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Mass Effect 3 = Call of Duty?

IMesh

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-If you don't want any details on Mass Effect 3's new content, just skip to the bottom below the line-
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I know there are a large amount of Mass Effect fans, a lot of which most likely never even bothered with CoD. I am one of those people, so I just wanted to warn other said people of the new content.

I believe Bioware may be going CoD on our beloved franchise, here are some facts you may want to know, need to know, or already know:

1. First of all, they're bringing in Sentry Guns. Seriously. Weakest starting point I could have possibly picked, though I wanted to start with something that would make the rest look better.

2. Weapon Modifications, such as scopes, materials, barrels, clips and more. Again, not strong, but building it up.

3. Call of CoD Fans mode, which is essentially, no wait, just is, skipping every single line of dialogue excluding large-scale choices.
Then they have the miraculous idea to make ANOTHER game mode which ALSO removes the Larger Choices, turning this into, what was that, an Anti-RPG shooter? Awesome! (Sarcasm...)

4. I can only stress this a small amount, but Incredibly Increased Movement Ability, which happens to just miraculously be taken on by our Protagonist. This feature makes you capable of Sprinting Non-Stop, Jumping whenever you want, as well as giving each class a "Unique" player melee attack. [No evidence, at all... - I wonder if the soldier will have a knife? -

5. Guess what? You're not going to guess are you? They Brought Back Grenades! Oh, hang on a second... They're Frag Grenades?

6. Okay, I am simply -!&273819(@*3- at this one.
Multiplayer.
But oh no, it's not regular multiplayer.
This multiplayer, DIRECTLY INFLUENCES SINGLE PLAYER!!!
That's right, that character you were building up for the last one or two games now needs multiplayer access if he wants to truly save the Planet! MULTIPLAYER!
As with all games, I believe introducing multiplayer means that they focus too much on it, rather than their actual game. Look at Skyrim, Bethesda's fifth game in a row with no multiplayer, and look what they achieved. Look at Fable 3, well, let it speak for its self.

7. Last, probably least.Here's a direct quote from -Someone?- in Bethesda's organisation.
"We're trying to appeal to a larger audience"
...

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Well, if you read, thanks for reading it, if you didn't, you might want to read the notes or concluding note, just to give you an idea of a possible mistake.

Notes: I don't hate Fable 3, I have a changing opinion on it.
I think Skyrim is awesome.
If you don't see how this is CoD, then... well... you're not me.
I don't hate CoD, I just don't really like it, and slightly despise it.
I don't recommend buying this prior or on the release date, considering the price, as you may be let down.
Please do not take any possible offence as offensive, even if said offence was supposed to be perceived as offensive, as it was not.
Obviously, I highly condone buying this game later, when the price is below $60, I'd be happy when it was lower than $50.
I have an opinion, you have yours, express it if you feel, I will express my own.

Concluding Note: Please, anyone that is like me, try and make a decision that seems fitting to you.
If there is no person like me, well, okay then, just don't let a proclaimed "Sequel" drag you in, or you may regret it.
 
2. Weapon Modifications, such as scopes, materials, barrels, clips and more. Again, not strong, but building it up.
They where in Mass Effect 1, they are turning it back to the roots like the fans asked when there was a lack of it in Mass Effect 2.
3. Call of CoD Fans mode, which is essentially, no wait, just is, skipping every single line of dialogue excluding large-scale choices.
That's why there are different options for gameplay so those who want to choose the roleplaying type game can, and the ones who want to choose the action type game can aswel.
4. I can only stress this a small amount, but Incredibly Increased Movement Ability, which happens to just miraculously be taken on by our Protagonist. This feature makes you capable of Sprinting Non-Stop, Jumping whenever you want, as well as giving each class a "Unique" player melee attack. [No evidence, at all... - I wonder if the soldier will have a knife? -
They solider does not use a knife, infact he uses his omnitool as a blade. On the subjet of the matter i don't think you can jump anytime you want, rather you can vault over cover and jump over shown gaps IF you run up to them sprinting. That's not that much of a problem i would have hated jumping.
6. Okay, I am simply -!&273819(@*3- at this one.
Multiplayer.
But oh no, it's not regular multiplayer.
This multiplayer, DIRECTLY INFLUENCES SINGLE PLAYER!!!
That's right, that character you were building up for the last one or two games now needs multiplayer access if he wants to truly save the Planet! MULTIPLAYER!
As with all games, I believe introducing multiplayer means that they focus too much on it, rather than their actual game. Look at Skyrim, Bethesda's fifth game in a row with no multiplayer, and look what they achieved. Look at Fable 3, well, let it speak for its self.
Multiplayer does not affect single player i do not think. It is a separate mode similar to horde on Gears of War 3, from playing the multiplayer beta on pc, i can't see anything that links to single player.
7. Last, probably least.Here's a direct quote from -Someone?- in Bethesda's organisation.
"We're trying to appeal to a larger audience"
...


Wait. The game isn't made by Bethesda, it's made by Bioware. :|

Tl;DR; I don't think it is any way similar to COD, rather its implementing the best from both of the previous games and making it into a good package. Cod players can play, but it won't affect us long term fans. I shall expand a bit more when i am back from college.
 
They where in Mass Effect 1, they are turning it back to the roots like the fans asked when there was a lack of it in Mass Effect 2.

Though they weren't that type of modification, rather classic shooter genre ones, such as call of duty's.

That's why there are different options for gameplay so those who want to choose the roleplaying type game can, and the ones who want to choose the action type game can aswel.

I understand that, though I believe Mass Effect was and is the game it is because of its incredible customization power.

