Who let you out of your cage?
Well if you will leave the keys lying around, my sweet...
My main irritations, aside from the stupid journal system, are as follows:
1) The ending. Whaa...?
2) If you have NEVER played an ME game before you are going to have very little clue as to what is going on, who all these characters are and the situation in general. Ok, so the chances of someone playing 3 before the others is a little unlikely but still - way to alienate people, BioWare.
3) I want to be renegade. So why am I being a polite renegade? Why is almost everything I say diplomatically put and I can't slap reporters anymore?
4) The whole "walk unbearably slowly to the airlock" thing was utterly utterly pointless.
5) Glitches. I have come across SO many of them, not least one where I was ordered to sit on a gun turret and fire at the enemy. Which never came. Ever.
6) Having to be in the perfect position to open a door, select and item etc - not cool when I'm in a hurry and it's got me dancing about like a fairy trying to get in the right place.
7) The A button for almost everything. It's annoying in Gears and it's annoying in ME3. Don't use one button for sprinting, cover, jumping, selecting, rolling, barbecuing...it's just a pain to be running out of the way or chasing someone who is getting away from you only to be pushed into cover every other moment. Or the opposite where you are mashing the A button to get into cover and all it does is make you do cute little roly-polies whilst someone is shooting the crap out of you.
8) I can't talk to hardly anyone in this game. So many NCP's but I can't talk to them. I just "overhear" stuff, if I'm lucky, and then it turns up in my journal as something to do.
9) The Citadel has even fewer locations I can visit this time around. Where are the Wards? Why can't I go see if that hot Asari chick is still around from ME1?
10) It still has way too much of the shooter feel from ME2 which I hated. I want an RPG, not a shooter. I don't want to be overwhelmed by waves of enemies in almost every scenario. I don't want to be either only watching a cutscene or fighting - I want an RPG.
11) Why have they still not put infinite ammo back in? Ok, so leave it out for the harder levels or make it part of the options or whatever but it was great in ME1 to not have to prat about trying to find more ammo or switch guns. I know they are pretty generous with their ammo drops but all the same, I don't want to have to waste precious time on something that wasn't an issue with the first game.
12) Really unhelpful map marker. Vague arrow shows I have to get "over there" somehow. Great. Super. Thanks. Or even better, when you click the right stick to see where to go and all you get is "escape" or "leave area". So you hit Start to open your map manually. Only there isn't one. That's just annoying.
13) Lack of opportunities to save during vital areas. Again, this could be optional for those who prefer things to be a challenge, but if you are playing on an easier difficulty then why not let someone save during battles? Why must they complete the entire scenario in a lot of cases before they can save? Some of us don't actually enjoy repeating a sequence over and over again all because we can't save once we get past a tricky bit.
14) Referring to point 13 - repeating a scenario. It's not fun. I especially hated the chase sequence as my marker failed to show me where my target had gone to and I wasted valuable time trying to work it out for myself. Then it tells me the mission failed and I can either quit, restart or continue. So I hit continue or resume or whatever it is and it's not letting me carry on with my failure in tow but I have to repeat the entire frustrating sequence again. If I wanted to restart, I'd have said so. I thought resume meant continuing despite my failure. One of these days someone will make a game whereby your failures have an impact on the overall outcome...
tl;dr - it could have been better. I sincerely hope any DLC is not just shooter-type stuff or something dumb like a weapons pack or new armour.