Re: Fable IV: MMORPG?
Just design a sophisticated, modular quest system. Something a something in something, without something, then something a something else in somewhere else. Have heaps of different variables and options. It's not hard, just time and resource consuming.
Just design a sophisticated, modular quest system. Something a something in something, without something, then something a something else in somewhere else. Have heaps of different variables and options. It's not hard, just time and resource consuming.