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my wishlist and ideas

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mordechai

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Re: Fable 2 Ideas/Wishlist

Here is my Fable 2 wishlist!

BE MORE LIKE ELDER SCROLLS!!!!!!

Now how do you like them apples
 

Tsuyu

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Re: Fable 2 Ideas/Wishlist

mordechai;24624 said:
Here is my Fable 2 wishlist!

BE MORE LIKE ELDER SCROLLS!!!!!!

Now how do you like them apples

Don't like them apples a bit. While Morrowind was a good game, it would not in any way fit the Fable concept.
 
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Liberator

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Re: Fable 2 Ideas/Wishlist

It's been a while since I last looked at this thread, so I don't know if this has been mentioned yet, but I'd like the ability to alter the design of my house. Sure, once you paid a fee your house got an upgrade in the original Fable...but I'd like to have the ability to choose what sort of furniture I got (or move furniture around), as well as being able to do things like paint my house and such. Sure, this probably sounds boring to many people, but I think it would be a neat feature.
 
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HunterOfEmoKids

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Re: Fable 2 Ideas/Wishlist

Mike398214;7179 said:
My Fable 2 Wishlist:

-Setting villages aflame - They should make it so when you're powerful enough, that you can destroy and burn homes. In Fable one, you have the almighty sword of aeons, or the almighty mask of jack, yet all you can do with it is shatter a couple windows and ruin the front door?? You can't even ruin the walls or destroy the furiniture and objects lying around.

-A Dark Village - A village where you can be repsected as a villain. Sure you're respected in the bandit camp but imagine a dark village with bad people, maybe some with horns on their head like you can get. Maybe some acolytes of skorm could live there as well.

-"REAL" Unlimited Power - If they have something like the Sword of Aeons or Jacks Mask, which is supposibly the "Almighty Immortal Unstoppable Force" then they should actually take that seriously. That SERIOUSLY sucks how you have the almighty Sword of Aeons yet you cannot use IT or any magics in Bowerstone... REALLY limits the fun if you wanna be a villain. I don't think any guard would be able to remove the Sword of Aeons from my body if I went into town. He'd be dead before he hit the ground if he got in my way.

-Offspring- You should be able to start a family. This might even be good if it went as far as being able to train your son when he gets old enough, and have him travel with you on quests able to fight foes by your side.

-Mercenarys HP/Armor should be improved - I really liked having mercenaries or bandits follow me around to have big battles against foes, but it really sucks how they die so easy. It also sucks how the heal spell is the ONLY way to refill their HP. You should simply be able to just GIVE them potions of health! And yes, guild apprentices, it'd be nice if they could follow you ARMED and able to fight as they are trained to, not standing around like idiots while a balverine tears them up like it does in Fable 1.

-Regenerated items for more theft - Once you steal an item from a house, you can never take anything from that shelf again. It would be nice if certain shelves had small items that reappear in shelves over time, so you can steal there again in the future. Also, the level 3 guile steal skill kinda sucks, it takes so long and theres a laggy delay in the gameplay if you get caught. That needs improvement.

-Marketing, owning a shop, having a business - Being able to own a shop and use it to market items and sell them to people. Being a trader or merchant should be possible as one of the many various choices of life

-More spells - Curse, Necromancy, change into the form of a creature or animal

-Better models - There needs to be more variety in the kind of people you meet. More new faces, more clothing colors, more body types, more hair styles.

-Assassinate someone - There should be a skill where if you sneak up on a villager, weak gaurd, or weak bandit, with sneak walking, with a katana, you should be able to push a button to get behind them and slit their throat and make them die immediately. A perfect skill for a professional assassin.

-Hiring assassinations - You should be able to hire assassins to go in at nighttime and break in peoples homes, and kill them. This would happen with a certain percent chance it will fail and he assassin will get captured or killed by town guards.

-Balverine infection - Make it possible for you or people around you to get infected by balverines bites. Let there be a purchasable cure in towns or carried by certain traders.

