A while back I got into a conversation on what I was currently working on.
http://fablehero.com/threads/fable-rebalance-discussion.32145/#post-520128
Part of it was the fact that I lost of bunch of code I was using for map generation. I've started rewriting it and felt like showing where I was at.
http://tinyurl.com/q5s6ub8
This redirects to my google drive unity web app.
Just press space to gen a new map. Beware it could crash your browser if it hits a bad random seed. But I think I got most of those bugs eliminated.
This is based on the notes and code in this article:
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
There's a lot going on under the hood here, and I'll be ironing out the bugs for quite some time. I haven't been able to hook in any of my existing sim code yet.
http://fablehero.com/threads/fable-rebalance-discussion.32145/#post-520128
Part of it was the fact that I lost of bunch of code I was using for map generation. I've started rewriting it and felt like showing where I was at.
http://tinyurl.com/q5s6ub8
This redirects to my google drive unity web app.
Just press space to gen a new map. Beware it could crash your browser if it hits a bad random seed. But I think I got most of those bugs eliminated.

This is based on the notes and code in this article:
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
There's a lot going on under the hood here, and I'll be ironing out the bugs for quite some time. I haven't been able to hook in any of my existing sim code yet.