I'm making a strategic retreat from the randomizer. I hit a few roadblocks that I'm just not going to be able to overcome for a while.
It's not all bad though. In my work and in my reading I have developed a way to produce new, fully functional levels! Kinda.
The restrictions are as follows:
1. It can only be a copy/pasted map onto an existing map. Luckily, half of the maps are unused, so no shortage.
2. The map you're pasting to has to be the same size or larger than the map you're copying from. Same size is better, some workaround is required otherwise.
3. The heightmap of the destination map must remain the same to respect the terrain, elements being copied to the map must be adjusted to the different terrain... an in-depth mod using this would require new graphical elements to make the new map feel like a different map and not something cheaply glued together.
As a proof of concept, I copied the guild onto to the prison island, making it its own region. We can't make custom landscapes or navdata for completely new maps, but we can take navdata from one map and put it onto the landscape of an unused map, producing this:
Obviously it still needs a lot of tuning, but it's just to test if it works and it does. The new guild is a fully functional village with shopkeepers and villagers. They have working navdata, which means they go to work, eat and sleep at the right places at the right times and the guards patrol and hunt down the player as they're supposed to.
My end goal for this is to produce a metropolitan area, copying all of the major residential/village areas into walled parts of the same city, and move minor quests, demon doors, sword in the stone, silver key chests and more into this new city.
To help with this project I created a resource that shows the X by Y dimensions and area of the maps and whether or not they're used by the game and in what capacity.
This is the project I'll be working on until I can overcome the obstacles with the randomizer.
It's not all bad though. In my work and in my reading I have developed a way to produce new, fully functional levels! Kinda.
The restrictions are as follows:
1. It can only be a copy/pasted map onto an existing map. Luckily, half of the maps are unused, so no shortage.
2. The map you're pasting to has to be the same size or larger than the map you're copying from. Same size is better, some workaround is required otherwise.
3. The heightmap of the destination map must remain the same to respect the terrain, elements being copied to the map must be adjusted to the different terrain... an in-depth mod using this would require new graphical elements to make the new map feel like a different map and not something cheaply glued together.
As a proof of concept, I copied the guild onto to the prison island, making it its own region. We can't make custom landscapes or navdata for completely new maps, but we can take navdata from one map and put it onto the landscape of an unused map, producing this:

Obviously it still needs a lot of tuning, but it's just to test if it works and it does. The new guild is a fully functional village with shopkeepers and villagers. They have working navdata, which means they go to work, eat and sleep at the right places at the right times and the guards patrol and hunt down the player as they're supposed to.
My end goal for this is to produce a metropolitan area, copying all of the major residential/village areas into walled parts of the same city, and move minor quests, demon doors, sword in the stone, silver key chests and more into this new city.
To help with this project I created a resource that shows the X by Y dimensions and area of the maps and whether or not they're used by the game and in what capacity.
Notes: Nonvital or interior maps can be "moved" to allow their landscapes and heightmaps to be recycled in a more useful way. The chamber of fate for example has 96x96 square meters of unused and unseen landscape. Moving the map over an imaginary area using a less desirable landscape holds no bearing on gameplay, since the player won't even be able to tell, but allows the flat and uniform space to be populated by navdata from 10 other maps of the same size: ArenaExterior, ArenaHallOfHeroes, Darkwood_8, GraveyardCircle, GuildWoods, HobbeCaveNymphFocal, KnotholeGlade, StartOakvaleMemorialGarden, Witchwood_2, Witchwood_7.
Other transfers from used to unused of the same size are much more straightforward.
For maps of a different size, like the guild and prison island, shown in the image, the heightmap must be serialized and sorted by x and y cells and the excess data must be removed before pasting into the target map. Tedious but not difficult.
Other transfers from used to unused of the same size are much more straightforward.
For maps of a different size, like the guild and prison island, shown in the image, the heightmap must be serialized and sorted by x and y cells and the excess data must be removed before pasting into the target map. Tedious but not difficult.