-Undead infection - If someone is killed by an undead, they should become undead. There should also be disease while fighting undead, if you get hit too many times by one, you should become ill, with certain cures in towns or by sleeping it off. Death by certain disease should lead to undead infection.

-Magic Curses - There should be magical curses, which act as disease, like something making it impossible to use potions. Something making it impossible to use ranged weapons. Something making it hard to see for a period of time. Soething that slows you down.

-Quests for Skorms Chapel - There should be a quest where Skorm requests you to defeat a certain Paladin Hero (with a name) or a certain noble from a town, and bring him to be sacrificed. There should also be quests like defending the chapel against holy warriors and moral men.

-Quests for Avos Temple - There should be a quest where Avo requests you to deviler a certain message, there should also be quests like defending the Temple against demon warriors and heretics

-More interaction with other heroes - You should be able to interact more with heroes, maybe go on more quests together. Perhaps have a quest where a certain hero challanges you in the Arena.

-Fist fighter leaders shouldn't be invulnerable - I find it hilarious how I could spend all day hacking a fist fighter gangster with something supposibly "Almighty" like the sword of aeons, or just let alone ANY sword or offensive spell, yet he's still somehow able to get back up and punch me? Thats lame.

-Sequeled quests - There are quests in Fable 1 which could lead into Fable 2. A fine example; the Random Victim quest in The Lost Chapters. Its the quest you have to rescue the Knothole Glade Chief's son, but his brother will pay you if you turn the son over to him. Well if that happens you hear the boy being thrown into the greatwood gorge river. Imagine if somehow the son has survived, drifted a great distance from home. Being that he is related to the chief, who in his blood is very strong and healthy, it might be possible. A story could lead into the painful struggle of how for years he fought for his survival on his own, and returned for the revenge on his brother and you. Another such quest, what happend to whisper? If you spare her in the Arena, he ends up leaving for her home islands in the west oceans. Maybe a quest could lead to her homeland, the place that is mentioned in that Fable 1 book, the 'Other Land'.

-Better drunken effects - When you get drunk you should be able to walk just like the villagers do when they get drunk, slowed down and moving around all dizzy. You should see strange things like colors and doubles. You should be able to pass out after having enough drinks. There should be things like crazy bar fights, or people that act obnoxious in taverns, making you able to use belch and fart expressions and get a good laugh from some people, rather than disgust. There should be people who actually have some humour in stuff like that in places like a tavern. Lastly, it should be hard to aim your bow or swing your weapon or fists while drunk. Magic effects should be limited and certain spells have failed/strange effects.

-Combat Realism/Injuries - There should be bruises and cuts on foes while fighting. Arrows should stick and stay in for a certain amount of time. The voices of people getting hit should be a LOT better than Fable 1 where everyone uses the same 2 or 3 voices for getting hit. Bandit, Hero, Villager, or Guard, each person should have their own voice, not intermixed. Also, if you are wounded in a very serious way, it should affect how able your hero is. Whether it is limping from a leg injury, or unable to swing his sword as good, or hard to roll and dodge because of back injuries, or perhaps it simply becomes hard to focus and channel your spell energies. This same effect would also work against foes like bandits, hobbs, balverines, etc.

-More uniforms/clothing.
Archer suits
Trader outfit
Weathly villager suit
Peasant villager suit
Hunter outfit
Pirate outfit
Barbarian outfit
Samurai outfit
Tribal outfit
Rogue outfit
More bandit gear variety
More villager clothing variety
The other assassin outfit used by the assassins you have to fight in Fable 1.

-Start your own band of bandits, rebels, or pirates, or
-Start your own camp of warriors, soldiers, and militia -
You should be able to set up your own camps of followers. Whether it be bandits, criminals, pirates, and rebels, or if it be soldiers, guards, and militia. If evil you can lead your forces to attack towns, plunder gold, and round up valuables. If good you can war against bandit clans, hobbe hordes, balverine nests, minion camps, or dark towns. You will be required to maintain a group, with food, gold, supplies, and keep your men happy by satisfying them with their fair share of golden earnings. You should also be able to set tents, defense, fires, posts, banners, and other things. There should also be a limit of how many people can be part of a group.

