It'd be nice to have a bit more choice; Fable is so linear, and Fable 3 seems to have even less choice than Fable 2. The people working on fable just seem to think of what looks best on the package rather than what's convenient. Like when it said no more menus, I imagined it saying on the box 'Say goodbye to convenience!'
So, an option of whether to have the new (no menu) system or old one would be nice. It'd also be nice to be able to toggle character morphing in 3 stages;
'True' character morphing, which I consider to be the character morphing in Fable 1/2
'Partial' character morphing, which they have in Fable 3 (and which seriously put me off, as with the Fable team having cut out most clothing, the customization was ruined, and personally customization was the only thing that saved Fable 2 for me between its linear storyline and lack of difficulty settings)
And, of course, no character morphing, which explains itself really.
It'd also be nice if your actions 'truly' affected the way people see you. Throughout all the Fable games, it's been good = ''you're a great guy!'', bad = ''go away!'' for villager/guard comments. Now, as an evil character, I'm constantly annoyed by the lack of fear that villagers show me. Seriously, if someone slaughtered every man woman and guard in your neighbouring village, would you boo them and tell them to get out? And that's just the villagers! When you're an evil king, guards should show weary half-hearted respect and villagers should show fear to the point of not even being able to scream before you take your weapons out, and taking out a weapon/charging up a spell should cause people to go into a panic.
As oppose to this, good characters should be able to walk around with their weapons out without even a guard raising an eyebrow. It'd also be nice if your actions/appearence affected the way bandits/rebels (c'mon, we HAVE to have rebels against tyrant players!) and other human enemies reacted to the player. I've never been defeated in combat, my hammer crushes the skull of anyone foolish enough to attack me; I single handedly slaughtered the leader of the bandits himself! And what did I gain in doing so? Nothing. Whenever a bandit sees me he just says ''I've never killed a king before!'' ... How utterly disappointing. I want them to run and beg and scream, and when I'm on my good character, I want to see that temple that I'm imagining myself building swelling with former bandits who've dedicated their lives to helping the poor after having been showed mercy by the kindest damn person who's ever lived!
Also, in my opinion, being king is overrated. Yes, you're the king, but all you get to do with it is pay bills, make big decisions (ones that you don't have any choice in making, seriously, why can't we have some side decisions, like 'this village is under attack, shall we help them lord'?) and live in a slightly more confusing house to the one you already have, with absolutely nothing in it that you don't already have access to (other than perhaps a couple keys). As the king, you should be able to do some kingly things, such as;
- Order executions. You should be able to lock onto someone and have them executed on the spot by the guards; why should the king have to do his own dirty work?
- Take servants to bed. Disturbing I know, and frankly I'm not fond of this idea myself, but kings and other people of high rankings have done this countless times in the past.
- Construction. the king should be able to alter things according to his own wishes rather than parts of a set storylines. Side quests really don't shape the world around you, and even main quests hardly alter a thing. So, there should be set areas where you can have construction; tear down the Bowerstone whorehouse, and turn it into a temple of Skorm! I want Driftwood to become Albion's most bloody arena, with creatures of my own picking being pitted against each other every night! These things aren't vital to the story, but they will affect Albion in dramatic ways, and add to the replayability. This would also open up various possible minigames; gambling at a casino? Fighting at an arena? Perhaps even a dancefloor where you push a sequence of buttons that flash on your screen as music that you yourself have created plays in the background?
- Genocide/Favouring. Do the people of Driftwood, Brightwall or even Bowerstone Industrial annoy you? Go to your chosen right hand and order them all to be executed, and travel there either within the next day to watch as guards come swarming in to perform the deed, carrying the children away to other villages (or simply to have them taken on ships that are bound to sail away), or wait a day and go there to find corpses lying around, or the day after to find an empty, deserted town. Alternatively, you may favour certain cities, or maybe you want to make things more even by giving vast amounts of gold to poorer settlements and watching as their buildings turn from run down shacks to warm houses, and smiling as people thank you and explain that they were once beggers on the verge of death with sickness and starvation... Er, smiling that they're better :shifty:
- Power. The people of Albion won't respect an indecisive leader who never acts, and there should be occaisional people coming to the throne to ask for help on matters both big and small. ''Your majesty, bandits are planning to attack my village!'' ''Your highness, I live alone by the water, and tides are rising and my house will soon flood!'' And perhaps evil people may ask for favour as well, ''Your royal highness, I am [insert name here]. I have noticed your peoples faith and fear in you waning, and if you would only grant me some of your power, I can guarantee the obedience of your people.'' (Perhaps you ought to be able to replace those working for you; replace Raever, for example, with someone who is truly evil rather than oppertunistic and heartless, or with someone who cares for your people as they care for you. This could seriously affect how people see you.)
