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Pub Games: Statistical Analysis

PhilistineEars

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Pub Games: Statistical Analysis

I am one of the unfortunate souls that did not obtain a PubGames pre-order early on as I had too many things to do without the distraction of this Fable II tidbit. I've seen numerous complaints of PubGames being unfair (as in violating statistical theory) and all sorts of accusations. Since the random number generator is based off of an algorithm that was created, it could be flawed. Using statisitcs, we can compare the results to mathematical theory and test for statistical significance to determine if the Keystone game is fair or foul..

My aim here is to dissect PubGames using math and have discussions revolving around Statistical theory relating to PubGames. To start off, I used an algorithm I created a while back that can extract the probabilities of rolling dice. The algorithm works for three dice as the sheer number of outcomes is exponentially ridiculous not too long there after and is rather pointless. Below, is a list of outcomes with their statistical likelihood of occurring.


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(Normal Distribution)

According to statistical theory, this is exactly what should happen over time. A normal curve will develop with the possibility of rolling a 10 or 11 being the most likely to occur in the long-run. This analysis can be taken further by calculating levels of significants for the outcomes that actually DO occur in real life. With enough data, I can pair the data set of what is occurring with what should actually occur and look to see if the results are statistically significant regarding H0:= True that the algorithm generating the random number sequence is, in fact, fair.

Certain considerations need to be made such as having a sufficiently large population (n) of data to work from as to not have skewed results. The bell curve is a graphical representation of the Law of Large Numbers. As n gets sufficiently large, the outcomes will begin to surround the converge on the expected value.

The sample mean given by taking the number of outcomes and dividing against all outcomes within the experiment as seen below....

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Will approach the expected value for the given values set by the parameters as n approaches infinite....

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Since I do not have PubGames yet, can someone give me the specifics of the Keystone game? I only know about the three dice and would like to understand the game so I can further develop my analysis.

Can't wait for Fable II!

--PhilE


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Re: Pub Games: Statistical Analysis

If it were possible to hug you for this, I would do so.
 
Re: Pub Games: Statistical Analysis

What kind of specifics are you looking to get? Odds Rules? Strategies?
 
Re: Pub Games: Statistical Analysis

Whoa, that hurt my brain to read. Damn math and stuff, it hurts my brain so...
 
Re: Pub Games: Statistical Analysis

First order of business, yes I know "anylysis" is spelled incorrectly but I was always better at math than spell checking... sigh.:ermm:

I am proud to report that I have now received a copy of PubGames and can have a much better indication as to the rules and odds of each outcome. I've seen others post simulation results in another forum for the Fortune's Tower minigame. I do not have the statistical program required for the math involved in calculating percentages for FT.

Spinnerbox is just a crazy game of chance as far as I can tell. There really is no strategy and I've heard mixed reviews about every strategy that's been reported. All of which did not work for my ill-fated realistic simulation character (a.k.a. Lynch) who's 70k in the hole after a days-worth of testing.

As far as Keystone, I hope to post some results soon. First and foremost I'm looking to see if the dice are rolling true with a basic simulation of sample size 100, 500 and 1,000. Using a computer Sim would not be beneficial since I'm attempting to accept or reject the null hypothesis that is to say that there is no difference between the theoretical model and the realistic simulation thus proving the game is following statistical theory. Once I get these results I can post all the math and the graphs to go along with it to show you how I did it and what everything means.

In the mean time, if people think they have a good strategy or found places that have strategies that may need to be reworked or improved on... let's see 'em.

--PhilE
 
Re: Pub Games: Statistical Analysis

can't you just write how to win without the Genius in the middle for all us dummies out there? good job anyway though +rep
 
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