-New weapons:
-Iron Will users Staff
-Steel Will users Staff
-Obsidian Will users Staff
-Master Will users Staff
-Mazes Wizard Staff

(The Will Users Staff is a ranged weapon, just like the Longbow and Crossbow, only it launches energy balls, much like how the magic hobbs throw the dark purple ones in Fable 1)

-Iron BoStick
-Steel BoStick
-Obsidian BoStick
-Master BoStick
-Staff of Keldon

(A two handed combat staff, much like whispers from Fable 1)

-Iron Gauntlets
-Steel Gauntlets
-Obsidian Gauntlets
-Master Gauntlets
-Fists of the Firehand

(Fist fighter gauntlets with claw blades on them. Sword weapons cannot be drawn with these on, they do however act as weapons in melee combat, and are just as fatal)

-Yew Sling
-Oak Sling
-Ebony Sling
-Master Sling
-The Windslayer

(A wooden sling that hurls light pebbles and stones at intense speeds. Not as powerful as a longbow or crossbow, but much faster and more rapid.)

For those who've taken the time to read this, give me some input on which of these ideas you agree with. Feel free to say if you disagree with some, and why. And if anyone knows a place where they are taking ideas and suggestions, please post me the link, I'd appriciate it. Thanks.

i sort of agree with him on this....the pirates clan thingy sounds sweet
 
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Darco

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Re: Fable 2 Ideas/Wishlist

You are a genius some of those ideas were fantastic
 

Sephiroxas

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Re: Fable 2 Ideas/Wishlist

Mike398214;7179 said:
My Fable 2 Wishlist:

-A Dark Village
-"REAL" Unlimited Power
-Regenerated items for more theft
-Better models
-Assassinate someone
-Quests for Skorms Chapel
-Quests for Avos Temple
-More interaction with other heroes
-Sequeled quests
-Better drunken effects
-More uniforms/clothing.
-Start your own band of bandits, rebels, or pirates, or
-Start your own camp of warriors, soldiers, and militia
-New weapons

-(Dark village) I think all of these are very good ideas, I'd like being able to go into a dark town and just see a pile of evil people. When you walk by one of them it'd be cool to hear them talking about someone they killed.

-(Unlimited power) The not being able to keep your sword of aeons is stupid, It's the f***ing sword of aeons. It should be attatched to you like Jacks mask.
and I think you should still be able to steal souls with it.

-(Regenerated items) made me all confused, like when I would raid bookshelves to complete the quest, I'd pick up books I already got. I think if you want to get that book again you should be able to buy it, and I think that not regenerating in fable two would be good.

-(Better models), yeah I was saying something about that. How there should be PILES of differen't kinds of people, like people selling illegal things out of their coats in back alleys (like medievil) And then just random hookers on the side of the road, paper boys; "EXTRA EXTRA!! READ ABOUT blah blah HERO DEFEATING blah blah" and so on.

-(Assasinate) someone would be cool, like in blood omen, if you come up behind someone when you're mist you can exacute them two differen't ways. I think that would be cool to do in fable two, after all you can wear assasin outfits.

-(Quest for Skorm and Avo) would be interesting, just as long as they eventually go away, that was one thing that bugged me about Fable TLC. Some of the never ending quests. I would like to go do things for skorm :) hahah Yes mastah. But the oracle says "In time, people came to believe in the existence of Skorm and Avo, but they are nothing but false idols." It could be wrong though.

-(More interaction with other heros) f***ing right. I was kind of upset that whenever you see another hero they dissapear, how about some other hero houses. How about compitition? I wanna see some hero's walking by me on the side of the road, or drinking beer, or atleast doing something other than harrassing little kids (*cough*thunder*cough*) and atleast more challenging hero's. (Whisper sucks)

-(Sequeled quests) would be the sh**. Maybe you could go back to bargate prison and see the warden and be like "read me poetry" or seeing that kid that you help when you're little and an adult for the first time. That would be interesting, but then again, how much time has passed??? They might not even be alive, their offspring might have died.

