morality (Slight spoilers!)
One thing I didn't like, especially in the last half of the game, you pretty much need to be evil. Of course you don't have to be, but there are severe consequences otherwise. I know the franchise is still sitting on the "for every choice, a consequence" motto, but this time around things seemed to be flipped up on their heads.
Crime
A broken system, to say the least. For doing evil deeds you're fined amounts ranging from tiny to wtf and which the game decides to do seem to be random. Another annoyance here is the penalty timer which offers unrealistic penalties for a video game. Okay, yes, if you slaughter a village in real life they're going to be on the look out for you forever, but making a game do this can be game breaking, especially when one of your main quests takes you to that area.
Romance
Pretty much nothing has changed here. There are actual wedding cut scenes now, at least... still waiting for those sex scenes.
Combat
Combat felt very... tame this time around. It is more fluid and streamlined, I will give it that, but at times it also felt sluggish. Spellcasting has to be my biggest heart break here. Sure, you can combine two spells to make a new spells, but you're still limited to casting one spell at a time.
Melee combat has clearly been slowed down, perhaps to offer a bit more of a realistic feel.
Guns seem less accurate than they used to be, and I don't like that you have to hold Left Trigger this time to zoom in. I was perfectly happy with holding Y.
Economy
More balanced than any other Fable, that is for sure, but it was still easy to make obscene amounts of money with minimal of effort. Having to repair a property when it falls in to disrepair was a neat idea at attempting to balance things, but it doesn't occur often enough to present the player any real challenge.
Morality (Slight spoilers!)
One thing I didn't like, especially in the last half of the game, you pretty much need to be evil. Of course you don't have to be, but there are severe consequences otherwise. I know the franchise is still sitting on the "for every choice, a consequence" motto, but this time around things seemed to be flipped up on their heads.
Crime
A broken system, to say the least. For doing evil deeds you're fined amounts ranging from tiny to wtf and which the game decides to do seem to be random. Another annoyance here is the penalty timer which offers unrealistic penalties for a video game. Okay, yes, if you slaughter a village in real life they're going to be on the look out for you forever, but making a game do this can be game breaking, especially when one of your main quests takes you to that area.
Romance
Pretty much nothing has changed here. There are actual wedding cut scenes now, at least... still waiting for those sex scenes.