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Money in games

Marcodian Elite

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Wasnt sure exactly where to post this thread, it applies to fable games but I suppose it's a more general problem in games (if you consider it a problem).
The problem is the "economies" in most games, you start of with little to no money, work you way up slowing progressing so you can buy weapons,armour,houses etc and around mid-game of most games you make some sacrifices to buy a really good item and build up your finances again. But in all games, their comes a point when money just has no purpose any more, you have more than you'll ever spend, and then eventually nothing to spend it on. I know in Fable 3 you had to continuously have to renovate houses, but that doesnt cost alot, I've only got about a 1/3 way through skyrim (in the walk-through im on part 2 or so) so havnt gotten to the point where I'm loaded, but I'm sure it will happen, have the same problem in Fight night champion where after you can afford to train in all the gyms money just racks up. It's just that once you get to "moneys no problem" in a game it becomes tedious, admittedly this tends to mostly be once you've finished a game so the way the developers will probably see it is that you've finished the game stop yapping, but I'd like their to be something always out of reach, or for prices of objects to perhaps increase based on your income (okay not a great idea people would go around broke to buy high quality items cheaply etc), or just something that keeps the economy semi-active so that no-matter how much money you've earned, there's always something to do with it instead of it just increasing for no apparent reason (had a similar request with guild seals in Fable 3, once you unlocked all items you still continued to earn seals...that did nothing?)

I know this isnt going to be that easy to create, but I would like to see some improvement in games, any opinion? lol
 
I know what you mean, seen it in every RPG I've played especially Final Fantasy. The economy levels with you and eventually you're going to stop leveling as does the economy, or the economy is fixed in certain locations and never changes. Skyrim's economy levels with you and then stops, but uses leveled lists to randomize the vendors' items to give the illusion there's always something new, but eventually you will find everything and have everything.

But that's the problem, a lot of developers don't design their games to last forever and they don't put much focus into their world's economy. I've yet to play an RPG that remedies the boredom of being rich with the exception of modded games, but that's due to the influx of content to always download and buy like economic overhauls. They could help remedy it through frequent DLC updates that affect the entire economy with lots of new items, or incorporate new ways to spend your virtual money. Another issue I noticed is that venders that are scattered all across the world tend to share the same item pool as the economy grows.. where you can buy a high quality armor in a high class city, then buy the same high quality armor from a blacksmith in a poor village. It's silly.

I've never bothered with MMOs before, but I've always been under the impression that they never have this limitation problem because there's always something new to spend money on.
 
Once I'd bought the house in Solitude in Skyrim, I kinda felt like I'd pretty much reached pimp-level. I suppose the only thing I keep spending my hard-earned cash on is restocking my horse supply, I don't know what it is, but I have some sh*tty luck with horses in Skyrim.

Same thing happened in with Fallout 3, I bought all the upgrades for my Megaton House and still had bucket-loads of caps left. I felt like Hugh Hefner without the babes. Plus my mansion was a shack.
 
Gikoku - exactly what I'm getting at, all games eventually reach a point where you have everything, even in games such as gta or fable for example, that are open world and are very playable after the main mission have finished, the game works similar to others that eventually you cant buy anything worth while.

As for the MMO's - I briefly played WoW for a month last winter (start) it was grand, didnt get addicted or over obsess so never ended up with a wealth of gold, trying to learn professions or different skills takes alot of time and ALOT of gold, increasing at each new level (only got 1 or 2 levels up of tailoring), I played with a friend who briefly played it before and it seems like every so often new patches come out or new updates that make previous armour redundant and top of the range armour is a large investment, but I'm sure that their's players out their that have enough gold to just buy everything when it first comes out.

Queenofdisco - its point in most games I've played, you buy something that you've envied for ages, then once obtained theirs no new goal :(
 
I never got into the halo franchise, maybe their looking to do something similar to Black ops but expanded upon?
 
That's why I like Baldur's Gate and other DnD games. Gold Pieces is only there to buy rudimentary equipment and services, such as rooms at inns and taverns. If you want that badass Greatsword of Pwnage+15 you have to go wrest it from the cold dead hands of the Greater Demon that is wielding it!

Sure you can amass wast quantities of Gold Pieces, but it never comes to a point where you can just buy everything because in the end the currency didn't hold much value to begin with. That was pretty much the big problem with the Fable games; you got everything through shops! Very rarely did you have to venture out to get something. And if you had to, it was probably behind a Demon Door which you had to pay one million gold to!
 
I know it most likely wont be improved but it would be interesting to see improvement on any Fable 4 games that may be in development lol
 
In Oblivion i had a good 70k-ish used it on training
In Skyrim i have 50k most of my training already done. I pretty much use gems as my currency now.
Fable 1 most of the money you need you get through just doing the quests
F2-3 once you start buying houses your set for life. F2 i always bought exp potions
Runescape i have about 4mill cash, about 20mill in gear

And thats about all the games i can think of off the top of my head where money really plays a key part in the game. (that i play)
 
Anyone ever played EVE-Online? A friend of mine got me hooked. Seriously impressed by the economic system going on there.
 
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