-(Better drunken Effects) Yeah, I want to pass out on the side of the road damnit and wake up in some random womens house. What about people looking differen't when you're drunk. Hahah that would be funny. I want the effect on other people to be different too, like if you give 10 beers to someone, they should just fall on the floor.

-(More uniforms) Now you're just starting to sound like FFX2, though I like the option of your clothes changing with whichever class you pick to be. I could go with a pile more clothes. and clothing stores having more variety.

-(Bands of cohorts) It'd be cool to have specific types of people to follow you around and kill things for you.

-(New weapons) Everyone could do with more weapons.
 

skorms teeth

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Re: Fable 2 Ideas/Wishlist

we need some hammer some spears and some kinda blunt object like a club
 

Skorm's Son

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Re: Fable 2 Ideas/Wishlist

the ability to sit down(in a chair,on the floor/ground, on a bed. on a stump/rock.....)
 

Dark Drakan

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Re: Fable 2 Ideas/Wishlist

Skorm's Son;26741 said:
the ability to sit down(in a chair,on the floor/ground, on a bed. on a stump/rock.....)

Oblivion comes to mind again with the Chair, Bed etc
 
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Bethrezen

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Re: Fable 2 Ideas/Wishlist

that would be just ***GREATTT !!!!**** hope these things will happen in the Fable 2 :D:cool::w00t:
 

Skorm's Son

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Re: Fable 2 Ideas/Wishlist

Dark Drakan;26828 said:
Oblivion comes to mind again with the Chair, Bed etc
Yeah....

Damn you Oblivion and your supreme awesomeness!!!
 

PSYCHOPAT

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Re: Fable 2 Ideas/Wishlist

>>more merchandise, like posters, T-shirts, Soundrack, ect.
 
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blue crow

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Re: Fable 2 Ideas/Wishlist

this a dumb idea but here is goes drugs. You could sell drugs and make money but you must hide from guards and try to become the best drug dealer.
 

Tsuyu

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Re: Fable 2 Ideas/Wishlist

blue crow;27805 said:
this a dumb idea but here is goes drugs. You could sell drugs and make money but you must hide from guards and try to become the best drug dealer.



Uhm. Just no. This aint GTA IIV: Albion :unsure:
 
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blue crow

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Re: Fable 2 Ideas/Wishlist

Tsuyu;27807 said:
Uhm. Just no. This aint GTA IIV: Albion :unsure:

like i said dumb idea ill think of something else.
 

Mike398214

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Re: Fable 2 Ideas/Wishlist

Okay I'm bumping again. I'd like other people to copy my first post on this thread and find some way to submit it to the game makers before Fable 2 comes out next January, if it's alright. I honestly don't even care if you take the credit to yourself, I just wanna see the features get in to the damn game, at least the lot of them, as I am certain most the others who've seen them would like to as well.
 
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blue crow

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Re: Fable 2 Ideas/Wishlist

i have it when you destoy a bulding it takes three weeks in fable time and if it was a shop it takes three more days till the shop keep comes back.
 

Tsuyu

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Re: Fable 2 Ideas/Wishlist

I took the liberty to sticky this thread seeing as alot of people create new threads for their ideas. Hopefullly this will encourage to get them all in one place if we decide to do something with them, like sending to Lionhead. :shifty:
 

Angel

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Re: Fable 2 Ideas/Wishlist

Lionhead has a policy of not accepting ideas, artwork, characters, stories or any other creative work or concepts (‘Creative Materials') from members of the public, unless it has been specifically requested or forms part of a competition. In accordance with this policy, LSL requests that you do not send any Creative Materials to LSL or any of its employees.
I'm guessing they are just covering their backs and avoiding any lawsuits whereby the person who donated the idea suddenly wants fame, fortune and a share of the profits from the game. I'll bet there's plenty out there who'll initially just say, "oh, I don't care about recognition - I just want to see the game better" and then when it's a hit (which if course it would be with all these ideas implemented), they'll be all like, "I should really get paid for this....maye I'll sue their asses for taking all the credit". Intellectual copyright or something...I dunno...

But I am still going to keep looking.....:ninja:
 
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