Code:
LEV Name MapX MapY Area Used Notes
NorthernWastes3_Filler_08.lev 0320 0288 92160 No
SnowspireVillage_Filler_01.lev 0384 0192 73728 No
SnowspireVillage_Filler_02.lev 0192 0384 73728 No
PrisonIsland.lev 0256 0256 65536 Yes Nonvital
HeroGuildComplexInside.lev 0256 0224 57344 Yes
PicnicArea_Filler_01.lev 0160 0352 56320 No
GraveyardPathFiller01.lev 0192 0288 55296 No
GraveyardPathFiller03.lev 0192 0288 55296 No
NorthernWastes2.lev 0288 0160 46080 Yes
PrisonCourtyard.lev 0224 0192 43008 Yes
SnowspireVillage.lev 0192 0224 43008 Yes
BowerstoneSlums_v2.lev 0256 0160 40960 Yes
Hookcoast_Filler_02.lev 0160 0256 40960 No
HookCoast.lev 0160 0256 40960 Yes
NorthernWastes3_Filler_06.lev 0128 0320 40960 No
HookCoast_Filler_03.lev 0416 0096 39936 No
GuildExterior.lev 0160 0224 35840 Yes
NorthernWastes3_Filler_09.lev 0256 0128 32768 No
Hookcoast_Filler_01.lev 0128 0256 32768 No
GraveyardPathFiller02.lev 0480 0064 30720 No
Bowerstone_Filler_05.lev 0192 0160 30720 No
KnotholeGladeMainTown.lev 0192 0160 30720 Yes
BowerstoneSlums_Filler_03.lev 0160 0192 30720 No
BanditCampPath_Filler_13.lev 0096 0320 30720 No
NorthernWastes1_Filler_02.lev 0224 0128 28672 No
SnowspireVillage_Filler_03.lev 0224 0128 28672 No
OakValeWest_v2.lev 0128 0224 28672 Yes
StartOakValeWest.lev 0128 0224 28672 Yes
KnotholeGlade_Filler_03.lev 0096 0288 27648 No
Witchwood_Filler_27.lev 0160 0160 25600 No
BowerstoneJail.lev 0160 0160 25600 Yes
BowerstoneSlumsWarehouses.lev 0160 0160 25600 Yes
Greatwood_3.lev 0160 0160 25600 Yes
FrescoCaves.lev 0192 0128 24576 Yes Interior
Bowerstone_Filler_06.lev 0128 0192 24576 No
DesertedFarm_Filler_03.lev 0128 0192 24576 No
LostBay_Filler_04.lev 0128 0192 24576 No
NorthernWastes3.lev 0128 0192 24576 Yes
Bordello_Filler_01.lev 0224 0096 21504 No
DragonCliff_Filler_01.lev 0224 0096 21504 No
DragonCliff_Filler_03.lev 0224 0096 21504 No
Graveyard_1.lev 0224 0096 21504 Yes
GibbetWoodsFiller01.lev 0096 0224 21504 No
LostBay_Filler_01.lev 0096 0224 21504 No
LostBay_Filler_02.lev 0096 0224 21504 No
BanditCampPath_Filler_09.lev 0160 0128 20480 No
LookoutPoint_Filler_01.lev 0160 0128 20480 No
LookoutPoint_Filler_06.lev 0160 0128 20480 No
BanditCampResidential.lev 0160 0128 20480 Yes
PrisonPath.lev 0160 0128 20480 Yes
SnowspireVillage_Vista_01.lev 0160 0128 20480 Yes Nonvital
Bowerstone_Filler_01.lev 0128 0160 20480 No
BowerstoneJail_Filler_01.lev 0128 0160 20480 No
OakVale_Filler_02.lev 0128 0160 20480 No
StartOakVale_Filler_02.lev 0128 0160 20480 No
BowerstonePosh.lev 0128 0160 20480 Yes
OakvaleMemorialGarden_v2.lev 0128 0160 20480 Yes
PrisonSecretPassage.lev 0128 0160 20480 Yes Interior
BanditCamp_Filler_05.lev 0192 0096 18432 No
BanditCampPath_Filler_01.lev 0096 0192 18432 No
DesertedFarm_Filler_01.lev 0096 0192 18432 No
DesertedFarm_Filler_02.lev 0096 0192 18432 No
HeroGuild_Filler_01.lev 0096 0192 18432 No
LookoutPoint_Filler_05.lev 0096 0192 18432 No
OakVale_Filler_01.lev 0096 0192 18432 No
StartOakVale_Filler_01.lev 0096 0192 18432 No
GraveyardPath.lev 0096 0192 18432 Yes
Greatwood_1.lev 0096 0192 18432 Yes
Greatwood_2.lev 0096 0192 18432 Yes
NorthernWastes1.lev 0096 0192 18432 Yes
