Terminal Hapiness
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Regarding Augments
I've looked this up on several different sites and though I've found some useful info, I haven't found anything definitive. I just have a few questions about augments, if you know the answer, then please tell me.
1. I understand that the same augment placed on a weapon more than once makes no difference, but what about augments of similar effects? Examples of these include:
* Lucky Charm
* Luck and Life
* Luck and Skill
* (other augments that have a "You deal more damage and take less" effect)
or
* Scourge
* Evil Triumphs
* Strength of Evil
(^^All these do extra damage against good characters and -with the exceptions of Evil Triumphs- less against evil ones.)
2. What if both your ranged and your melee weapon have an augment like Lucky Charm, does that make the effect redundant as well? I'm asking this because augments like Piercing Agony continue to affect you (in this case eat away at your health) regardless of whether or not you have drawn them.
3. The Flame Augment's description states that: "This augment allows you to scorch your enemies with mystical fire damage." while the Killerwatt Augment states that: "Your weapon causes electrical damage instead of normal." Do these effects overlap or affect each other? Similarly, what if you have an augment like Flame's Gift which does fire instead of normal damage like Killerwatt, what happens then?
4. Final question, isn't there a construction set for Fable II like there is for Fallout 3 (the G.E.C.K.)? Because if someone could just check that for info about the augments, we would at least have a comprehensive idea of exactly what the augments do with actual numbers so we could compare them properly. I've had no luck figuring out anything while testing this stuff myself.
P.S. If you're looking for a good list of all augments, this is the place.
I've looked this up on several different sites and though I've found some useful info, I haven't found anything definitive. I just have a few questions about augments, if you know the answer, then please tell me.
1. I understand that the same augment placed on a weapon more than once makes no difference, but what about augments of similar effects? Examples of these include:
* Lucky Charm
* Luck and Life
* Luck and Skill
* (other augments that have a "You deal more damage and take less" effect)
or
* Scourge
* Evil Triumphs
* Strength of Evil
(^^All these do extra damage against good characters and -with the exceptions of Evil Triumphs- less against evil ones.)
2. What if both your ranged and your melee weapon have an augment like Lucky Charm, does that make the effect redundant as well? I'm asking this because augments like Piercing Agony continue to affect you (in this case eat away at your health) regardless of whether or not you have drawn them.
3. The Flame Augment's description states that: "This augment allows you to scorch your enemies with mystical fire damage." while the Killerwatt Augment states that: "Your weapon causes electrical damage instead of normal." Do these effects overlap or affect each other? Similarly, what if you have an augment like Flame's Gift which does fire instead of normal damage like Killerwatt, what happens then?
4. Final question, isn't there a construction set for Fable II like there is for Fallout 3 (the G.E.C.K.)? Because if someone could just check that for info about the augments, we would at least have a comprehensive idea of exactly what the augments do with actual numbers so we could compare them properly. I've had no luck figuring out anything while testing this stuff myself.
P.S. If you're looking for a good list of all augments, this is the place.