I'm a new member here, and I created this count to create and monitor this thread, as I cannot currently connect to lionhead's website, and posting on the xbox forums for this just seemed stupid. So here are my ideas:
First of all, Lionhead and Microsoft, if they decide to make Fable 4, need to make sure it's available for the PC. Whenever they make Fable games xbox only releases, they make less money as there's less sales, because less people have an xbox than they do a PC.
That stuff being said, I now move on to more important stuff, namely storyline and features.
Storyline
I think that the storyline should be a continuation of Fable 3. Pretty much you're the son or daughter of the King or Queen of Albion, the Hero of Brightwall. You start off with a very aged Jasper waking you up, blah blah blah, choose your first set of clothes, just like Fable 3 in that aspect. You then go through training on melee and ranged weaponry, and just as your father or mother is about to start on your more mundane lessons, he or she is told of a problem in Aurora that must be taken care of, and you're left rather abruptly. You wake up about three days later with your father or mother returning home, but something doesn't seem right. They're rather snappy, and have bags under their eyes the size of Mount Everest. Later that night, you wake up to hear them arguing with the Lord Commander of the Royal Guards, on some very controversial orders. Your father/mother wants to increase military occupancy in all the towns, and is ranting and raving rather furiously. Vehemently the Commander refuses, saying it violates all he stands for blah blah blah. Driven to the point of fury, your parent beheads the Commander on the spot. Fearfully you go back to bed, wondering what came over them. You don't lay there very long though, as you are quickly gagged and blindfolded by unknown assailants and are carted away from the Castle and into the Bowerstone Sewers. Struggling furiously, one of your kidnappers finally gets tired of it and knocks you out with a small cudgel. You wake up the next afternoon feeling well, despite the goose egg upon your head. You go to the door of the room you're in to find it locked. After a while someone comes with food, and it winds up being none other than Page. Having heard of what's going on in the castle, she decided it would be best to take you away until everything's sorted out.
You tell her about what happened with your parent going to Aurora. Faintly, almost to where you can't hear it, Page whispers, "Darkness..." She sends you to sneak back into the castle and steal the guild seal from your parent, in the hope that you have inheirited some their will capabilities. After sneaking past more guards than you ever remember being in the castle, you finally reach their bedchamber, where they fitfully sleep. You grab the guild seal, and are transported to a floating patch of grass in the sky above the castle, where Theresa tells you that your parent, and others as well, have been transformed into "dark guardians" much as Sir Walter was.She also teaches you more of your heroic lineage and teaches you how to use magic. Upon exiting what I'll call the Floating Isle for now, you find yourself back at the resistance headquarters, apparently teleported back by Theresa. You tell Page of all that has transpired, including what your parent is going through.
Features
My main ideas when it comes to features are pretty straightforward.
1.Be able to choose the gender of your parent.
2.Be able to import a character from Fable 3 to serve as the parent of your character for Fable 4.
3.The whole spell gauntlet system was crap. Ditch it.
4.Experience orbs like those of Fable 2.
5:Skill system like Fable tlc. I admit, the Road to Rule was interesting and unique, but it didn't give Fable 3 the right feel to it.
6:TLC and Fable 2 weapon hierarchies and the ability to customize the weapons for a little extra gold.
7:Spell weaving should be kept, and there should be more spells in the game. Also make spell weaving a sort of skill tree on its own. The final version should allow you to weave four spells together to make an uberdeath spell.
8:Enemies should drop loot again, and quests should be semi-profitable, but jobs should still pay more.
9:The sword and hammer weapon class system was pretty interesting, but frankly I preferred Fable TLC's weapon classes, all except the pickhammers. Those were crap.
10: Peter Molyneaux claimed multiple times for at least one Fable game that the world would evolve in real time based on your actions. It has never come to be like that, and frankly, that would be completely epic.
11: Ditch that ridiculous knockout system, and make death possible again. Seriously, I lose a fight, all that happens is I get up in a blaze of light, nearby enemies get knocked down, and I get a small slap on the wrist in the form of a small experience loss, or in Fable three, loss of progress towards my next guild seal. Oh, and those unremovable scars, which by the way, NOONE GIVES A **** ABOUT!!!!!!
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Features updated, more updates coming tomorrow.