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Fable Explorer Model Import Problem

LarzI

Newbie Modder
Nov 21, 2007
28
0
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31
Norway
Fable Explorer Model Import Problem

Hi all!
I've finally finished one thing I might call a weapon, lol :P
But anyway, when I try to import it to fable explorer, this is how it looks in FE after I've imported it:



And this is how it really should look:



So yeah, anyone got an idea of what I'm doing wrong?
The mesh is "constructed" by 2 spheres, 1 cylinder and 1 rectangle.
I've folllowed this tutorial : http://fabletlcmod.com/forum/index.php?t=msg&th=3281&start=0&
Parenting is done 100% correctly, as in the video.
I've used Xporter to import the .x file into 3DS and I've tried to use both Panda Exporter and Xporter to export the .x file.

Any help would be appreciated :)
Thanks



EDIT: Nvm, I've found out of the problem :)
 
Re: Fable Explorer Model Import Problem

I linked the objects together, so instead of being two cylinders I linked them together as one, and then it worked :P
 
Re: Fable Explorer Model Import Problem

I'm having a similar problem. I made a Masamune in blender, by editing the "Blender Sword Template", then imported it thru CBox. I textured it, saved and ran it. this is what happened:
MasamuneGlitch.jpg

The aug/damage fx and response are accurate (it makes contact where the augment glow is) but the sword sprite itself is way off, and i dont see the hilt anywhere.
 
Re: Fable Explorer Model Import Problem

Yeah, I have no idea how to do all that, it was a miracle I figured out how to stretch the sword.