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Geographic Consistency

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Necromancer

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Geographic Consistency

This may not be a big deal to some of you, but I'd like to see an increase in geographic consistency for Fable 3 and its preceders. It bugs me that there's not complete geographic consistency between TLC and Fable 2. For example, Brightwood used to be Greatwood, and Wraithmarsh used to be Darkwood, so why doesn't Brightwood connect to Wraithmarsh?
 
Re: Geographic Consistency

and like wraithmarsh was oakvale, but is not connect to oakfeild? is that what you mean? because oakfeild is inhabited by survivers of the attack on oakvale
 
Re: Geographic Consistency

^ that is wrong, and he meant that since brightwood is technically greatwood, and wraithmarsh is oakvale, barrow fields and darkwood, then why isn't it connnected to brightwood. Also, why is bowerstone old town, which is technically bowerstone south, not connected to bower lake, which is technically the lookout point. There are more, those are just examples.
 
Re: Geographic Consistency

Don't think about it too much. Here's how I see it;
Brightwood is merely a region in the forest that was once Greatwood.
Wraithmarsh is the remnants of oakvale (which had, itself, encroached into barrow fields) and has been consumed by the marshes of darkwood.
Darkwood is no longer accessible as, since the destruction of Oakvale and the collapse of the tradeways, it became too dangerous to traverse.
Bower Lake is the Guild, lookout point and picknick area.
Bowerstone Market is Bowerstone south (note the entrance is the same) but the curve in the river has cut through the town square.
Old Town is merely another old section of Bowerstone which has yet to be renovated.
And Oakfield is roughly around where Lichfield and the docks were, Rookridge being the northern route (headsmans hill n gibbet woods).

Use your imagination dude, it doesn't have to make sense.
 
Re: Geographic Consistency

Rookridge was Hobbe Cave in Fable TLC
 
Re: Geographic Consistency

rookridge is north-northeast of bowerstone.
hobbe cave was quite south of bowerstone...

based on the fable 1 map, and fable 2 map:
(f1 area) is (f1 area)
the bandit coast is great wood
brightwood is deeper greatwood (north of traders camp)
wraithmarsh is oakvale
bandit camp (twinblade's camp) is bloodstone
bowerlake is midway between bowerstone and the guild(guild is more east on the map)
oakfield is lychfield graveyard
 
Re: Geographic Consistency

Aye, though I think Westcliffe is more to the west than greatwood. Beyond the mountains east of greastwood caves. We could assume that it was yet to be discovered in fable 1; indeed the only reason for a settlment there in f2 in the crucible. It is likely to be the Fable equivilent of wales, just as witchwood is Ireland.

Sorry HobbeBrain, but in no way is Rookridge greatwood caves. It's just another Hobbe Cave, dude.
 
Re: Geographic Consistency

It would be nice is Peter would explain this more.

Maybe release a map with F3.
 
Re: Geographic Consistency

WanderingWizard;371574 said:
Wraithmarsh is the remnants of oakvale (which had, itself, encroached into barrow fields) and has been consumed by the marshes of darkwood.
Darkwood is no longer accessible as, since the destruction of Oakvale and the collapse of the tradeways, it became too dangerous to traverse.

Wraithmarsh can't just be Oakvale. It's much too large for that. The remnants of Oakvale are only in one particular spot. They cover less than 25% of the region. There isn't anything that the rest of it could be other than what used to be Darkwood.

WanderingWizard;371574 said:
it doesn't have to make sense.

Maybe not for you, but it does for me. If you refer back to my first post you'll find that I said that this may not be a big deal to some of you, but it is somewhat to me.

Dracelix;371784 said:
the bandit coast is great wood

No, it's not. Only Brightwood used to be Greatwood. Greatwood never had any kind of a coast. It only had a lake and a bridge over a canyon.
 
Re: Geographic Consistency

landscapes can chage a lot in 500 years
 
Re: Geographic Consistency

^That's true, but Brightwood and Wraithmarsh are still next to each other. They just somehow don't connect to each other.
 
Re: Geographic Consistency

I think the rest of Wraithmarth is the cliff-top path and the abandoned road leading to twinblade's camp. I'm just sayin that you should take it all with an pinch of salt. I too amd intrigued by the georaphical consitency of Albion, but they need to give themselves room for new areas and creativity. It's up to us as the player to make the links between fable 1 and 2 i terms of location and setting, but I imagine there's be a lot more consitency in f3.

I'm just wondering where Scotland is... :s
 
Re: Geographic Consistency

necromancer:
my post gave locations based on the regions shown of the f1 and f2 maps, overlapped. and considering many parts across the edge of albion are different 500 years on, the place could easily flooded or eroded.
 
Re: Geographic Consistency

Darkwood submerged Barrow Fields making it Brightwood and Greatwood combined, I think.
 
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