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F1 & FII Landscapes don't quite match

Dagzey

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F1 & FII Landscapes don't quite match

I was thinking about the maps, and where everything is located. Now, i realise that alot has changed over 500 years, but Oakvale, in relation to where it is now, doesn't make sense. In fable, you could walk there from the guild via Greatwood Marsh, but now, you have to go all the way to Westcliff, and catch a boat to Bloodstone to get there!

On the otherhand, you have Bower Lake and the Guild in roughly the same location, in relation to Bowerstone!

What are your thoughts people?
 
Re: F1 & FII Landscapes don't quite match

Oakvale was south of Bowerstone before right? That's where it is now. From the way I see it, Darkwood just engulfed Oakvale and Greatwood, and become Wraithmarsh, a nearly impassible block of decay and doom and death., only reachable after going around via sea to Bloodstone (formerly Twinblade's bandit camp) and then through some underground route.

Actually, wasn't the guild pretty far away from bower lake? I guess you could say the passage did extend far enough to get beneath the lake, but still.

Guess: 500 years was long enough to reshape some of the landscape.
 
Re: F1 & FII Landscapes don't quite match

I noticed that too. I haven't been able to see a fully rendered map of FII online yet, but I did notice that from the ingame one they show when you travel to new locations.
 
Re: F1 & FII Landscapes don't quite match

Guess: 500 years was long enough to reshape some of the landscape.

And reshape it certainly did. the goat track that leads up to the bridge in Oakvale was is the only thing that's recogniseable
 
Re: F1 & FII Landscapes don't quite match

Oliphet;229708 said:
Guess: 500 years was long enough to reshape some of the landscape.

Exactly. A lot can happen in 500 years. Earthquakes, fires, mudslides, floods, ect, drastically alter terrain.

Dagzey;229720 said:
And reshape it certainly did. the goat track that leads up to the bridge in Oakvale was is the only thing that's recogniseable

Bawls, there was a little more than that. I had plenty of moments of nostalgia.
 
Re: F1 & FII Landscapes don't quite match

ok, the chamber of fate was too. what else?
 
Re: F1 & FII Landscapes don't quite match

There is a book on navigation that you can find randomly which talks about how when they discovered how navigation worked they discoved the maps of Albion were wrong. I think that's their attempt at explaining that one
 
Re: F1 & FII Landscapes don't quite match

Even though you don't go there, the the islands w/ Knothole Glade, Hook Coast and The Northern Wastes are all outta' wack
 
Re: F1 & FII Landscapes don't quite match

Gangrenous;236431 said:
There is a book on navigation that you can find randomly which talks about how when they discovered how navigation worked they discoved the maps of Albion were wrong. I think that's their attempt at explaining that one

This is just one of many that reminds me of a little quote in the load screens. It mentions how history and information never relate to the point where it seems everything is just made up.
 
Re: F1 & FII Landscapes don't quite match

Wizards did it.
kthxbai.

But seriously though,I think Lionhead realized this halfway through the game and then put that crap excuse in.
I was hoping to see the guild as a huge academy connected to bowerstone though.
 
Re: F1 & FII Landscapes don't quite match

there is a book in the cave leading up to the chamber of fate explaining that the people of albion 500 years ago did not have very acurate ways of mapping things, and their version of albion was actually wrong. there is your answer. that and 500 years have passed.
 
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