MudkipLuna
Mistress of Killing Stuffs
- Joined
- Apr 24, 2010
- Messages
- 85
- Reaction score
- 15
- Points
- 55
Hahaha. Yes, they do seem to have a sweet tooth for bad ideas.
No, they cannot defend against flourishes. But not all enemies go flying through the air when you flourish against them, either.
I don't think all enemies should be able to defend against magic, or even many. The only foes that I could see properly defending against it would be the weakest of the *already* naturally weak Hobbes, which is the mage. It would make sense to allow him to pull up a shield for a moment while he summons or casts something.
Magic is a bit different from flourishing, though. They both do great damage, and both require charging for a moment to use, but one only strikes the enemy you are aiming for. And the guy next to him if your lucky, haha. Magic has the ability to hit everything around you and thin out the crowd. So, it is essentially flourishing in all directions. It does not hit everyone, no, but turning a mob into a tea party is no small feat. That said, perhaps it would be best if only half of the spells could be cast at the area, like the ones we have now, but single strike spells doing greater damage. Or you know, something like that. Not to mention, it would really help individualize each spell if they were to be cast differently.
No, they cannot defend against flourishes. But not all enemies go flying through the air when you flourish against them, either.
I don't think all enemies should be able to defend against magic, or even many. The only foes that I could see properly defending against it would be the weakest of the *already* naturally weak Hobbes, which is the mage. It would make sense to allow him to pull up a shield for a moment while he summons or casts something.
Magic is a bit different from flourishing, though. They both do great damage, and both require charging for a moment to use, but one only strikes the enemy you are aiming for. And the guy next to him if your lucky, haha. Magic has the ability to hit everything around you and thin out the crowd. So, it is essentially flourishing in all directions. It does not hit everyone, no, but turning a mob into a tea party is no small feat. That said, perhaps it would be best if only half of the spells could be cast at the area, like the ones we have now, but single strike spells doing greater damage. Or you know, something like that. Not to mention, it would really help individualize each spell if they were to be cast differently.