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Games Make Me Rape, Kill, and Steal

Very, very few people are actually desensitized by any form of violence, be it virtual or real. One may tell themself that they are, but in reality they just haven't been put in a situation that would truly test them.

In a long-running psychological survey of active-duty soldiers, results have shown that they are not at all desensitized to the violence; in fact, they are more susceptible to the horrors of violence and war, especially the more times they deploy. So, if real people participating in real combat getting shot by and shooting real bullets aren't desensitized, you haven't a chance.
that's an interesting point (i'm no stranger to combat fatigue/shell shock/PTSD). so, then, would you assert that someone who kills by contract and not by duty is the mentally ill one (i.e. the difference between the average gamer and a school shooting)?

i'm also wondering if you've seen Gever Tulley's Dangerous Things to Let Your Kids Do

Yet all your argument becomes invalid when you point out that virtual violence =/= actual violence, cheezy. The generations of gamers have a clear picture of what is virtual violence and what is real; older generations do not.

Apathy to real-life events do not apply to only events of a violent nature; people just don't give a hoot in general.
how does that void my point? i never claimed virtual violence = actual violence. i think you're drawing from a misconception of what i'm trying to assert bro. either that or you're cleverly putting out red herrings. but hey, it was all just food for thought to begin with. take it or leave it.

so Drew and Tsuyu, by your logic there is nothing negative that comes from playing video games?
would you then go so far as to say that we have no need for an ESRB (or even in Film) rating system?
 
how does that void my point? i never claimed virtual violence = actual violence. i think you're drawing from a misconception of what i'm trying to assert bro. either that or you're cleverly putting out red herrings. but hey, it was all just food for thought to begin with. take it or leave it.

Knowing me, it was probably the second option but unintentional on my part; I'm often genius on a sub-concious level unbeknownst to myself.

so Drew and Tsuyu, by your logic there is nothing negative that comes from playing video games?
would you then go so far as to say that we have no need for an ESRB (or even in Film) rating system?

The ESRB can go **** itself. I have enough faith in my fellow man that a parent won't let his 10 years old kid go see any of the SAW movies. We don't need some para-legal institution telling us what we can and can't do. You know, freedom and all that. One of the biggest ironies is that USA is so randy over freedom, yet they are one of the most censored countries in the world - and they gladly accept it. Rise up already! Blow up the FCC!
 
Meh - they only exist to cover their own backsides. Some moron will let their kid watch something ridiculous and then sue the pants off anyone and everyone even remotely connected to the content viewed. It's the same sort of reasoning that puts warning labels such as "contains nuts" on peanut packets and "keep out of children" on Korean knives...
 
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I have enough faith in my fellow man that a parent won't let his 10 years old kid go see any of the SAW movies.

Just wondering what you're exact point in this thread is. =| In previous posts, what I get across is that nothing that's not-realistic, at all will affect a person's mind. Yet, here you say you trust that a parent won't let his kis go see SAW. I'm confused. ?_?
 
I agree with everything Tsuyu and Drew have said here.

The ESRB can go f*** itself. I have enough faith in my fellow man that a parent won't let his 10 years old kid go see any of the SAW movies. We don't need some para-legal institution telling us what we can and can't do. You know, freedom and all that. One of the biggest ironies is that USA is so randy over freedom, yet they are one of the most censored countries in the world - and they gladly accept it. Rise up already! Blow up the FCC!

Actually the ESRB is there to inform parents who know absolutely nothing about video games. I don't really understand what's with the hate towards ESRB. If you're an oblivious parent, wanting to buy your kid a video game that doesn't contain excessive violence/nudity or whatever, then it's a good pointer as to what you'd expect from the product. As far as I know, ESRB can't actually restrict you from doing anything, or am I wrong?

Just wondering what you're exact point in this thread is. =| In previous posts, what I get across is that nothing that's not-realistic, at all will affect a person's mind. Yet, here you say you trust that a parent won't let his kis go see SAW. I'm confused. ?_?

The difference is age. Tsuyu was talking about Teenagers/young adults earlier. 10 year olds are obviously on a different ground.
 
Just wondering what you're exact point in this thread is. =| In previous posts, what I get across is that nothing that's not-realistic, at all will affect a person's mind. Yet, here you say you trust that a parent won't let his kis go see SAW. I'm confused. ?_?

It is not rocket science. A mature adult's mind =/= a ten year old kid's mind. My point is that it should be common sense not to let your brat see these kinds of movies; we should not need some stupid organization to put up pseudo-laws to guide us.

Actually the ESRB is there to inform parents who know absolutely nothing about video games. I don't really understand what's with the hate towards ESRB. If you're an oblivious parent, wanting to buy your kid a video game that doesn't contain excessive violence/nudity or whatever, then it's a good pointer as to what you'd expect from the product. As far as I know, ESRB can't actually restrict you from doing anything, or am I wrong?

That's all fine and dandy - but that's not all they do. They keep sticking their noses where it shouldn't belong and force video game developers to alter their content to fit a certain rating and that really fries my canolies.

Many-a games have had content cut in order to fit the 15+ rating when threatened to get a 18+ rating had they kept the content intact. Same thing with movies. They are forced to comply or they'd get hit with economical penalties as you get a much more limited consumer base with a 18+ rating as opposed to a 15+.
 
Hang on Angel.



Do you really mean "Keep out of Children?" Or did you mean "Keep out of REACH from Children?"

