I do not play this game anymore, and haven't for a few weeks now, Assassin's Creed: Brotherhood blew Fable III out of the water, hands down.
Too bad if you'd decided you didn't actually want to kill the bugger.
Oh, but I guess it's Lionhead's game and we have to play it the way they want.
I'm not trying to be a smartass, but this statement sounds silly. The same can be said of any game. With the exception of cheating and the like, you're going to have to play however the developers allow you to. Any freedoms you have in the game are freedoms that the developers want you to have. If you're required to kill Kefka in order to complete Final Fantasy VI's main story, then... well, you're going to have to kill Kefka in order to complete Final Fantasy VI's main story. It was canon for Lucien to die.Too bad if you'd decided you didn't actually want to kill the bugger.
Oh, but I guess it's Lionhead's game and we have to play it the way they want.
I'm not trying to be a smartass, but this statement sounds silly. The same can be said of any game. With the exception of cheating and the like, you're going to have to play however the developers allow you to. Any freedoms you have in the game are freedoms that the developers want you to have. If you're required to kill Kefka in order to complete Final Fantasy VI's main story, then... well, you're going to have to kill Kefka in order to complete Final Fantasy VI's main story. It was canon for Lucien to die.
I'm not trying to be a smartass, but this statement sounds silly. The same can be said of any game. With the exception of cheating and the like, you're going to have to play however the developers allow you to. Any freedoms you have in the game are freedoms that the developers want you to have. If you're required to kill Kefka in order to complete Final Fantasy VI's main story, then... well, you're going to have to kill Kefka in order to complete Final Fantasy VI's main story. It was canon for Lucien to die.
As for the ending, I didn't have an issue with the money since I already almost had 8 mil by the time the 121 day marker came by during my first playthrough of the game. The drop to 121 days was also a rather large one, which I took as a warning that the end of the game was probably near. I admit it was a very poor warning, but it was still obvious enough for me to not fall for it.
What you say is true, yes, but I don't think you understood what I was trying to say, so I'll elaborate on what I meant.Considering the series was originally based on your choices, that post makes no sense. In Fable TLC I put Jack's mask on. In the canon I did not. I was still given the choice to. I also killed my sister, yet she's the main recurring character in the sequels... Fable is sucking the choice out of a game all about choice and it's a very, very bad thing. Using the canon as a defense is meaningless, as I can stick my finger (Not even a full hand) into history and pull out information that throws those thoughts out of the window.
That is an interesting proposal, but I think that Fable should stay as Fable, and remain in the hands of Lionhead Studios and Peter Molyneux. This is their opportunity to learn from and correct their mistakes with future releases, and show us their point of view as well as their aesthetic for game design. And in my opinion at least, they aren't doing terribly bad. I could type up a huge list of things I feel should have been different, things I felt should have been added, and general criticisms. However, I can't deny the fact that despite everything I see wrong with the game, I've thoroughly enjoyed it and clocked in about 165 hours of gameplay since its release [I'm finishing my third playthrough right now]. I can make a strikingly similar statement about Fable I as well, which is relevant to my point that their purpose should be to enjoyable and entertaining for their audiences, which Fable I and III definitely do [I'm not saying Fable II since many people seemed sorely disappointed in it, myself included]. Considering how many copies of Fable III sold and how much replay value it's been praised for, they're at least on the right track.They should sell Fable to Bethesda.
Same can be said about Driftwood. Same can be said about the thriving University town I've made out of Brightwall, etc.
If you really take an interest in the detail of the game, you can enjoy it and the quirkiness of the experience. It you thought that you can just blast through the game and expect to be spoon fed some kind of existential awakening, you were probably, rightfully disappointed.
I agree that sometimes the detail overbears the character at times.I competely agree, but I just feel like they spent a little too much time working on the tiny details, and not enough developing the stroy line. but I didn't really feel much character progression from waking up in a bed to defeating the darkness.
I do not play this game anymore, and haven't for a few weeks now, Assassin's Creed: Brotherhood blew Fable III out of the water, hands down.