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ME3 (No spoilers or I send Shep to kill your ass)

Walker

Ax-Wielding Nerd
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So... I've barely gotten to play at all. Just let my sister take over.

I was going to try to play WITH her, on multiplayer, but of course the motherfuckers don't let two people on the same console play multiplayer. They already dick us over, anyone playing online has to have a Live account (or they did last I checked) but now they crank out games that don't even let two people play online at the same time?

Also, I've barely gone any distance at all. Just went to Palaven to pick up the Primarch and then came back to the Normandy to find EDI flipping her ****.
 
You do realize that it is very difficult to render two high detailed screens at one time and that the multiplayer was designed to focus on internet play, and not local?

I'm confused as to what you're upset about.
 
Not many games allow you to play multiplayer on the same console, usually a technicial issue rather than to make extra cash.
 
You do realize that it is very difficult to render two high detailed screens at one time and that the multiplayer was designed to focus on internet play, and not local?

I'm confused as to what you're upset about.

Not many games allow you to play multiplayer on the same console, usually a technicial issue rather than to make extra cash.

The fact that my sister and I can't play the stupid game together?

Does that change the fact that it sucks?

Does that change the fact that for us to play together would require us to have two XBoxes and two copies of ME3?

Does it change the fact that I find it really hard to believe that splitscreen ME3 multiplayer is beyond the capabilities of the 360?

Again, does that change the fact that it sucks? Seriously, multiplayer should mean multiplayer.
 
The fact that my sister and I can't play the stupid game together?

Does that change the fact that it sucks?

Does that change the fact that for us to play together would require us to have two XBoxes and two copies of ME3?

Does it change the fact that I find it really hard to believe that splitscreen ME3 multiplayer is beyond the capabilities of the 360?

Again, does that change the fact that it sucks? Seriously, multiplayer should mean multiplayer.

I agree most games should allow you to play splitscreen but most games dont and its not technical ability as in the console couldnt handle it. Its more to do with rendering things at the same time and handling the HUD being shrunken down to fit without making it harder to see icons and have too much going on to clutter a split screen.

Borderlands 2 is going to allow split screen multiplayer as well as drop in and drop out online multiplayer so its obviously possible from a technical standpoint but 95% of games dont allow split screen anymore. Developer choice and about optimisation of the HUD, checkpoints, save points, enemy spawns and all sorts of factors.
 
The fact that my sister and I can't play the stupid game together?

Does that change the fact that it sucks?

Does that change the fact that for us to play together would require us to have two XBoxes and two copies of ME3?

Does it change the fact that I find it really hard to believe that splitscreen ME3 multiplayer is beyond the capabilities of the 360?

Again, does that change the fact that it sucks? Seriously, multiplayer should mean multiplayer.

Does that change that stating your opinions as facts doesn't actually make them facts?

This isn't anything new, homie. Almost all of the games on the market cannot be played locally unless they were specifically designed with that in mind.

And, yes, it probably is beyond the capabilities of the 360.

But I can see you're in one of those moods, so I'll leave the thread and not return. Still, you're singling ME3 out for no reason; a game where multiplayer was added secondly, after the single player campaign was completed.

Also, you don't need two copies. Multiplayer can be played on either disc, so all you'll need is another alliance network login (which I suspect is about 800-1200 points).
 
Sorry, Tyloric, allow me to provide appropriate edits for your... qualms?

Walker said:
The fact that my sister and I can't play the stupid game together?

Does that change the fact that I think it sucks?

Does that change the fact that for us to play together would require us to have two XBoxes and two copies of ME3Alliance logins?

Does it change the fact that I find it really hard to believe that splitscreen ME3 multiplayer is beyond the capabilities of the 360?

Again, does that change the fact that I think it sucks? Seriously, multiplayer should mean multiplayer.

And, finally, no, I am not singling out ME3. I said the same thing about every other game I ever encountered that was multiplayer and did not allow splitscreen. Sure, I didn't like the way that Fable 2 did couch co-op, but I was frigging overjoyed that it had it. And I've always preferred couch/splitscreen co-op to online, so in the event that I end up with a game WITH co-op, I'm going to be unhappy if it doesn't let me play it with my siblings. Videogames have ALWAYS been something I did with them, and co-op with other people isn't something that I'm as enthusiastic about as it is with the people who I want to play with. Yes, it's my personal preference, but HEY! I'm allowed to be annoyed that I couldn't play with who I want.

And... Tyloric... look, this is my opinion. Your responses are kinda coming off as "**** your opinion, it isn't valid." So... don't get all irritable with me because I didn't adequately tag my opinions as opinions. And "I'm going to start arguing about this and then leave because you're being unreasonable and closeminded" is... not a very classy way of arguing.
 
Okay, I'm sorry if I came off that way, that wasn't my intention.