BanditCampPath_Filler_08.lev 0256 0064 16384 No
BanditCampPath_1.lev 0256 0064 16384 Yes
BarrowFields_Filler_01.lev 0128 0128 16384 No
BowerstoneSlums_Filler_01.lev 0128 0128 16384 No
BowerstoneSlums_Filler_02.lev 0128 0128 16384 No
ExecutionTree_Filler_01.lev 0128 0128 16384 No
HeroGuild_Filler_03.lev 0128 0128 16384 No
LookoutPoint_Filler_04.lev 0128 0128 16384 No
LookoutPoint_Filler_07.lev 0128 0128 16384 No
PicnicArea_Filler_02.lev 0128 0128 16384 No
BanditCampBoss.lev 0128 0128 16384 Yes
BanditCampMain.lev 0128 0128 16384 Yes
BarrowFields.lev 0128 0128 16384 Yes
BowerstoneBridge.lev 0128 0128 16384 Yes
DesertedFarm.lev 0128 0128 16384 Yes
DragonCliff_02.lev 0128 0128 16384 Yes
GraveyardSecretPassage_1.lev 0128 0128 16384 Yes
KrakenChamber.lev 0128 0128 16384 Yes Interior
LookoutPoint.lev 0128 0128 16384 Yes
OrchardFarmEast.lev 0128 0128 16384 Yes
OrchardFarm_Filler_02.lev 0064 0256 16384 No
BanditCamp_Filler_02.lev 0160 0096 15360 No
BanditCamp_Filler_04.lev 0160 0096 15360 No
OakVale_Sea_04.lev 0160 0096 15360 No
StartOakVale_Sea_04.lev 0160 0096 15360 No
Bowerstone_Filler_02.lev 0096 0160 15360 No
Bowerstone_Filler_03.lev 0096 0160 15360 No
Bowerstone_Filler_04.lev 0096 0160 15360 No
BowerstoneJail_Filler_02.lev 0096 0160 15360 No
Greatwood_Filler_01.lev 0096 0160 15360 No
LostBay.lev 0096 0160 15360 Yes
OakValeEast_v2.lev 0096 0160 15360 Yes
BanditCamp_Filler_06.lev 0064 0224 14336 No
OrchardFarm_Filler_01.lev 0192 0064 12288 No
BanditCamp_Filler_01.lev 0128 0096 12288 No
BanditCamp_Filler_03.lev 0128 0096 12288 No
BanditCampPath_Filler_02.lev 0128 0096 12288 No
BanditCampPath_Filler_03.lev 0128 0096 12288 No
BanditCampPath_Filler_04.lev 0128 0096 12288 No
BanditCampPath_Filler_05.lev 0128 0096 12288 No
BanditCampPath_Filler_10.lev 0128 0096 12288 No
Darkwood_Filler_04.lev 0128 0096 12288 No
Darkwood_Filler_17.lev 0128 0096 12288 No
Darkwood_Filler_25.lev 0128 0096 12288 No
HookCoast_Sea_01.lev 0128 0096 12288 No
HookCoast_Sea_02.lev 0128 0096 12288 No
NorthernWastes3_Filler_03.lev 0128 0096 12288 No
OakVale_Sea_02.lev 0128 0096 12288 No
OakVale_Sea_03.lev 0128 0096 12288 No
StartOakVale_Sea_02.lev 0128 0096 12288 No
StartOakVale_Sea_03.lev 0128 0096 12288 No
Witchwood_Filler_07.lev 0128 0096 12288 No
Witchwood_Filler_15.lev 0128 0096 12288 No
Greatwood_4.lev 0128 0096 12288 Yes
GreatwoodTeleport.lev 0128 0096 12288 Yes
PicnicArea.lev 0128 0096 12288 Yes
PrisonSecretPassageExterior.lev 0128 0096 12288 Yes
BarrowFields_Filler_05.lev 0096 0128 12288 No
Darkwood_Filler_26.lev 0096 0128 12288 No
Darkwood_Filler_32.lev 0096 0128 12288 No
Greatwood_Filler_02.lev 0096 0128 12288 No
HeroGuild_Filler_05.lev 0096 0128 12288 No
LookoutPoint_Filler_03.lev 0096 0128 12288 No
OakVale_Sea_01.lev 0096 0128 12288 No
OakVale_Sea_05.lev 0096 0128 12288 No
OakVale_Sea_06.lev 0096 0128 12288 No
StartOakVale_Sea_01.lev 0096 0128 12288 No
DragonCliff_Vista_01.lev 0096 0128 12288 Yes Nonvital
DragonCliff_Vista_02.lev 0096 0128 12288 Yes Nonvital
GibbetWoods.lev 0096 0128 12288 Yes
HauntedHouse.lev 0096 0128 12288 Yes
OrchardFarm.lev 0096 0128 12288 Yes
StartOakValeEast.lev 0096 0128 12288 Yes
Greatwood_Filler_09.lev 0064 0192 12288 No
