Re: The Limit of realism in game.
Actually caboose, that is part of why I made this post. Im working on a storyline for a game. IM in school for game design. And you hit the nail on the head. COol. But there are problems with this system, what if your head gets cut? Well in my idea the arm gets lost first somehow and then you upgrade to a mechanical arm, and part of its ability is a blocking enhancement, so technically its possible in game, but with the arm your very much less likely to lose your head so to speak,. But this is all still in the idea phase. Or you can have an upgrade bio-enhancement for your skin, I guess Ill call it Iron-hide.