
In recent interview with Develop, Peter Molyneux famed for his ability to overhype his upcoming creations has called Fable III his eternal imperfection. He also spoke again about the need to stop talking up his games before they are finished (something we all said).
Do you feel disappointed that you’ve not made a Fable game that quite lived up to the original premise?
Yes, obviously. The trouble with me is I do this stupid thing – and I always do it – where I start talking in an excited way about what I’m working on before I’m finished. And what people are actually seeing is me as a designer being excited about what I am doing. You’re not seeing someone who’s a brilliant PR person selling ice cubes to the arctic. When I was at Microsoft, there were these PR policemen in the room trying to pour buckets of cold water over me when I got too excited.
In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.
The gem that was in my mind has never come to be, it’s always flawed in some way. I thought Fable 1 – when you consider that it was the first game I ever did of that type – wasn’t bad. It was hugely flawed in some senses, there were technical issues like the animation didn’t work, but it wasn’t bad. I think Fable II was a step in the right direction, I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I’d take the advances we made from Fable 1 to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.
I just shouldn’t get so excited in front of the press. There’s an empirical decay between what the idea is in your mind and what you end up with, no matter what creative field you’re working in. I talk to a lot of creative people and they’re often disappointed in their own work.
Saying that, of course, Godus exceeds that gem.
Can read the full interview here where he talks his vision for mobile games, his Dungeon Keeper woes and the latest on Godus
Yes, obviously. The trouble with me is I do this stupid thing – and I always do it – where I start talking in an excited way about what I’m working on before I’m finished. And what people are actually seeing is me as a designer being excited about what I am doing. You’re not seeing someone who’s a brilliant PR person selling ice cubes to the arctic. When I was at Microsoft, there were these PR policemen in the room trying to pour buckets of cold water over me when I got too excited.
In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.
The gem that was in my mind has never come to be, it’s always flawed in some way. I thought Fable 1 – when you consider that it was the first game I ever did of that type – wasn’t bad. It was hugely flawed in some senses, there were technical issues like the animation didn’t work, but it wasn’t bad. I think Fable II was a step in the right direction, I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I’d take the advances we made from Fable 1 to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.
I just shouldn’t get so excited in front of the press. There’s an empirical decay between what the idea is in your mind and what you end up with, no matter what creative field you’re working in. I talk to a lot of creative people and they’re often disappointed in their own work.
Saying that, of course, Godus exceeds that gem.
Can read the full interview here where he talks his vision for mobile games, his Dungeon Keeper woes and the latest on Godus