OakVale_Filler_04.lev 0064 0192 12288 No
StartOakVale_Filler_05.lev 0064 0192 12288 No
Witchwood_Filler_12.lev 0064 0192 12288 No
Bordello_Filler_03.lev 0160 0064 10240 No
Greatwood_Filler_04.lev 0064 0160 10240 No
KnotholeGlade_Filler_01.lev 0064 0160 10240 No
NorthernWastes1_Filler_03.lev 0064 0160 10240 No
NorthernWastes1_Filler_04.lev 0064 0160 10240 No
BanditCampPath_Filler_06.lev 0096 0096 09216 No
BanditCampPath_Filler_07.lev 0096 0096 09216 No
Darkwood_Filler_03.lev 0096 0096 09216 No
Darkwood_Filler_06.lev 0096 0096 09216 No
Darkwood_Filler_07.lev 0096 0096 09216 No
Darkwood_Filler_15.lev 0096 0096 09216 No
Darkwood_Filler_18.lev 0096 0096 09216 No
Darkwood_Filler_20.lev 0096 0096 09216 No
Darkwood_Filler_23.lev 0096 0096 09216 No
Darkwood_Filler_24.lev 0096 0096 09216 No
Darkwood_Filler_27.lev 0096 0096 09216 No
Darkwood_Filler_31.lev 0096 0096 09216 No
DragonCliff_Filler_02.lev 0096 0096 09216 No
DragonCliff_Filler_04.lev 0096 0096 09216 No
GibbetWoodsFiller02.lev 0096 0096 09216 No
HeroGuild_Filler_06.lev 0096 0096 09216 No
LostBay_Filler_06.lev 0096 0096 09216 No
Witchwood_Filler_30.lev 0096 0096 09216 No
ArenaExterior.lev 0096 0096 09216 Yes
ArenaHallOfHeroes.lev 0096 0096 09216 Yes Interior
Darkwood_8.lev 0096 0096 09216 Yes
FrescoDome.lev 0096 0096 09216 Yes Interior
GraveyardCircle.lev 0096 0096 09216 Yes
GuildWoods.lev 0096 0096 09216 Yes
HobbeCaveNymphFocal.lev 0096 0096 09216 Yes Interior
KnotholeGlade.lev 0096 0096 09216 Yes
StartOakvaleMemorialGarden.lev 0096 0096 09216 Yes Nonvital
Witchwood_2.lev 0096 0096 09216 Yes
Witchwood_7.lev 0096 0096 09216 Yes
GraveyardFiller01.lev 0256 0032 08192 No
Witchwood_Filler_14.lev 0256 0032 08192 No
BanditCampPath_Filler_11.lev 0128 0064 08192 No
BanditCampPath_Filler_12.lev 0128 0064 08192 No
BarrowFields_Filler_07.lev 0128 0064 08192 No
Darkwood_Filler_09.lev 0128 0064 08192 No
Darkwood_Filler_16.lev 0128 0064 08192 No
Greatwood_Filler_05.lev 0128 0064 08192 No
Greatwood_Filler_07.lev 0128 0064 08192 No
HauntedHouse_Filler_01.lev 0128 0064 08192 No
PrisonSecretPassageExterior_Filler_01.lev 0128 0064 08192 No
Witchwood_Filler_05.lev 0128 0064 08192 No
Witchwood_Filler_28.lev 0128 0064 08192 No
DemonDoor_BanditCampPath_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_BanditCampPath_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Barrowfields_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Barrowfields_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Bordello_Filler_02.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Bordello_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_DarkwoodSporeSwamp_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_DarkwoodSporeSwamp_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_GreatwoodBanditTol_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_GreatwoodBanditTol_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_GreatwoodCaves_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_GreatwoodCaves_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Guild_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Guild_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_HauntedHouse_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_HauntedHouse_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_KnotholeGlade_Filler_01.lev 0128 0064 08192 Yes Nonvital
