• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

New Weapon > New Name

  • Thread starter Thread starter Abel6669
  • Start date Start date
A

Abel6669

Guest
New Weapon > New Name

First of all, Apologies if my question has been asked/answered before, but i cannot find it anywhee.

I'm making a new weapon, using already made textures and meshes ( just before i dive into making my own). ive gotten a new object made, but im having trouble naming it, everytime i change the Cdef inventory "Text_Object_title_blah_blah_blah", it changes the original, where can i find the Titles and descriptions in FE, so i can make a new entry??
 
Re: New Weapon > New Name

Go to Text.big (Top left corner)

Go to any text entry (Use a beta one for the best effect). Lets use TXT_NAME_10. As soon as you press the + next to Text Main English in Text.big, it will ne near the top of the list.

Now double click it. Up the top, where it says Symbol Name, change it to TEXT_CHANGE_IT_HOWEVER_YOU_LIKE_IT in this instance.

Now, apply changes.

Now go to File, and Create Fable Mod Package.

Drag the TEXT_CHANGE_IT_HOWEVER_YOU_LIKE_IT to the box. Click create FMP, save as anything you want (I recommend saving it as Text Entry.fmp.

Now, go to TEXT_CHANGE_IT_HOWEVER_YOU_LIKE_IT and change it back to TXT_NAME_10.

Now, load the fmp. You will have a new text entry right at the bottom of text.big, rename it how you want it.

And you can use the same FMP to make a new text.big entry, as long as each time you load it, you rename the entry you loaded.
 
Re: New Weapon > New Name

Again, sorry for necropost, but this should probably be stickied for future reference. Or at least added to an existing guide.
 
Back
Top