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Fable 2 - In more detail
Welcome to My Very Long Essay Lol, please feel free to skip parts if you wish
1. Co-op is now going to be included in Fable 2 allowing a second player to jump in or out of the
game at any time, without the visual annoyance of split screen.
To me Co-op is quite big and quite exciting. Co-op itself allows the player to get players to play the game with each other and it is fun at times. Now Co-op itself adds a lot more to the game itself. Think about it for a moment, what are the differences between Co-op and single player? And then ask yourself what difference can it make if Co-op is brought into the game
I can answer those questions, In my opinion this is what Co-op brings
o Allows you to play with another person
o Allows a lot more diversity to the gameplay
o Allows you to perform things you couldn't normally do in Single player (This isn't entirely true for every game but meh)
o Brings a whole New experience to the gamer/gamers
These are only a few things Co-op can bring, so now, What difference can it make to the game?
Co-op to me is an amazing feature; Co-op puts a lot more into the game.
Think about Halo, In Halo you had an option of playing by yourself or with another person. Playing by your self wasn't as fun in my opinion - Although many people find it irritating when another player joins their team and has a very low IQ, Co-op brought a bit of competition to the game. You could play the game and compete with each, for example: - Who can kill the most enemies, who will be the last one to die (Obviously me) but that's just to do with the actual Halo Storyline.
What about fighting against each other in Co-op? Fighting each other in my opinion is an enjoyable experience; the one with the most skill would win (Unless the other person cheated)
Co-op would bring a new element to the game. That element is "Competition", because Halo had many multiplayer game modes, me and brother would compete would each other to be the best. Now, I don’t know about you but I had a thirst for winning, I enjoy the sensation of feeling that I've won. So when it comes to Competitions I feel the tension inside of me. Now in my opinion, I think Co-op is great in that way, but this is Halo I'm Talking about...
Let’s talk about Fable 2 Co-op. Halo and Fable 2 are two entirely different games and therefore the things you can do in Co-op is entirely different.
The ability to be able to play with a friend in Fable 2, to me is - Amazing!
There are many things that spring to my mind when i hear "Fable 2" and "Co-op" in the same sentence. Here are some of them:-
PVP
Now although player versus player hasn't actually been confirmed, I have a hunch that it’s in
there. I remember reading an article where PM accidentally killed his partner and turned to the audience and said "You’re not supposed to see that" Now that raises some pretty interesting questions. The first one being, Will we be able to fight with each other? Now since Halo and Fable 2 are entirely different, the pvp would surely be much different. I HOPE that pvp is in Fable 2 (I can dream cant I?
The Gameplay Itself
Now the gameplay itself would change. Now I’m pretty certain that the guest you invite to your world can help you complete the main storyline. To some people it could prove quite useful when the player is in a boss battle and they're losing faith in their ability to win. All the other person has to do is pop in a control and set the gold/experience/renown metres and he/she's set. The player could instantly teleport into the game and help the other player defeat the boss. This is another reason why I love the instant Co-op thing
Now gameplay wouldn’t just change in just battles, but it could also change Your World. (If you take the safety off) The other player then has the freedom to just simply shoot your Wife/Husband depending on who you’re married to in the game. They would also have the freedom to simply just kill every single civilian they set their eyes on. Now as we know the world in fable 2 is dynamic. Sooo.... What happens when the guest you invited kills everyone? The anwser to that would be the same thing that would happen if you had killed every single one of those people.
For an example let’s use a small settlement. You invited a friend into the game and turned the safety off. Now the first thing that the guest did was wipe out the settlement. Now think about it for a moment, if you killed every one of those people wouldn't the effect be the same? So lets continue, the Small settlement is wiped out and as we know the small settlement could have grown and become a much bigger settlement, but now that there are no people in that settlement... it would all turn to ruins.
This is also where people start saying to themselves "I'm not inviting anyone into my world!" but i think PM has edited the Co-op feature and made it so you had to take the safety off for the guest to attack or something like that
2. These guest players can take with them any gold and experience they acquire in their friend's game world.
Another good feature, with this feature it’d be like your progressing in your own game. You
can mess around with the metres and it can be quite handy. For example a level 10 character needed exp for levelling and his mate who’s level 40, only wanted gold. This is where the whole system would come in handy, they could share the renown equally but the level 10 would get all of the exp and the level 40 would get all of the gold. This system sounds good to me
Let’s say I’m level 10 and my friend is level 25. If I entered his world it would be harder for me to kill the monsters that it would be for him. The good thing about this is – It can be considered a cheat Lol, you can get your friend’s level 25 characters into your world and therefore it would be much easier for you to take down the level 10 hobbe’s since you have a friend who is of a higher level and hence he would have much better stats.
3. Guest players can kill the host players family if they so desire.
This is only possible after the safety has been turned off, so you might not have to worry about inviting random people into your world – That is if Co-op is available through Xbox live.