DemonDoor_KnotholeGlade_Filler_03.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Necropolis_Filler_02.lev 0128 0064 08192 Yes Nonvital
DemonDoor_Necropolis_Filler_04.lev 0128 0064 08192 Yes Nonvital
Arena_Filler_02.lev 0064 0128 08192 No
BarrowFields_Filler_03.lev 0064 0128 08192 No
Bordello_Filler_02.lev 0064 0128 08192 No
Darkwood_Filler_01.lev 0064 0128 08192 No
ExecutionTree_Filler_02.lev 0064 0128 08192 No
Greatwood_Filler_08.lev 0064 0128 08192 No
LookoutPoint_Filler_02.lev 0064 0128 08192 No
LostBay_Filler_07.lev 0064 0128 08192 No
NorthernWastes1_Filler_01.lev 0064 0128 08192 No
Witchwood_Filler_21.lev 0064 0128 08192 No
DemonDoor_BanditCampPath_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_BanditCampPath_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Barrowfields_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Barrowfields_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Bordello_Filler_01.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Bordello_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_DarkwoodSporeSwamp_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_DarkwoodSporeSwamp_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_GreatwoodBanditTol_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_GreatwoodBanditTol_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_GreatwoodCaves_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_GreatwoodCaves_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Guild_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Guild_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_HauntedHouse_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_HauntedHouse_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_KnotholeGlade_Filler_02.lev 0064 0128 08192 Yes Nonvital
DemonDoor_KnotholeGlade_Filler_04.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Necropolis_Filler_01.lev 0064 0128 08192 Yes Nonvital
DemonDoor_Necropolis_Filler_03.lev 0064 0128 08192 Yes Nonvital
ExecutionTree.lev 0064 0128 08192 Yes
NorthernWastes1_Filler_06.lev 0224 0032 07168 No
GraveyardFiller02.lev 0192 0032 06144 No
BarrowFields_Filler_04.lev 0096 0064 06144 No
Darkwood_Filler_19.lev 0096 0064 06144 No
Darkwood_Filler_21.lev 0096 0064 06144 No
GraveyardFiller03.lev 0096 0064 06144 No
GraveyardPathFiller04.lev 0096 0064 06144 No
HeroGuild_Filler_04.lev 0096 0064 06144 No
OakvaleFiller_07.lev 0096 0064 06144 No
StartOakVale_Filler_04.lev 0096 0064 06144 No
Witchwood_Filler_09.lev 0096 0064 06144 No
Witchwood_Filler_29.lev 0096 0064 06144 No
BanditCampPathEntrance.lev 0096 0064 06144 Yes
Bordello.lev 0096 0064 06144 Yes
Darkwood.lev 0096 0064 06144 Yes
Darkwood_10.lev 0096 0064 06144 Yes
Darkwood_11.lev 0096 0064 06144 Yes
GrannysHouse.lev 0096 0064 06144 Yes
HobbeCaveEntranceTunnel.lev 0096 0064 06144 Yes Interior
Witchwood_4.lev 0096 0064 06144 Yes
Darkwood_Filler_10.lev 0064 0096 06144 No