- The way you rule. Of course, as king, you may not like the way your kingdom works. Perhaps your subjects are loose with their tongues and rebellions are beginning to rise. You know how to stop all this, don't you? Rule with an iron fist; make your power total. Ensure that anyone working with you is working under you (such as Reaver and Hobson), and keep your people on a leash; intruduce curfews, execute all criminals, maybe even have Paige executed as an example. On the other end of this, you could introduce some sort of council to rule your people fairly, having the leader of each settlement/village speaking for their people. Even if you didn't particularly do much, it's good for public image!
- Speeches. A good speech once in a while can have massive effects on people. You'd choose the purpose (strike fear, soften hearts, increase morale, etc), choose roughly what you say (let them know you care, tell them you aren't so bad, threaten them with genocide, etc). This could be one of the quickest ways of changing your public image, and may be used to reverse things you've done wrong (eg. you've killed everyone who's stepped into your palace and no one is coming to you for help anymore, but now you want that to change. Alternatively, you may not want these people asking for help constantly but you don't want to kill anyone to make an example.)
Finally, I'd like the game to be a little less linear. At the moment, it feels like I'm an evil warlord helping a cat out of a tree; the game was obviously made for good guys. For anyone who may not have F3 or may not have played the game as an evil person,
**SPOILERS START**
Theresa comes up and tells you that you did the right thing, having killed hundreds of people with your own sword and millions more with your actions. I made every evil decision and kept every coin for myself, and still Theresa assured me that I'm a good person! I felt as though I'd failed; Walter was dead and I was crying when I should be relieving myself at a nearby bush with the corpse of last weeks victim in it, I was attending his funeral when i should be appointing a new warlord, the dark creature was dead when it should be living inside me, giving me power and further corrupting my mind. Even Fable TLC was better than this! You could put on Jack's mask and forever be possessed, destroying all you see. Fable 3 bragged having no true ending, and I agree that it doesn't - it wasn't worthy of being called an ending at all.
**SPOILERS END**
So I'd like there to be more variation in the endings. Depending on what I do throughout the game and what I do at the end, I think it'd be nice to have at least 4 possible endings (throughout game bad, bad ending - throughout game good, good ending - throughout game bad, good ending - throughout game good, bad ending) as oppose to the one generic ending with maybe a few slight differences.
Also there's the obvious stuff, like more clothing, weapon variations (seriously, swords, hammers, rifles and pistols? That's it?), better weapon morphing or none at all (at the moment there are very few weapon variations, and with the sharp contrasts in design, many weapon outcomes just look silly. Also, a lot of the weapon parts in general don't look particularly good to me). It'd also be nice to have various items of clothing that actually go together; a lot of the clothing designs are too unique and are difficult to mix with other items of clothing, and for me personally this removes a lot of the fun in the game. The outfit isn't mine, it was given to me, and there's nothing at all unique about the way I look.
Sorry for the lecture there, I'm not particularly expecting anyone to read much of it, I just have a lot of things that annoy me in Fable 3. When I first played Fable TLC I thought it was one of the best games I'd ever played, so ever since then I've had high expectations from Lionhead. As I'm sure you can tell, I haven't been very impressed with Fable 2/3. Y'know, off topic here, but I'd be unspeakably happy if they put off making Fable 4 for a few years longer and started developing a remake of Fable 1; same basic storyline, same characters, same combat system, but more gear and spells and better graphics with a bigger map. (But not big as in Fable 2/3 big! Fable 1 was the perfect size for you to know every area and make you want to explore, but in Fable 2 I hardly explored at all, and in Fable 3 I only really went where I was needed, nothing was particularly interesting anymore.)