Everything you've described above is an anti-piracy measure, as well as a measure to fight used game sales. Is it annoying? Yeah, I suppose it is. But companies have to do something to try and protect their property, especially after they've invested hundreds of millions in creating and advertising the product.

Tis an imperfect world, my friend, but everyone is trying their best.
 
On the topic of ME3 - BioWare? I r disappoint. Yet again.
 
On the topic of ME3 - BioWare? I r disappoint. Yet again.

Ive been enjoying it, still think the journal system is a pain in the ass like all Bioware games though. Such vague descriptions of what they want you to do and where they want you to go. Thats been my only complaint so far but im yet to find a Bioware game with a good journal/active quest marker system.
 
Who let you out of your cage?
Well if you will leave the keys lying around, my sweet...

My main irritations, aside from the stupid journal system, are as follows:

1) The ending. Whaa...?
2) If you have NEVER played an ME game before you are going to have very little clue as to what is going on, who all these characters are and the situation in general. Ok, so the chances of someone playing 3 before the others is a little unlikely but still - way to alienate people, BioWare.
3) I want to be renegade. So why am I being a polite renegade? Why is almost everything I say diplomatically put and I can't slap reporters anymore?
4) The whole "walk unbearably slowly to the airlock" thing was utterly utterly pointless.
5) Glitches. I have come across SO many of them, not least one where I was ordered to sit on a gun turret and fire at the enemy. Which never came. Ever.
6) Having to be in the perfect position to open a door, select and item etc - not cool when I'm in a hurry and it's got me dancing about like a fairy trying to get in the right place.
7) The A button for almost everything. It's annoying in Gears and it's annoying in ME3. Don't use one button for sprinting, cover, jumping, selecting, rolling, barbecuing...it's just a pain to be running out of the way or chasing someone who is getting away from you only to be pushed into cover every other moment. Or the opposite where you are mashing the A button to get into cover and all it does is make you do cute little roly-polies whilst someone is shooting the crap out of you.
8) I can't talk to hardly anyone in this game. So many NCP's but I can't talk to them. I just "overhear" stuff, if I'm lucky, and then it turns up in my journal as something to do.
9) The Citadel has even fewer locations I can visit this time around. Where are the Wards? Why can't I go see if that hot Asari chick is still around from ME1?
10) It still has way too much of the shooter feel from ME2 which I hated. I want an RPG, not a shooter. I don't want to be overwhelmed by waves of enemies in almost every scenario. I don't want to be either only watching a cutscene or fighting - I want an RPG.
11) Why have they still not put infinite ammo back in? Ok, so leave it out for the harder levels or make it part of the options or whatever but it was great in ME1 to not have to prat about trying to find more ammo or switch guns. I know they are pretty generous with their ammo drops but all the same, I don't want to have to waste precious time on something that wasn't an issue with the first game.
12) Really unhelpful map marker. Vague arrow shows I have to get "over there" somehow. Great. Super. Thanks. Or even better, when you click the right stick to see where to go and all you get is "escape" or "leave area". So you hit Start to open your map manually. Only there isn't one. That's just annoying.
13) Lack of opportunities to save during vital areas. Again, this could be optional for those who prefer things to be a challenge, but if you are playing on an easier difficulty then why not let someone save during battles? Why must they complete the entire scenario in a lot of cases before they can save? Some of us don't actually enjoy repeating a sequence over and over again all because we can't save once we get past a tricky bit.
14) Referring to point 13 - repeating a scenario. It's not fun. I especially hated the chase sequence as my marker failed to show me where my target had gone to and I wasted valuable time trying to work it out for myself. Then it tells me the mission failed and I can either quit, restart or continue. So I hit continue or resume or whatever it is and it's not letting me carry on with my failure in tow but I have to repeat the entire frustrating sequence again. If I wanted to restart, I'd have said so. I thought resume meant continuing despite my failure. One of these days someone will make a game whereby your failures have an impact on the overall outcome...

tl;dr - it could have been better. I sincerely hope any DLC is not just shooter-type stuff or something dumb like a weapons pack or new armour.
 
Well if you will leave the keys lying around, my sweet...

My main irritations, aside from the stupid journal system, are as follows:

3) I can't slap reporters anymore?

4) The whole "walk unbearably slowly to the airlock" thing was utterly utterly pointless.

8) I can't talk to hardly anyone in this game. So many NCP's but I can't talk to them. I just "overhear" stuff, if I'm lucky, and then it turns up in my journal as something to do.

12) Really unhelpful map marker. Vague arrow shows I have to get "over there" somehow. Great. Super. Thanks. Or even better, when you click the right stick to see where to go and all you get is "escape" or "leave area". So you hit Start to open your map manually. Only there isn't one. That's just annoying.

I hit a reporter, she ducks the first shot and then you headbutt her. :lol:

The walking towards airlocks slowly while they 'scan' you is to cover load times.

