It's almost as though Bethesda presume we're going to be fine with them chucking out a game with so many initial issues because they've done it time and time again. Anyone recall Benny's spinning head in Fallout New Vegas?
If you're playing it on PC, apparently setting Shadow Distance to Medium (and possibly setting Ambient Occlusion to Off too) solves some of the frame rate drops that plague some areas in the game.
One tip, possibly the most important: Save. Save often. We're only playing on normal difficulty and I've still been booted back to an earlier area after being blown to pieces by a missile.
Got to say, the voice acting on this is leaps ahead of previous Bethesda titles - really impressed.
Liking how certain enemies can disappear underground and then reappear out of a hole elsewhere.
The new and improved Ghouls are my kind of awesome - very Walking Dead in that you shoot their legs off and they'll drag themselves over to you. Shoot their arms off too and they just gnash their teeth as you go nearby.
Found a sweetroll in a Triggerman's inventory. Nice.
Like the varieties of Super Mutants and some of their dialogue is kind of amusing - "Hey! You stupid little man!" is a personal favourite because that's how my 6 year old currently addresses me when he's angry.
Kellogg's backstory and the whole memory section of the main quest was cool - almost felt sorry for the guy, but not quite.
Getting around the lag issue by leaving the game running for a few minutes whilst I tab out and do something else and it seems to reset itself a bit. Not ideal but will have to do until they patch it.
- turning difficulty up increases the odds of legendary enemies it does not increase the level of enemies as far as I've experienced, my first encounter was a legendary bloat fly for example.
-Joining the railroad gives you access to clothing modding. Cannot craft outfits though.
-You can merge items in settlements by placing them on a concrete floor slab, group select building and clip into other items then delete concrete slab.
-There are tons of magazines that unlock hidden perqs in the game
-Wondering where your bobble head went? Settlers are known to steal items
All in all the game is terrific I give it a 9/10 on its replay ability alone. These are the things that could be better imo:
-Voice acting is incredible for a Bethesda game but unfortunately dialogue options suck. It's be rude or kiss ass basically.
-Not enough variations or selection of armor in the game.
-There should have been 40 skill points to choose from in the beginning of the game 21 is far to little. It's really hard to choose that next perq point, if there's two you really want often times one perq will be much more powerful then the other I think they could have been distributed better throughout the classes.
-The lighting is surreal, especially at night or during a radiation storm, but some textures and graphics are awful, polygons and clipping galore.
-A few to many game breaking bugs, I have had to reload on a few occasions. [spoiler/]
I've never bought a season pass before and I can already tell my money was well spent.
Moved everything back to this thread since it doesn't really matter.
So far I've been enjoying the game to an extent. The combat, crafting, visuals, voice acting, and various environments have been great. We're currently over 160 hours into the game, I.. think we're almost done with the main story, but I'm not sure. Currently on a mission to get the final companion in the game.
But it has to be said, this game is buggy as hell and Todd Howard said it best "It just works". From the random and wonky AI and corrupted saves.. all the way to the random and repeatable crashes that can happen at some of the worst moments. The dialogue system is... awful, I honestly hate it. It's difficult to roleplay when I don't know what my character is going to actually say so I always feel like I'm taking a chance. "Sarcasm" Is that sarcastically good or bad... Oh? Turns out it's both? Brilliant. It's worse than Mass Effect in this aspect.
My only other issues with the game thus far though has been some of the main story's writing, quest formulas and the lack of true freedom to do what you want. I've lost count of how many quests needed to be completed by mindlessly gunning down waves of enemies, instead of resorting to other SPECIAL attributes to get the job done diplomatically. I feel like my choices don't really matter in Fallout 4 until Bethesda says they do. Charisma is the only skill that can make a difference with dialogue, nothing else, so if you want to have a high Intelligence build and converse with a scientist, you'll still be treated like a wasteland scavenger that couldn't comprehend basic physics and mathematics. And lastly, there are way too many essential/invincible NPCs in this game, was nothing learned from Fallout 1, 2 and New Vegas?
In the end for me this game is too story driven rather than player driven. It's an excellent game on its own and a superb open world experience, but it's a frustrating RPG. At least there's still mods I guess.
Yeah when we got there I was totally convinced it would involve the return of a Fallout 3 character, like Butch or something. Because of the greaser jackets and that Vault 101 only had the GOAT. But, nope. Nothin'. On the subject of said town though... we killed everyone in it, and the dead bodies never disappear so I had to drag 'em to the back out of sight so it can be tidy for the new peaceful residents. Wish they would go away though, it's attracting a ton of flies.
Nope, but it was still published by them on their old Gamebryo engine, couple that with the fact that Obsidian's development time was cut short resulting in little QA time. So yeah, wasn't Bethesda, but it was still a technical mess.
Does anyone know if Bethesda will release a making of documentary for Fallout 4? They usually have in the past for their titles and I love the insight you get from seeing what it was like behind the development.
Does anyone know if Bethesda will release a making of documentary for Fallout 4? They usually have in the past for their titles and I love the insight you get from seeing what it was like behind the development.
Fallout 4 received a fair bit of criticism for its Survival Mode that made the game harder, but didn't factor in all the dangers that made the mode such a hit with hardcore New Vegas fans. That will be amended in a future update.
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