With the safety off, the person who entered your world has the same amount of freedom you have. He can just go up and shoot your wife/husband dead, which will definitely anger some people lol. I also remember reading an article about Mr. P taking of the safety and shooting his own dog lol. So inviting random people to your world is safer than you think
4. The host can decide how much of a split the guest receives in gold and experience.
Well if your hosting, it's always good to have a + side to it. You get to set the amount of gold/renown/exp you both get. So depending on what each of you want, it's a very handy feature.
5. You can turn off the "safety" in your world allowing your guest to attack things in your world.
This gives you control over what the guest henchman can do. This way you can prevent your family from being killed or him/her wiping out entire settlements
6. it’s possible to attack your dog in the game.
Yes it's possible after you take the safety off you are able to attack your dog – Very cruel thing to do in my opinion.
7. Peter was able to accidentally kill his guest in the last demo which suggests PvP combat.
I’ve talked about PvP at the very beginning of this…of this…post… Lol.
8. A gambling mini-game in the Fable 2 universe can be played in advance via XBL.
Well, if you have Xbox live and if you’re good at gambling or if you think you’re rather lucky, you can benefit from this. I don’t know exactly how the game is played but I’d put my money on number 17 – Lol.
9. Money acquired in this mini-game can then be imported for use in Fable 2.
Yep, money acquired in the mini-game can be imported into Fable 2 for you to use. Although you will not gain the gold instantly, you’ll gain it after some period of time (don’t ask me when Lol) So you could become rich after very few hours of gameplay (Lucky buggers!)
10. You'll get more experience for a mixed "style" of fighting and less experience for "button mashing".
Now as you all know the 2nd Big Feature was combat. Mr. P was trying to get you to mix up you combat style such as you'd first off start with some little blows, then a ranged attack and then perhaps a flourish to finish the enemy off.
Combat in fable 2 is differentits one button based. Yes i know Assassins creed had a one button based combat but Assassins creed's combat controls required you to hold down a certain button, and then tap another button for a certain move. To me this was a way Assassins Creed's developers tried to prevent button mashing but Fable 2's controls are much different.
For Example: - To block you are required to hold down X to block.
To perform a flourish you had to release the X button after holding it down for a small period of time.
To perform "little blows" all you had to do was keep tapping the X button.
PM stated that "Button mashers" could finish the whole game by simply doing that, whereas the "Hardcore Gamers" wouldn't simply button mash but try and put a bit of diversity and skill into their combat. This combat system was made for the very purpose that "Casual Gamers" and "Hardcore Gamers" could finish the game by using this - in my opinion, very easy to use combat system.
Finally! The game can actually tell the difference between skill and button mashing. YAY!
Part 2 is below
Welcome to My Very Long Essay Lol, please feel free to skip parts if you wish
1. Co-op is now going to be included in Fable 2 allowing a second player to jump in or out of the
game at any time, without the visual annoyance of split screen.
To me Co-op is quite big and quite exciting. Co-op itself allows the player to get players to play the game with each other and it is fun at times. Now Co-op itself adds a lot more to the game itself. Think about it for a moment, what are the differences between Co-op and single player? And then ask yourself what difference can it make if Co-op is brought into the game
I can answer those questions, In my opinion this is what Co-op brings
o Allows you to play with another person
o Allows a lot more diversity to the gameplay
o Allows you to perform things you couldn't normally do in Single player (This isn't entirely true for every game but meh)
o Brings a whole New experience to the gamer/gamers
These are only a few things Co-op can bring, so now, What difference can it make to the game?
Co-op to me is an amazing feature; Co-op puts a lot more into the game.
Think about Halo, In Halo you had an option of playing by yourself or with another person. Playing by your self wasn't as fun in my opinion - Although many people find it irritating when another player joins their team and has a very low IQ, Co-op brought a bit of competition to the game. You could play the game and compete with each, for example: - Who can kill the most enemies, who will be the last one to die (Obviously me) but that's just to do with the actual Halo Storyline.
What about fighting against each other in Co-op? Fighting each other in my opinion is an enjoyable experience; the one with the most skill would win (Unless the other person cheated)
Co-op would bring a new element to the game. That element is "Competition", because Halo had many multiplayer game modes, me and brother would compete would each other to be the best. Now, I don’t know about you but I had a thirst for winning, I enjoy the sensation of feeling that I've won. So when it comes to Competitions I feel the tension inside of me. Now in my opinion, I think Co-op is great in that way, but this is Halo I'm Talking about...
Let’s talk about Fable 2 Co-op. Halo and Fable 2 are two entirely different games and therefore the things you can do in Co-op is entirely different.
The ability to be able to play with a friend in Fable 2, to me is - Amazing!
There are many things that spring to my mind when i hear "Fable 2" and "Co-op" in the same sentence. Here are some of them:-
PVP
Now although player versus player hasn't actually been confirmed, I have a hunch that it’s in
there. I remember reading an article where PM accidentally killed his partner and turned to the audience and said "You’re not supposed to see that" Now that raises some pretty interesting questions. The first one being, Will we be able to fight with each other? Now since Halo and Fable 2 are entirely different, the pvp would surely be much different. I HOPE that pvp is in Fable 2 (I can dream cant I?