Darkwood_Filler_11.lev 0064 0096 06144 No
Darkwood_Filler_12.lev 0064 0096 06144 No
Darkwood_Filler_29.lev 0064 0096 06144 No
Darkwood_Filler_30.lev 0064 0096 06144 No
DesertedFarm_Filler_04.lev 0064 0096 06144 No
PrisonPathFiller01.lev 0064 0096 06144 No
Witchwood_Filler_11.lev 0064 0096 06144 No
Fisherman.lev 0064 0096 06144 Yes
Witchwood_5.lev 0064 0096 06144 Yes
WitchwoodCavern.lev 0064 0096 06144 Yes Interior
GreatwoodLakeFiller_01.lev 0160 0032 05120 No
Darkwood_Filler_14.lev 0128 0032 04096 No
Darkwood_Filler_22.lev 0128 0032 04096 No
PicnicArea_Filler_03.lev 0128 0032 04096 No
DesertedFarm_Leadout_01.lev 0128 0032 04096 Yes Nonvital
GibbetWoods_Leadout_01.lev 0128 0032 04096 Yes Nonvital
BanditTollFiller_01.lev 0064 0064 04096 No
Bordello_Filler_04.lev 0064 0064 04096 No
Darkwood_Filler_05.lev 0064 0064 04096 No
Darkwood_Filler_13.lev 0064 0064 04096 No
Filler_GrannysHouse_01.lev 0064 0064 04096 No
Filler_GrannysHouse_02.lev 0064 0064 04096 No
Greatwood_Filler_06.lev 0064 0064 04096 No
KnotholeGlade_Filler_02.lev 0064 0064 04096 No
PrisonPathFiller02.lev 0064 0064 04096 No
Witchwood_Filler_22.lev 0064 0064 04096 No
Arena.lev 0064 0064 04096 Yes
Darkwood_3.lev 0064 0064 04096 Yes
Darkwood_4.lev 0064 0064 04096 Yes
Darkwood_5.lev 0064 0064 04096 Yes
Darkwood_6.lev 0064 0064 04096 Yes
Darkwood_7.lev 0064 0064 04096 Yes
Darkwood_9.lev 0064 0064 04096 Yes
DarkwoodChapel.lev 0064 0064 04096 Yes
DemonDoor_BanditCampPath.lev 0064 0064 04096 Yes
DemonDoor_Barrowfields.lev 0064 0064 04096 Yes
DemonDoor_Bordello.lev 0064 0064 04096 Yes
DemonDoor_DarkwoodSporeSwamp.lev 0064 0064 04096 Yes
DemonDoor_GreatwoodBanditToll.lev 0064 0064 04096 Yes
DemonDoor_GreatwoodCaves.lev 0064 0064 04096 Yes
DemonDoor_GreatwoodGrannysHouse.lev 0064 0064 04096 Yes Interior
DemonDoor_Guild.lev 0064 0064 04096 Yes
DemonDoor_HauntedHouse.lev 0064 0064 04096 Yes
DemonDoor_KnotholeGlade.lev 0064 0064 04096 Yes
DemonDoor_LookoutPoint.lev 0064 0064 04096 Yes Interior
DemonDoor_Necropolis.lev 0064 0064 04096 Yes
GraveyardEntrance.lev 0064 0064 04096 Yes
GreatwoodBanditToll.lev 0064 0064 04096 Yes
GreatwoodHobbeCave.lev 0064 0064 04096 Yes
HeroDualAreaCave.lev 0064 0064 04096 Yes Interior
HobbeCaveNymphChamber.lev 0064 0064 04096 Yes Interior
PrisonCells_1.lev 0064 0064 04096 Yes Interior
PrisonCells_2.lev 0064 0064 04096 Yes Interior
PrisonCells_3.lev 0064 0064 04096 Yes Interior
TeleporterGreatwood.lev 0064 0064 04096 Yes
Witchwood.lev 0064 0064 04096 Yes
Witchwood_3.lev 0064 0064 04096 Yes
Witchwood_6.lev 0064 0064 04096 Yes
Witchwood_9.lev 0064 0064 04096 Yes
BarrowFields_Filler_02.lev 0032 0128 04096 No
HauntedHouse_Filler_02.lev 0032 0128 04096 No
OrchardFarmFiller_01.lev 0032 0128 04096 Yes Nonvital
Arena_Filler_01.lev 0096 0032 03072 No
OakVale_Filler_03.lev 0096 0032 03072 No
StartOakVale_Filler_03.lev 0096 0032 03072 No
Witchwood_Filler_06.lev 0096 0032 03072 No
Witchwood_Filler_16.lev 0096 0032 03072 No
KnotholeGlade_Leadout_01.lev 0096 0032 03072 Yes Nonvital
MayorsHouseHallway.lev 0096 0032 03072 Yes Interior
NorthernWastes3_Filler_01.lev 0032 0096 03072 No
Witchwood_Filler_01.lev 0032 0096 03072 No
Witchwood_Filler_25.lev 0032 0096 03072 No
