Marcodian Elite
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Wasnt sure exactly where to post this thread, it applies to fable games but I suppose it's a more general problem in games (if you consider it a problem).
The problem is the "economies" in most games, you start of with little to no money, work you way up slowing progressing so you can buy weapons,armour,houses etc and around mid-game of most games you make some sacrifices to buy a really good item and build up your finances again. But in all games, their comes a point when money just has no purpose any more, you have more than you'll ever spend, and then eventually nothing to spend it on. I know in Fable 3 you had to continuously have to renovate houses, but that doesnt cost alot, I've only got about a 1/3 way through skyrim (in the walk-through im on part 2 or so) so havnt gotten to the point where I'm loaded, but I'm sure it will happen, have the same problem in Fight night champion where after you can afford to train in all the gyms money just racks up. It's just that once you get to "moneys no problem" in a game it becomes tedious, admittedly this tends to mostly be once you've finished a game so the way the developers will probably see it is that you've finished the game stop yapping, but I'd like their to be something always out of reach, or for prices of objects to perhaps increase based on your income (okay not a great idea people would go around broke to buy high quality items cheaply etc), or just something that keeps the economy semi-active so that no-matter how much money you've earned, there's always something to do with it instead of it just increasing for no apparent reason (had a similar request with guild seals in Fable 3, once you unlocked all items you still continued to earn seals...that did nothing?)
I know this isnt going to be that easy to create, but I would like to see some improvement in games, any opinion? lol
The problem is the "economies" in most games, you start of with little to no money, work you way up slowing progressing so you can buy weapons,armour,houses etc and around mid-game of most games you make some sacrifices to buy a really good item and build up your finances again. But in all games, their comes a point when money just has no purpose any more, you have more than you'll ever spend, and then eventually nothing to spend it on. I know in Fable 3 you had to continuously have to renovate houses, but that doesnt cost alot, I've only got about a 1/3 way through skyrim (in the walk-through im on part 2 or so) so havnt gotten to the point where I'm loaded, but I'm sure it will happen, have the same problem in Fight night champion where after you can afford to train in all the gyms money just racks up. It's just that once you get to "moneys no problem" in a game it becomes tedious, admittedly this tends to mostly be once you've finished a game so the way the developers will probably see it is that you've finished the game stop yapping, but I'd like their to be something always out of reach, or for prices of objects to perhaps increase based on your income (okay not a great idea people would go around broke to buy high quality items cheaply etc), or just something that keeps the economy semi-active so that no-matter how much money you've earned, there's always something to do with it instead of it just increasing for no apparent reason (had a similar request with guild seals in Fable 3, once you unlocked all items you still continued to earn seals...that did nothing?)
I know this isnt going to be that easy to create, but I would like to see some improvement in games, any opinion? lol