The Gameplay Itself
Now the gameplay itself would change. Now I’m pretty certain that the guest you invite to your world can help you complete the main storyline. To some people it could prove quite useful when the player is in a boss battle and they're losing faith in their ability to win. All the other person has to do is pop in a control and set the gold/experience/renown metres and he/she's set. The player could instantly teleport into the game and help the other player defeat the boss. This is another reason why I love the instant Co-op thing
Now gameplay wouldn’t just change in just battles, but it could also change Your World. (If you take the safety off) The other player then has the freedom to just simply shoot your Wife/Husband depending on who you’re married to in the game. They would also have the freedom to simply just kill every single civilian they set their eyes on. Now as we know the world in fable 2 is dynamic. Sooo.... What happens when the guest you invited kills everyone? The anwser to that would be the same thing that would happen if you had killed every single one of those people.
For an example let’s use a small settlement. You invited a friend into the game and turned the safety off. Now the first thing that the guest did was wipe out the settlement. Now think about it for a moment, if you killed every one of those people wouldn't the effect be the same? So lets continue, the Small settlement is wiped out and as we know the small settlement could have grown and become a much bigger settlement, but now that there are no people in that settlement... it would all turn to ruins.
This is also where people start saying to themselves "I'm not inviting anyone into my world!" but i think PM has edited the Co-op feature and made it so you had to take the safety off for the guest to attack or something like that
2. These guest players can take with them any gold and experience they acquire in their friend's game world.
Another good feature, with this feature it’d be like your progressing in your own game. You
can mess around with the metres and it can be quite handy. For example a level 10 character needed exp for levelling and his mate who’s level 40, only wanted gold. This is where the whole system would come in handy, they could share the renown equally but the level 10 would get all of the exp and the level 40 would get all of the gold. This system sounds good to me
Let’s say I’m level 10 and my friend is level 25. If I entered his world it would be harder for me to kill the monsters that it would be for him. The good thing about this is – It can be considered a cheat Lol, you can get your friend’s level 25 characters into your world and therefore it would be much easier for you to take down the level 10 hobbe’s since you have a friend who is of a higher level and hence he would have much better stats.
3. Guest players can kill the host players family if they so desire.
This is only possible after the safety has been turned off, so you might not have to worry about inviting random people into your world – That is if Co-op is available through Xbox live.
With the safety off, the person who entered your world has the same amount of freedom you have. He can just go up and shoot your wife/husband dead, which will definitely anger some people lol. I also remember reading an article about Mr. P taking of the safety and shooting his own dog lol. So inviting random people to your world is safer than you think
4. The host can decide how much of a split the guest receives in gold and experience.
Well if your hosting, it's always good to have a + side to it. You get to set the amount of gold/renown/exp you both get. So depending on what each of you want, it's a very handy feature.
5. You can turn off the "safety" in your world allowing your guest to attack things in your world.
This gives you control over what the guest henchman can do. This way you can prevent your family from being killed or him/her wiping out entire settlements
6. it’s possible to attack your dog in the game.
Yes it's possible after you take the safety off you are able to attack your dog – Very cruel thing to do in my opinion.
7. Peter was able to accidentally kill his guest in the last demo which suggests PvP combat.
I’ve talked about PvP at the very beginning of this…of this…post… Lol.
8. A gambling mini-game in the Fable 2 universe can be played in advance via XBL.
Well, if you have Xbox live and if you’re good at gambling or if you think you’re rather lucky, you can benefit from this. I don’t know exactly how the game is played but I’d put my money on number 17 – Lol.
9. Money acquired in this mini-game can then be imported for use in Fable 2.
Yep, money acquired in the mini-game can be imported into Fable 2 for you to use. Although you will not gain the gold instantly, you’ll gain it after some period of time (don’t ask me when Lol) So you could become rich after very few hours of gameplay (Lucky buggers!)
10. You'll get more experience for a mixed "style" of fighting and less experience for "button mashing".
Now as you all know the 2nd Big Feature was combat. Mr. P was trying to get you to mix up you combat style such as you'd first off start with some little blows, then a ranged attack and then perhaps a flourish to finish the enemy off.
Combat in fable 2 is differentits one button based. Yes i know Assassins creed had a one button based combat but Assassins creed's combat controls required you to hold down a certain button, and then tap another button for a certain move. To me this was a way Assassins Creed's developers tried to prevent button mashing but Fable 2's controls are much different.
For Example: - To block you are required to hold down X to block.
To perform a flourish you had to release the X button after holding it down for a small period of time.
To perform "little blows" all you had to do was keep tapping the X button.
PM stated that "Button mashers" could finish the whole game by simply doing that, whereas the "Hardcore Gamers" wouldn't simply button mash but try and put a bit of diversity and skill into their combat. This combat system was made for the very purpose that "Casual Gamers" and "Hardcore Gamers" could finish the game by using this - in my opinion, very easy to use combat system.
Finally! The game can actually tell the difference between skill and button mashing. YAY!
Part 2 is below