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New to Modding Fable?

Re: New to Modding Fable?

No, it's in the Data folder of the Fable directory.
 
Re: New to Modding Fable?

is it possible 2 put all mods ona disk and make a xboox fable mod!!
 
Re: New to Modding Fable?

iam really confused. i cant seem to be able to add clothing into my directory. i want OBJECT_HERO_HAT_WIZARD...any ideas? and i followed the guide :(
 
Re: New to Modding Fable?

m800_runner;115962 said:
iam really confused. i cant seem to be able to add clothing into my directory. i want OBJECT_HERO_HAT_WIZARD...any ideas? and i followed the guide :(

Did you follow 'Easy adding clothing and hair guide.'?

Because that guide works, but only for the first time the hero is 'spawned' in the game; right after you finished guild training.

It's easier to spawn the hat in a chest.
 
Re: New to Modding Fable?

OldBoy, which of these links if any apply to the X-Box version of the game? I have Fable: The Lost Chapters and wanted to know if I can do so tweaking here and there (just minor things) to it.
 
Re: New to Modding Fable?

Good FAQ +rep
 
Re: New to Modding Fable?

thanks OB, i'll try
 
Re: New to Modding Fable?

superairboy;116435 said:
OldBoy, which of these links if any apply to the X-Box version of the game? I have Fable: The Lost Chapters and wanted to know if I can do so tweaking here and there (just minor things) to it.

Almost all of them. But the process is a bit different. I assume you've got a modded XBox? Cause you will have to convert some files (like the .biz to .big and back). But I'm afraid I can't tell you much about it, since I've never done it myself. I know Silver knows more about it.
 
Re: New to Modding Fable?

once i get the pc version of fable i am going to mod the heck out of it thanks for the guide
 
Re: New to Modding Fable?

OldBoy;116617 said:
Almost all of them. But the process is a bit different. I assume you've got a modded XBox? Cause you will have to convert some files (like the .biz to .big and back). But I'm afraid I can't tell you much about it, since I've never done it myself. I know Silver knows more about it.

Aye how do I explain this one... =]

The .bin files for PC vs. Xbox are different. Hunter (so very nice of him) allowed the option for platform detection and the ability to read the byte differences between the checksums or "Control Bytes" as they were termed. The PC has 4 byte checksums while the Xbox (Only TLC version, original Xbox:Fable is 4 byte as well :\) is 1 byte. That method worked until we fleshed out a lot of the file types and then we found that Lionhead changed the damn order and types of definition file. So a new xml was created for Xbox (it is very out of date, Leviathan-Ran claims to be working on a update. Load xml into Fable Explorer and play around with what you can.

.Biz <-> .Big Find Fable Tools and it will decompress .biz (Zlib compressed .big) to .big and vice versa. make sure you name the files correctly (extensions etc)
have a look here: Fable: The Lost Chapters Mod Scene: Work In Progress => Xbox Xml & Xbox Mods There are various xbox mods and I required them to be tagged as such amongst the forums. The directions are there, I dropped most of my public xbox work because really I didn't have time to do both and now I don't have time for one :\
 
Re: New to Modding Fable?

Thanks for the explanation and directions Silver.
 
Re: New to Modding Fable?

Some of that explanation was over my head. Referring to my earlier post, one of the minor things I wish to change is I want to add augmentations to the inventories of merchants in Bowerstone South. What files would I need to make this change?

Also, who is Hunter?
 
Re: New to Modding Fable?

superairboy;117323 said:
Some of that explanation was over my head. Referring to my earlier post, one of the minor things I wish to change is I want to add augmentations to the inventories of merchants in Bowerstone South. What files would I need to make this change?

Game.bin and Names.bin I believe.

But, a note for what you want to do:
Once your character has met a merchant in the game, you can't change it's inventory anymore. You would have to start a new game for the changes to take effect. This is because the merchant's inventory is somehow stored in your savegames.
 
Re: New to Modding Fable?

I noticed that with Treasure chests. Once you open them they can't be removed. :lol:
 
Re: New to Modding Fable?

How do I get these files off of my game disc so that I can change them?
 
Re: New to Modding Fable?

If you've installed fable on your computer, they're already there. :lol:
 
Re: New to Modding Fable?

I have the X-Box version of the game, as stated in an earlier post.
 
Re: New to Modding Fable?

Sephiroxas;117351 said:
I noticed that with Treasure chests. Once you open them they can't be removed. :lol:

Yeah, but chests are in the FinalAlbion.wad, and the inventory of shops and traders are in the game.bin. And most of the stuff in the game.bin isn't stored in your save. If you change something in the game.bin, it changes in the game to - but not with this.

Sephiroxas;117359 said:
If you've installed fable on your computer, they're already there. :lol:

He's on xbox. (edit: you said it)

superairboy;117357 said:
How do I get these files off of my game disc so that I can change them?

I believe you've got to FTP them, but again, I'm not experienced in xbox stuff :unsure:
 
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