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Lionhead Experiments Revealed
I found this little gem while searching the speakers for GDC 2009
Here are a few others that I found as well
I found this little gem while searching the speakers for GDC 2009
SourceLionhead Experiments Revealed
Speaker: Peter Molyneux (Head of Studio, Lionhead Studios)
Date/Time: Friday (March 27, 2009) 2:30pm — 3:30pm
Location (room): Room 135, North Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All
Session Description
This talk reveals a range of ideas which are bubbling under the surface at Lionhead Studios which may or may not make it into full games. With visual and playable examples Peter Molyneux will give a full explanation on how these experiments evolved. It will reveal which ones succeeded and which ones failed. These experiments will depict some cutting edge technology from several different disciplines. Peter's talk will also look at the context in which some of these experiments might be incorporated into new projects which are currently underway at Lionhead Studios.
Takeaway
Attendees will hopefully feel stimulated by the plethora of new ideas and technologies unveiled here. By candidly sharing successes and failures this talk should help attendees to consider new ways to utilize new technology but also promote an understanding that sometimes great technology cannot be shoe horned into a game design just because it's a great piece of technology. With ever rising development costs the appeal of prototyping is greater than ever before.
Intended Audience and Prerequisites
Predominantly games designers of all levels, however since the technology being shown will cover several different disciplines coders will also find this talk of interest. The appeal of prototyping in the face of rising costs and increased team size means that managerial staff will also find this talk applicable to them.
Here are a few others that I found as well