Co-Optimus: What’s the coolest thing you’ve seen in a co-op scenario in Fable 2?
Dean: I think the coolest thing will be seen a lot. Because several of our spells and sword strikes give enemies ‘air-time’, you can get situations like this:
You have a Hero Swordsman/Mage and a Henchman who specializes in ranged combat, using a rapid repeater flintlock.
The Hero steps in with a couple of strikes, finishing with a ‘Flourish’ (all using the (X) button) that lifts the enemy into the air, which the then follows with a Time Control spell to slow the world down (by stabbing (B), holding it and then releasing it).
The henchman has already gone into targeted aim mode (just by holding down (Y)), and – because he’s a super-marksman, shoots the weapon out of the enemy’s left hand, then the one from his right hand, and then finally blats him in the head with a final shot while he’s still in the air. Bam, Bam, Bam. The enemy falls to the ground and explodes into a shower of experience orbs. All experience gathered was multiplied by a large factor because you both played together to take the guy out. It’s fantastic.