Re: Modding? What programs?
You need AlbionExplorer, Fable Explorer and FreeRoam.
Get FableExplorer, FreeRoam, and some modding info here:
http://forums.projectego.net/new-modding-fable-3352/
Get AlbionExplorer with Albion Resources(wizard templates) here:
AlbionExplorer+ Resources.zip - File Shared from Box.net - Free Online File Storage
Get info on using the AE wizard here:
http://forums.projectego.net/spawning-chests-1771/
You can rearrange the Picnic Area with AlbionExplorer. To add objects that are not available in the AE wizard, take the script for that object from another Region .tng file, copy it, paste it to a new notepad document so you can edit it. Use an object from the AE wizard to create your UID and place it where you want your table to get those coordinates, be sure to right click and check 'to ground'. Once you have copied the UID and coordinates close the region and click no when it asks if you want to save. Now add that UID and coordinates to the script you got earlier, then copy the script and paste it in the Picnic Area .tng under "XXXSectionStart NULL;" .
If the object has a Village UID other than 0, you need to also copy that UID from some other object in the Picnic Area and paste it to your table script.
I have never done any new weapons, or changed any of the weapons.
To make a new weapon, you need a 3d modelling program like:
blender.org - Get Blender
It will take some getting used to all this, but it is not really hard to learn.
Good luck,
Jason