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Fable NPCs

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Re: Fable NPCs

i dont' understand what have i done? listen we can talk fable 3 NPCs if you want?

what did you find them annoying or what? want more reality? aging npcs?
 
Re: Fable NPCs

Stranger;434538 said:
Tyrant, you're instigating the derailment as much as queen is. If you want the thread to get back on track, perhaps you should engage in the original discussion, perhaps a recap.Oblivion NPCs were given AI 'packages', which basically tell them what to do, where, when, and for how long. These things are not simulated while the player is away. They are transported to where they need to be, made to do what they need to be doing, and given an amount of time that they continue doing these things when the game loads the area, this is part of what is being loaded during the load screen.

Fable:TLC isn't all that dissimilar. NPCs are given village tasks, they do things at certain times. Turn the village lights on/off, kids go to school, adults go to work or clean the house, some people stock crates/cords of wood/whatever, go to the tavern and drink, go home and sleep. They interact with each other in a number of given ways and guards patrol along a given path, just as they do in Oblivion.

Though I couldn't say what happened in Fable II, I've not personally experienced that game myself and haven't examined the data files closely enough so I wouldn't know how that one is set up. But what you're talking about makes it seem like Morrowind, where NPCs typically just stand in one place and only wander around that one spot (save for the guards) except when a script tells them to do otherwise. I very much doubt that's how Fable II is set up, and I doubt even more so that this is how it will be done in Fable III.

thats why i loved fable tlc so much, all the little things and details.
fable 2 had them going to the pub everynight after work and the traveling traders and normal travelers moving about(not sure is a.i or just random).

oh and sorry for derailing the thread for a bit! :D
 
Re: Fable NPCs

ya isnt a game more fun when its ''alive''. You dont just want to go from quest to quest. Its more in depth if you can actually change what a npcs daily routine is by your actions. Maybe your talking to a npc and he asks to go on a quest with you and now his whole daily routine has changed and now hes catching up on work at night. They shouldnt copy oblivion but make it better. The little changes make the game far more realistic and worth your mulah.
 
Re: Fable NPCs

yeh i agree. although oblivion had its pretty great a.i it always felt sort of sterile. npcs need to be givin a reason for doing the things they do. sounds silly i know.
 
Re: Fable NPCs

Dear Stranger:
I'm perfectly aware of that. But as you should have noticed by now, I tend to blame other people for my mistakes. None of the above was serious.

Yours truly
The Tyrant Lord
 
Re: Fable NPCs

The Tyrant Lord;434543 said:
Dear Stranger:
I'm perfectly aware of that. But as you should have noticed by now, I tend to blame other people for my mistakes. None of the above was serious.

Yours truly
The Tyrant Lord
Gotta love the Tyrant. I bet he just hates being loveable.:wub::wub::wub:

sooo npc's realistic or mindless drones?
 
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