ArenaCells.lev 0032 0096 03072 Yes Interior
PrisonPath_Leadout_01.lev 0032 0096 03072 Yes Nonvital
NorthernWastes1_Filler_05.lev 0064 0032 02048 No
NorthernWastes3_Filler_04.lev 0064 0032 02048 No
NorthernWastes3_Filler_05.lev 0064 0032 02048 No
Witchwood_Filler_03.lev 0064 0032 02048 No
Witchwood_Filler_10.lev 0064 0032 02048 No
Witchwood_Filler_13.lev 0064 0032 02048 No
Witchwood_Filler_31.lev 0064 0032 02048 No
Arena_Leadout_01.lev 0064 0032 02048 Yes Nonvital
Darkwood3_Leadout_01.lev 0064 0032 02048 Yes Nonvital
KnotholeGlade_Leadout_02.lev 0064 0032 02048 Yes Nonvital
NorthernWastes1_Leadout_01.lev 0064 0032 02048 Yes Nonvital
Witchwood_Leadout_08.lev 0064 0032 02048 Yes Nonvital
HeroGuild_Filler_02.lev 0032 0064 02048 No
NorthernWastes3_Filler_02.lev 0032 0064 02048 No
NorthernWastes3_Filler_07.lev 0032 0064 02048 No
Witchwood_Filler_04.lev 0032 0064 02048 No
Witchwood_Filler_26.lev 0032 0064 02048 No
Filler01.lev 0032 0064 02048 Yes Nonvital
HauntedHouseCellar.lev 0032 0064 02048 Yes Interior
Witchwood_Leadout_02.lev 0032 0064 02048 Yes Nonvital
creature_hub.lev 0032 0032 01024 No
Darkwood_Filler_02.lev 0032 0032 01024 No
Darkwood_Filler_08.lev 0032 0032 01024 No
Darkwood_Filler_28.lev 0032 0032 01024 No
Greatwood_Filler_03.lev 0032 0032 01024 No
LostBay_Filler_03.lev 0032 0032 01024 No
LostBay_Filler_05.lev 0032 0032 01024 No
Witchwood_Filler_18.lev 0032 0032 01024 No
Witchwood_Filler_24.lev 0032 0032 01024 No
BowerstoneTavernCellar.lev 0032 0032 01024 Yes Interior
Darkwood_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood_Leadout_02.lev 0032 0032 01024 Yes Nonvital
Darkwood10_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood4_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood5_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood6_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood7_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood7_Leadout_02.lev 0032 0032 01024 Yes Nonvital
Darkwood7_Leadout_03.lev 0032 0032 01024 Yes Nonvital
Darkwood8_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Darkwood9_Leadout_01.lev 0032 0032 01024 Yes Nonvital
DarkwoodChapel_Leadout_01.lev 0032 0032 01024 Yes Nonvital
HobbeCaveLarder.lev 0032 0032 01024 Yes Interior
HobbeCaveMainChamber.lev 0032 0032 01024 Yes Interior
HobbeCaveSideRoom.lev 0032 0032 01024 Yes Interior
LostBay_Leadout_01.lev 0032 0032 01024 Yes Nonvital
MayorsHouseBedroom.lev 0032 0032 01024 Yes Interior
NorthernWastes3_Leadout_01.lev 0032 0032 01024 Yes Nonvital
NorthernWastes3_Leadout_02.lev 0032 0032 01024 Yes Nonvital
NorthernWastes3_Leadout_03.lev 0032 0032 01024 Yes Nonvital
PrisonBarracks.lev 0032 0032 01024 Yes Interior
PrisonOffice.lev 0032 0032 01024 Yes Interior
PrisonTortureChamber.lev 0032 0032 01024 Yes Interior
Witchwood_Leadout_01.lev 0032 0032 01024 Yes Nonvital
Witchwood_Leadout_03.lev 0032 0032 01024 Yes Nonvital
Witchwood_Leadout_04.lev 0032 0032 01024 Yes Nonvital
Witchwood_Leadout_05.lev 0032 0032 01024 Yes Nonvital
Witchwood_Leadout_06.lev 0032 0032 01024 Yes Nonvital
This is the project I'll be working on until I can overcome the obstacles with the randomizer.