A valid point and I was often getting quests added to my journal I didnt even properly overhear as I was sprinting past them at the time.

Another valid point and one ive also stated is my irritation in a lot of games, Bethesda does them well but few other RPG developers do.

Played 10 hours so far but im still enjoying it despite some minor annoyances.
 
ME3 was only given about 2 years dev time. I'm certain EA had a hand in that decision. The quality of Bioware products has gone down since they took over publishing. :(
 
I forgot it came out. Demo didn't impress me much but I finished both ME1 and ME2 so I think I might as well get it.
 
ME3 was only given about 2 years dev time. I'm certain EA had a hand in that decision. The quality of Bioware products has gone down since they took over publishing. :(
A game of this scope and size NEEDS more time to truly achieve what it almost did with the first one. I can wait - like I waited for Skyrim, I could have happily waited for ME3 even if it took another 3 years to make. Don't get me wrong - it's still a great game but the flaws are too big for me, personally, to overlook like I can (mostly) with Skyrim. I still feel it appeals too much to shooter fans and I was playing NARRATIVE for goodness sake...

I hit a reporter, she ducks the first shot and then you headbutt her. :lol:

The walking towards airlocks slowly while they 'scan' you is to cover load times.
Perhaps my renegade import wasn't renegade enough? I want to headbutt Jessica Chobot. Please tell me I can do that, right? Please? PLEASE???

Loading times are annoying me - it's nice they tried to hide it but it's the same with the painfully-long elevator times they used to have. I can't wait for someone to invent some new gaming technology that reduces the loading times of content-heavy games by at least half if not more.

The swapping disc thing is a minor irritation that I forgot to add - but mostly because I'm lazy and don't like having to get my backside off the sofa to walk the 14 feet or so to my xbox and swap discs. I don't mind if you have to swap to get the next part of the game like in Lost Odyssey, but all the back and forth in ME3 is a nuisance.

I'm going to try and get a different ending this time around to see if it's any better than my first one. Using a completely new character, going all paragon (which, by the way, is killing me) and trying really hard not to find a planet filled with thresher maws to drop Ashley onto as we swing by in the Normandy...
 
Loading times are annoying me - it's nice they tried to hide it but it's the same with the painfully-long elevator times they used to have. I can't wait for someone to invent some new gaming technology that reduces the loading times of content-heavy games by at least half if not more.

The swapping disc thing is a minor irritation that I forgot to add - but mostly because I'm lazy and don't like having to get my backside off the sofa to walk the 14 feet or so to my xbox and swap discs. I don't mind if you have to swap to get the next part of the game like in Lost Odyssey, but all the back and forth in ME3 is a nuisance.

I'm going to try and get a different ending this time around to see if it's any better than my first one. Using a completely new character, going all paragon (which, by the way, is killing me) and trying really hard not to find a planet filled with thresher maws to drop Ashley onto as we swing by in the Normandy...

I like what Rockstar are doing with Max Payne 3 and blending the cutscenes with the gameplay so there are no load times between scenes.

The swapping disc thing is a minor annoyance and id noticed you have to keep switching between them back and forth. Probably something to do with being able to choose to do things in a different order.

Im nowhere near any ending at the moment and only managed 11 hours so far. Also for some reason it didnt pick up the save I wanted to import so had to use an alternate one. Had to use a USB drive to try and import the save from my other Xbox because it was on a memory card and my new Xbox doesnt have a slot. Dont know if it transferred properly or not because it gave me some message about profile swapping etc but I thought id gotten around that.
 
If only HD DVD's had caught on... Xbox wouldn't be having this problem. ;-;
 
The frequent disc swapping is a bit ridiculous, I had to swap discs 4 times in the span of 30 minutes.. a pain when you're in that perfectly comfortable position and you just wanna kick back and enjoy. What a brilliant idea to have random chunks of the game on a 2nd disc, if only you could install the 2nd disc to HDD and just run the whole thing with the 1st disc. Ugh..

Story and characters are still great so far, but why in the world is Jessica Chobot here? And why does she disturbingly have such a high poly count in her face and body? ... very creepy. The lack of unlimited ammo still bothers me, like Sharon, I too don't find pleasure in running around like an idiot to scrape up ammo in the middle of a tough battle. Instead of including ammo to increase difficulty, why not just make the enemies smarter? I forgot Ashley died in ME1 for me, so now I don't have to be tortured by her silly new appearance in my game. Yay.

Why can't I holster my weapon outside of combat anymore? .. Weird. I really dig the armor customization in the game and I'm glad they brought it back. Character building with abilities is simple, same as it was from ME2, so nothing special. Still, all these cons and silliness aside, I'm having fun with the game and hanging around a lot of old faces is giving a nice feel of nostalgia.
 
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