Interesting Fable 2 feature discovered..
Gamasutra - GDC London: Molyneux On Fable 2 's Experiments
Article speaks of alot of which we already know, but there is one nugget o' gold in there.
Original Fable's GUI was unique, I could recognize it anywhere, but it also, in my opinion, obstruct things. It ruined part of the nice graphics of Fable, and I always wished for a option to disable it.
Adding that Fable 2 will have very amazing graphics, with or without GUI, this change will just make it look even more awsome I think.
However, with no HP bar we really must see drastic changes in our character as he/she takes damage so that we don't die simply because we couldn't tell how hurt we were.
Gamasutra - GDC London: Molyneux On Fable 2 's Experiments
Article speaks of alot of which we already know, but there is one nugget o' gold in there.
One of the major changes of new games is the elimination of a heads up display or GUI, and Molyneux’s new game plans to keep on this new schema. He says there will be no hit points meter, no stamina bar, and no tutorials; all the information the player needs will still be provided, but it will be built into the game in other ways, such as visually or aurally.
Original Fable's GUI was unique, I could recognize it anywhere, but it also, in my opinion, obstruct things. It ruined part of the nice graphics of Fable, and I always wished for a option to disable it.
Adding that Fable 2 will have very amazing graphics, with or without GUI, this change will just make it look even more awsome I think.
However, with no HP bar we really must see drastic changes in our character as he/she takes damage so that we don't die simply because we couldn't tell how hurt we were.