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FableFreak
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Peter Molyneux on F2
I did some searching and i found this intriuging interview that peter m. had with the SciFi Network about the E3 conference and on Fable 2.
Peter Molyeux—the studio manager for Lionhead Studios who is best known for his work on the "god" PC games Black and White and Fable—told SCI FI Wire that the just-announced Xbox 360 title Fable 2 will be packed with surprises. "I loved all the tiny little secrets that are in the Fable 2 video," Molyeux said in an interview at a news conference preceding the Electronic Entertainment Expo in Los Angeles, which started May 10. "If you're clever, if you're smart, there are about 10 secrets in there. You just have to spot them." Microsoft, which recently acquired Lionhead, unveiled a trailer for Fable 2 at the news conference.
Molyeux and Fable 2 executive producer Louise Copley said that the sequel will take place 500 years after the events in the original Fable. It is being developed using a new engine developed in-house, which Copley called the "Lionhead engine." Used exclusively on Fable 2, it may eventually be used in other Microsoft group games.
The Fable 2 trailer featured a hooded character manipulating what looked like a mystical origami game, which Copley said was "a metaphor for representing the kind of choice and consequence which is the core of the Fable franchise. And so what you do affects how you appear in the world, and that was reflected in the graphic of the trailer."
Molyeux added: "It's the surprises that we're putting in the game I'm most excited about. I can hardly wait. I am like a kid wanting to tell everyone about their Christmas presents. I can promise you this: They are totally and completely unexpected. When you have a sequel—especially with something like Fable that was a very ambitious title—you have to fulfill the ambitions that everyone wanted in [the first one] by delivering the surprises in [the second]. Anyone who thinks they know what's happening, I can assure you, ... don't."
Molyeux said that he and his team are concentrating on creating a game experience that will change based on the interaction and influence of the player. "As the designer, I really want the player to feel like they own and control the world," he said. "Everything that you can think of we've put on the table. We've got all the conventional stuff you'd expect in a great role-playing game, but we'll be introducing a hell of a lot more. But Louise will strangle me if I say what."
All credit goes to Casey Lynch from the SciFi channel for the interview.
I did some searching and i found this intriuging interview that peter m. had with the SciFi Network about the E3 conference and on Fable 2.
Peter Molyeux—the studio manager for Lionhead Studios who is best known for his work on the "god" PC games Black and White and Fable—told SCI FI Wire that the just-announced Xbox 360 title Fable 2 will be packed with surprises. "I loved all the tiny little secrets that are in the Fable 2 video," Molyeux said in an interview at a news conference preceding the Electronic Entertainment Expo in Los Angeles, which started May 10. "If you're clever, if you're smart, there are about 10 secrets in there. You just have to spot them." Microsoft, which recently acquired Lionhead, unveiled a trailer for Fable 2 at the news conference.
Molyeux and Fable 2 executive producer Louise Copley said that the sequel will take place 500 years after the events in the original Fable. It is being developed using a new engine developed in-house, which Copley called the "Lionhead engine." Used exclusively on Fable 2, it may eventually be used in other Microsoft group games.
The Fable 2 trailer featured a hooded character manipulating what looked like a mystical origami game, which Copley said was "a metaphor for representing the kind of choice and consequence which is the core of the Fable franchise. And so what you do affects how you appear in the world, and that was reflected in the graphic of the trailer."
Molyeux added: "It's the surprises that we're putting in the game I'm most excited about. I can hardly wait. I am like a kid wanting to tell everyone about their Christmas presents. I can promise you this: They are totally and completely unexpected. When you have a sequel—especially with something like Fable that was a very ambitious title—you have to fulfill the ambitions that everyone wanted in [the first one] by delivering the surprises in [the second]. Anyone who thinks they know what's happening, I can assure you, ... don't."
Molyeux said that he and his team are concentrating on creating a game experience that will change based on the interaction and influence of the player. "As the designer, I really want the player to feel like they own and control the world," he said. "Everything that you can think of we've put on the table. We've got all the conventional stuff you'd expect in a great role-playing game, but we'll be introducing a hell of a lot more. But Louise will strangle me if I say what."
All credit goes to Casey Lynch from the SciFi channel for the interview.