It could go either way, being a knife.
Seriously - it's a typo on the actual products, not one of mine. Like those stupid headlines papers do sometimes such as "hurricane tears through cemetery - hundreds dead"; that sort of thing. But like you say, it works either way ;)
 
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I
That's all fine and dandy - but that's not all they do. They keep sticking their noses where it shouldn't belong and force video game developers to alter their content to fit a certain rating and that really fries my canolies.

Many-a games have had content cut in order to fit the 15+ rating when threatened to get a 18+ rating had they kept the content intact. Same thing with movies. They are forced to comply or they'd get hit with economical penalties as you get a much more limited consumer base with a 18+ rating as opposed to a 15+.

I see. Yeah you have a point there. But companies don't go from 18+ to 15+. They most likely land on 17+ and I doubt there's much content removed by that little change. Maybe a penis or two... who's going to notice?
 
so Drew and Tsuyu, by your logic there is nothing negative that comes from playing video games?
would you then go so far as to say that we have no need for an ESRB (or even in Film) rating system?
I never said there is nothing negative about video games, just trying to show people that perhaps some stereotypes or whatever are misled by unfortunate media hypes.

Some negative things: lack of bodily motion can lead to weight gain, lack of social interaction can lead to poor hygiene/people skills; sometimes certain games aren't for everyone, such as violent games and people with broken brains. When the person is still young enough and living with their parents, it's on the caregivers to be responsible for them and make sure games don't negatively affect their personality.

Simply saying "No, you can't play that" is far less effective and generates more hostile behavior than saying that and explaining why. With thorough talks about things, they can be sure that everyone knows what they're getting into and can do so without incident. However, many people are too lazy to do that these days, and so we have half-assed attempts to curb bad behavior that only increases its occurrance.

Hell, I see kids of the same age that act out violent things they see their favorite cartoon characters do on tv, but never what they do in their video games; usually they just want to show off how cool their dude is or the neat trick they learned.

The ESRB and movie ratings are a good guide. They help give a frame of reference as to the content of the item. I feel it's up to those "in the know" (ie parents or older and responsible people) to decide whether their kid is capable of handling what they see and do. After all, isn't that what they're there for, to teach them the rights and wrongs of the world and encourage creativity? These are the only people in the whole world that know these kids the absolute best...but if they aren't, well...
 
This is also not very true, though I suppose it depends on the upbringing.

Teaching your children firearm safety, how to use it, and all that jazz properly is far more beneficial than dumbass parents "showin' dem dar kids to shoot dur rats and furrrrr..." From a very early age my dad taught me how to handle a firearm, check the safeties, make sure it was empty, always point at ground or sky and never at people, etc etc. Only after I had shown I was ready for the next step did he teach me to load, aim, and fire. Now, I'm a proficient marksman, own three firearms, play oodles of deliciously violent and horrible video games, and have absolutely zero intention of pointing the barrel at anything but an inanimate target on the range. I don't even go hunting! All life is precious to me (well except mosquitos) and I respect the gun and it's associated dangers, yet it's totally satisfying to hit that nickel at 100 yards when I know so many others can't.

My point was more that it was more psychologically damaging than violent games, not that it was necessarily psychologically damaging.

Throw this in the mix - when I saw the images on TV of 9/11 I didn't think it was real, and to be honest for the first 20 minutes I didn't care. Why? Because I've seen that sort of thing hundreds of times in Hollywood movies. I know movies are a vastly differently entertainment medium to games but the principles are still there.

Is it possible that you didn't care because you didn't think it was real?

Drew - you said everyone should have a psychological evaluation before allowing them the purchase of firearms. What about videogames? I know there have been cases of people killing other people over video games. There was an American kid that killed his mother because she took his Halo away.

The reason you need a psychiatric evaluation to purchase a firearm is because it is a weapon which could be used for killing, video games are not. Unless the kid killed his mother with the actual Halo dvd, then I'm not sure that example makes sense.
 
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Is it possible that you didn't care because you didn't think it was real?

I have to say, while I was only 4 when 9/11 happened, the recent earthquakes in Japan, I'm like... meh. I feel sorry for the Japanese but I don't feel for the Japanese. Don't know whether it's down to Hollywood or just because I'm a heartless bastard.
 
I've been arrested for graffiti and for assault, some numerous of times. I was pretty violent when I was younger, but I can assure you, it wasn't from games. In-fact, games actually kept me occupied, or busy, that I didn't even want to go out and do anything else. Not one moment did it cross my mind to go out and beat someone up because I wanted to be like the guy in the game. Not once did I go out and tag due to some game (In-fact, I was doing graffiti LONG before Marc Ecko's Getting Up came out for the PS2).

I used to shoplift things back in the day, I was about middle school, stopped doing it in early high school. This was back when most of the games were nothing but Super Mario, Sonic the Hedgehog, and a few RPG's. No, those games didn't teach me to steal; However, what did teach me, and what did provoke or secretly inspire me, were the friends, or at least the people I considered friends, as a youth.

So no, I don't believe video games inspire nor provoke individuals to imitate games. Of course, this also weighs heavily on the individual. Perhaps someone has a mental disorder, or a disorder in general, and may take things too seriously, but to be honest, I think most of the way is from peers.
 
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I feel sorry for the Japanese but I don't feel for the Japanese. Don't know whether it's down to Hollywood or just because I'm a heartless bastard.
Neither, actually. It's just human nature. You're far from being heartless when you don't feel for things you don't feel any attachment to.

Take this example: your friend's dog (that you've never met or anything) died. Do you feel sad? No, you only want to make your friend feel better. Again, pinning the blame [on movies/games] for lack of emotion doesn't work when there's no blame to assign or reason to show emotion in the first place.
 
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