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Expressions longer?

runeblade265

Ultramarine Force Command
Jun 3, 2007
407
0
48
Expressions longer?

Is it Possible to make it so that i can keep doing the air guitar as long as i hold the key kinda like the middle finger expression
 
Re: Expressions longer?

i tryed... but no luck the option might be in the unknowns im not so well learned in expressions so it might still be possible
 
Re: Expressions longer?

andythegill;115764 said:
erm change the animation on an editor program make it longer or may be something on FE

You might be able to change an animation, but it's impossible to import it in the game.

And 'something' in FE is what he wants to know :rolleyes:

I'm gonna check this out, see if I can find something...
 
Re: Expressions longer?

ah oldboy, one of our modding heroes we now need you to make a way to make the hero a small dragon jack of blades be rather funny
 
Re: Expressions longer?

runeblade265;115373 said:
Is it Possible to make it so that i can keep doing the air guitar as long as i hold the key kinda like the middle finger expression

I've got it to repeat as long as you keep the button pressed. But the hero doesn't keep the guitar pose, he goes back to his normal stand in between the guitar poses.

Explanation:
This is because there's only one animation used. A lot of other creature actions (not only the hero's) use at least three. The middle finger for instance, which looks like this:

EXPRESSION_MIDDLE_FINGER_INTO then EXPRESSION_MIDDLE_FINGER_LOOP and then EXPRESSION_MIDDLE_FINGER_OUTOF.

Since it has a looped animation, the hero can stay in that stance or movement.
The air guitar expression is a combination of the three (INTO, LOOP and OUTOF) in one animation.

So there's a way to repeat the expression without having to push the button each time, but you can't get the hero to play the guitar constantly.
 
Re: Expressions longer?

oh that sucks i was hoping it would work so can you tell me how to do it
 
Re: Expressions longer?

runeblade265;115904 said:
oh that sucks i was hoping it would work so can you tell me how to do it

Well I only told you about problem number 1; which was the animation stuff...

The second problem is the sound. It only plays the guitar sound once, then there's an animation, but no sound...

This would prove difficult to fix, something like this:

Silver;114711 said:
The Sound files? Or the Music files?

My theory on how it would work is this... you would need to duplicate the animations used. Create new entries with new IDs/Names. Insert new IDs into Sound_Animation bin. Create a new sound pool for animation events I believe these were ingame.met/lug and you can attach any sound to any animation you want. Now if you edit CAppearanceDef I think you can add per type linked inside Cweapondef so it would be swing (whatever) -> call animation -> call sound. Then you could use sounds for almost every interaction with the weapon even blocks/rolls.

But I haven't messed with Fable in months so I'm kinda fuzzy.