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new modder

  • Thread starter Thread starter animandan
  • Start date Start date
Re: new modder

yeah that was my plan, and gonna have alignment modifiers...
was gonna have different augmentations just so there was a little bit more difference between them.
 
Re: new modder

animandan;119924 said:
i didnt think you could post mods unless you had that modder thing by your name...

Thats how you get that title, by helping out a lot in the modding section and making mods for others to download and use.
 
Re: new modder

animandan;119937 said:
wandscreen1.jpg

wandscreen2.jpg
those good enough, ill be working on the evil/good versions later, and ill re-texture it

and eventually if i figure out how, im gonna make the wand a ranged weopon, so it can shoot "magic bolts" probably just reskinned arrows or something...

For making it a ranged weapon: check the CWeaponDef of the stick and change type and class. For reference you could check the CWeaponDef of a (cross)bow.

You'll also have to link it to a SHOT type, this is also done in the CWeaponDef.

Then I'd suggest making it dissapear when you sheathe it, like a crossbow (how to found here).

Good luck!
 
Re: new modder

well, it already disappears, cuz it looks a little awkward having a twig thing sticking out of your back lol...

and is there a type of bow/crossbow that has like red magical thing fire out?
ive heard of one called a minion bow, is that what it does?

and thanks.
 
Re: new modder

animandan;119952 said:
well, it already disappears, cuz it looks a little awkward having a twig thing sticking out of your back lol...

and is there a type of bow/crossbow that has like red magical thing fire out?
ive heard of one called a minion bow, is that what it does?

and thanks.

I believe you are referring to the 'fireball' the minions use?

It's called SHOT_MINION_FIREBALL

The different Jack of Blades fireballs/SHOT entry's are interesting too, a bit overpowered maybe...
 
Re: new modder

do i need to do anything for ammo?
is that like what quiver is on my back?
 
Re: new modder

animandan;119958 said:
do i need to do anything for ammo?
is that like what quiver is on my back?

The quiver is nothing but an object on your back which is set to appear with bows. Just an Object, nothing else.

As for ammo, check the settings for that by looking at other ranged weapons.

Also check the Draw/Reload speed and Enable Auto-Reload settings (also in the CWeaponDef).
 
Re: new modder

im having troubles lol....
im gonna figure this out...
sooner or later...
 
Re: new modder

animandan;119971 said:
im having troubles lol....
im gonna figure this out...
sooner or later...

If you'd share your troubles...
 
Re: new modder

ok
well, i tried converting my original wand into a bow, didnt work out to well...
now, im starting from a bow base, then adding the wand stuff to it...
could i send you the original wand before i started trying to turn it into a bow thing, and look at it for me?
 
Re: new modder

animandan;119980 said:
ok
well, i tried converting my original wand into a bow, didnt work out to well...
now, im starting from a bow base, then adding the wand stuff to it...
could i send you the original wand before i started trying to turn it into a bow thing, and look at it for me?

Be my guest; zero_oldboy@yahoo.com
 
Re: new modder

did it work?
and i tried to get mine back into a melee weapon, and now that doesn't work either...
 
Re: new modder

animandan;120002 said:
did it work?
and i tried to get mine back into a melee weapon, and now that doesn't work either...

What entry's did you put in the fmp?

CWeaponDef entry is my guess. FMP's need unique symbol names.

Let me explain:

You can drag an OBJECT entry in the 'create fmp' box, since it has a Symbol Name (or a CREATURE entry etc.)

A standard CDef entry (CWeaponDef, CHeroMorphDef etc etc) doesn't have a Symbol Name; so if you want to use one in a mod, you have to make a new entry WITH a Symbol Name. Or else the FMP doesn't work.

Folow?
 
Re: new modder

sort of. but i thought i did that...
do i need to make a new entry for all of those cdef things?
 
Re: new modder

animandan;120026 said:
sort of. but i thought i did that...
do i need to make a new entry for all of those cdef things?

No, only the ones you want to change.

Say you want a new weapon, with custom damage, and custom augmentations.

This would mean (the names are just examples):

New CWeaponDef entry
-> Symbol name: CWeaponDef - NEW
-> Definition Type: CWeaponDef

New CObjectAugmentationsDef entry
-> Symbol Name: CObjectAugmentationsDef - NEW
-> Definition Type: CObjectAugmentationsDef

New OBJECT entry
-> Symbol Name: OBJECT_NEW
-> Definition Type: OBJECT

Also I'd recommend making the new CDef entry's first, before the OBJECT entry. Since you link from the OBJECT entry to the new CDefs, this avoids errors.

Then link it up correctly, 'apply changes', and drag the entry's in the 'create FMP' box - in the same order you've created them.
 
Re: new modder

well, i think i already messed it up then, im gonna have to do this later, cuz im pretty sure i did this wrong then, im gonna redo it all i think...

well, and that way ill be able to make it better...
 
Re: new modder

animandan;120057 said:
well, i think i already messed it up then, im gonna have to do this later, cuz im pretty sure i did this wrong then, im gonna redo it all i think...

well, and that way ill be able to make it better...

Don't give up on it. Trial and error is a good way to learn this stuff :D
 
Re: new modder

thanks, ill look into that, but im not sure exactly how im gonna make it work...

oh, and i re-skinned an apprentice robe, i tried to make it look like this molten rock thing, but it looks a little more like dragon hide or something to me

and do you know what the frames do in textures?
if they do what i think they do, which is cycle between pictures, im gonna make like a glowing fiery armor thingy...
or something that like has a moving wave on it or something
 
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