http://www.strategyinformer.com/new...rney-about-freedom-in-design-and-how-you-play
Peter Molyneux says the first word on the wall "when we were designing this game" was 'freedom', and it's beyond not just being an 'on-rails' shooter.
It's about going and stopping "where you like" and how you get there. The main way to navigate the world is the horse, which "has feelings" too.
Peter Molyneux says the first word on the wall "when we were designing this game" was 'freedom', and it's beyond not just being an 'on-rails' shooter.
It's about going and stopping "where you like" and how you get there. The main way to navigate the world is the horse, which "has feelings" too.