They solider does not use a knife, infact he uses his omnitool as a blade. On the subjet of the matter i don't think you can jump anytime you want, rather you can vault over cover and jump over shown gaps IF you run up to them sprinting. That's not that much of a problem i would have hated jumping.

I said there was no evidence about the knife, I was simply making a joke that could have been possible. Also, I don't have the problem with jumping... Actually, yes I do, due to the invisible walls.

Multiplayer does not affect single player i do not think. It is a separate mode similar to horde on Gears of War 3, from playing the multiplayer beta on pc, i can't see anything that links to single player.

I thought it affected some part of the single player game, though I guess I'm wrong.


Wait. The game isn't made by Bethesda, it's made by Bioware. :|

Forgot that. Though it still applies.
 

Acctualy the modifications are similar to what are found in the first game. Scopes to increase accuracy, bust mods, damage mods and things like that. I don't think it resembles call of duty in any way. As for the jumping i don't know what you mean by invisible walls? You can only vault over cover that is waist heigh and jump over small gaps that are shown via virtual reality indications such as arrows.

Also i don't think the quote applies, that was Tod Howard talking about Skyrim i believe. :P
 
They already went Gears of War with Mass Effect II, so why not?
 
They where in Mass Effect 1, they are turning it back to the roots like the fans asked when there was a lack of it in Mass Effect 2.

That's why there are different options for gameplay so those who want to choose the roleplaying type game can, and the ones who want to choose the action type game can aswel.

They solider does not use a knife, infact he uses his omnitool as a blade. On the subjet of the matter i don't think you can jump anytime you want, rather you can vault over cover and jump over shown gaps IF you run up to them sprinting. That's not that much of a problem i would have hated jumping.

Multiplayer does not affect single player i do not think. It is a separate mode similar to horde on Gears of War 3, from playing the multiplayer beta on pc, i can't see anything that links to single player.



Wait. The game isn't made by Bethesda, it's made by Bioware. :|

Tl;DR; I don't think it is any way similar to COD, rather its implementing the best from both of the previous games and making it into a good package. Cod players can play, but it won't affect us long term fans. I shall expand a bit more when i am back from college.

It steered more towards action and a Gears of War style approach as Tsuyu said but other than that I would have said actually the same as Azer.

They promised that ME3 would closer resemble the choices, modifications and general RPG aspects of the original while they listened to criticism about lack of such in ME2.

Essentially they have streamlined ideas they have already done, reincluded and updated features they had cut from ME2 and tried to make the game appeal to as wide of an audience as possible. As they have options for RPG enthusiasts with a Story Mode and Role Playing option and then the combat happy players who arent that fussed about cutscenes and moral choices. Trying to give every group something to appeal to them.
 
I was really, REALLY hacked off with how they made ME2 and so any reversion back to everything that made it epic in the first game is good news as far as I'm concerned.

However, if multiplayer is a must then I'm going to be very disappointed because that excludes those who do not have the ability to join in for one reason or another. It's not mandatory for completing it, is it?
 
I was really, REALLY hacked off with how they made ME2 and so any reversion back to everything that made it epic in the first game is good news as far as I'm concerned.

However, if multiplayer is a must then I'm going to be very disappointed because that excludes those who do not have the ability to join in for one reason or another. It's not mandatory for completing it, is it?

From what I understand multiplayer is an entirely different game mode from the single player.

Main part he was referring to was this (quote from Bioware)...

Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
I believe it may just give you a different ending much like the different endings from ME2 with all crew dying or some crew etc depending on your actions. As they called it an alternate method of achieving ultimate victory there must be a way to do it alone but merely a different method than the way you achieve it in multiplayer. Might just be a way to help those who cant achieve ultimate victory alone and can have friends help them.

Most questions involving multiplayer have been answered here worth a read to ease mind.
 
This-Thread-is-bad-and-you-should-FEEL-bad.jpg
 
However, if multiplayer is a must then I'm going to be very disappointed because that excludes those who do not have the ability to join in for one reason or another. It's not mandatory for completing it, is it?

Found a better explanation on this earlier in the Wiki Guide:

Galaxy at War is a strategic mode that involves managing resources in the war against the Reapers. Multiplayer co-op mode, a Facebook tie-in and the Mass Effect Infiltrator iOS app will provide ways to interface with Galaxy at War.

The "War Assets" you collect in Galaxy at War directly affect the outcome single-player campaign. Galaxy at War measures Shepard's "Galactic Readiness" level, affecting the outcome of the final battle against the Reapers. It requires an Online Pass, included with all new copies of Mass Effect 3. Playing Mass Effect 3: Galaxy at War is optional. Although the system can affect the single-player campaign of Mass Effect 3, it can be ignored and the same results can be achieved by playing only the single-player campaign.
 
*Reads the thread title*

NO NO NO NO NO NO NO
no.jpg


And here's why:
1) Bioware had always planned for Shepard's story to be a trilogy
2) They also knew there would be other games spanning things other than Shepard's story.
3) What are you talking about major decisions being taken away? I disagree.
4) The changes to the game over its lifespan are to stay competitive with the game market. If ME2 had kept ME's style and gameplay, I wouldn't have played it.

Now let us compare with CoD:
1) There are, as of now, 4 studios working on different CoD games that have nothing to do with each other.
2) Call of Duty isn't a series, it's more like Final Fantasy.
3) You have no decision making in CoD other than how you complete an objective. At least in Mass Effect you have some process on how things will turn out (even if sometimes it's just an illusion).

And as a closing statement, ME3's multiplayer is a completely seperate entity from the single player campaign. The two can be treated as TWO DIFFERENT GAMES.

Mass Effect is superior. *Pops collar and leaves the thread*.
 
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