Re: How to expand/customize Summon spell?
chrisangelo;185118 said:
sorry for bumping up my topic, but I thought it went unnoticed :ninja: ... So can anybody help me out

?
I hadn't seen it til you bumped it.
Open FE,
Scroll down to SPECIAL_ABILITIES_SUMMON_SPELL_DEF,
Single click the plus sign beside that,
Double click 7354-SPECIAL_ABILITIES_SUMMON_ SPELL_DEF_INSTANCE,
Single click the plus sign beside that,
Single click B52817A0-DefaultSummon,
You will see a box with the value of 72493 in it,
Single click the [
...] beside that, now pick a creature,
Pick one that uses a weapon and walks, or a balverine,
Apply changes.
Now, you need to change it's rank so it will stay after it kills stuff,
Go to the CREATURE list(same list you find 1450-CREATURE_HERO),
Find your new creature,
Double click it, single click the word CREATURE in the new window,
Scroll down to CSummonableCreatureDef,
Single click
Links to (GameBINEntryID),
Single click the plus sign in the new window,
Single click C7980F09-Rank,
Change the value in the box to 31.
Apply changes, Saves Mods and Run Fable.