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The Weapon Morph Theory

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n3kr0nomikron

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I had already posted this in another thread, but seeing as it wasnt relevant to the threads title, I decided to make it a little home of its own.

Ok the way i have come to understand weapon morphs after my third character is this:

To gain certain effects on your weapon you should have done what the morph says at least once , but once is all it can take! I have had effects mentioning things I had only done only once (and accidentally), early on in the game and had already forgotten about, yet my weapon took on that appearance. I believe the morph system doesnt pull from your most frequently used spell or ability or anything, but instead, every time you meet the requirements for a morph it adds that to a pool, then when it comes time to upgrade your weapon in the road to rule, it randomly picks from that pool and bam! theres your weapon morph.

So far i have not recieved a morph based on something i didnt do. That at least works as far as i can tell. Please let me know if you have had otherwise but only if you are 100% certain of it.

Unfortunately the weapon system didn't live up to what it was hyped to be in most cases, your weapons morphs are not a fluid thing and they dont always suit your character like they should, but it is still possible to make some incredibly cool weapons if your willing to put in the effort.

Such as:
First hold off on your lvl 2 upgrades as long as possible! This will allow you to build a bigger pool of possible morphs and a better chance of getting something that other people arent patient enough to get. Lvl 2 is where you will get your first physical change to your weapon, the hilt.

Secondly, Save right before choose your melee/ranged chests! You are able to return to the sanctuary while on the road to rule, this will allow you to save your game while on it and check out your hero weapons after you have opened your chests, allowing you to look at all your weapons and deciding if you want to keep these changes. If you dont like them, use the xbox button to return to dashboard and load fable again, you will load up on the RTR with no chests open and your weapons back to how they were.
If you open the chests again you will get a different outcome! Rinse and repeat til you are satisfied!

I have been updating many of my outcomes to the fable wiki so check it out for details on specific morphs, and PLEASE add your own findings, it only takes a minute thanks!

http://fable.wikia.com/wiki/Hero_Weapons

Thanks for your time​
 

The Dragon

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From my limited experimentation on my first playthrough (just got the game today) this does seem to be correct. I unfortunately did not know this when I did my level 2 upgrade and got stuck with an ornate looking shaft for my hammer from being nice to villagers (evil playthrough). I'll see what I can add to the wiki.
 

n3kr0nomikron

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Appreciate it thanks. Yes on my first playthrough, also evil, my hammer and pistol both looked fairly "good" but my sword seemed to come out pretty evil, although not as cool as possible now that i have seen other possibilities.
 

Eavath

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The first morph isn't always just the hilt... My sword became rusty from its first morph (Didn't start using the sword until after I had opened the first chest.)
 

n3kr0nomikron

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Really? The first chest has always only unlocked the runes for me, but im pretty sure that those runes are the same for everyone. the second chest is generally where you start seeing actual changes, especially ones that are actually mentioned as morphs in the description. This has been the case with every weapon for me so far in all three playthroughs, are you sure your not just seeing how your alignment has affected it?
 

Keshire

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Here's what I found among the assets:
Small|Medium|Large - Hammer|Pistol|Rifle|Sword

Head|Barrel|Blade

  • base
  • auroran
  • crystal
  • evil 1
  • evil 2
  • good 1
  • good 2
  • intricate
  • organic
  • reaver
Shaft|Stock|Hilt
  • base
  • auroran
  • bone
  • regal
  • spell
This doesn't include any texture morphs. I'll look those up later.
If someone writes a gdb viewer I'll look up what causes the morph. :)
 

cheezMcNASTY

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thy post has merit, sir.

i hate how the only sword that morphs is the one from your sactuary. other weapons just have rigid predetermined morphs, i really REALLY hope they change it....in fact, i'm going to post how it SHOULD be right now in another thread.
 

Hutchence123

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This is just speculation but i think the morphing system works like it was lived up to... you just have to kill a lot of things. Like kill 300 of some creature like the legendary weapon requirements. Though I have yet to actually try this so as I said just speculation.
 

Keshire

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Here's the full Morph Possibility list (This includes Augments):
www.fable3mod.com
Code:
		"Debug.SetPrimaryMesh(0)", "Set Primary Weapon Mesh Auroran"
		"Debug.SetPrimaryMesh(1)", "Set Primary Weapon Mesh Crystal"
		"Debug.SetPrimaryMesh(2)", "Set Primary Weapon Mesh Evil1"
		"Debug.SetPrimaryMesh(3)", "Set Primary Weapon Mesh Evil2"
		"Debug.SetPrimaryMesh(4)", "Set Primary Weapon Mesh Good1"
		"Debug.SetPrimaryMesh(5)", "Set Primary Weapon Mesh Good2"
		"Debug.SetPrimaryMesh(6)", "Set Primary Weapon Mesh Intricate"
		"Debug.SetPrimaryMesh(7)", "Set Primary Weapon Mesh Organic"
		"Debug.SetPrimaryMesh(8)", "Set Primary Weapon Mesh Reaver"
		"Debug.SetPrimaryMesh(9)", "Set Primary Weapon Mesh Base"
		"Debug.SetSecondaryMesh(0)", "Set Secondary Weapon Mesh Auroran"
		"Debug.SetSecondaryMesh(1)", "Set Secondary Weapon Mesh Spell"
		"Debug.SetSecondaryMesh(2)", "Set Secondary Weapon Mesh Bone"
		"Debug.SetSecondaryMesh(3)", "Set Secondary Weapon Mesh Royal"
		"Debug.SetSecondaryMesh(4)", "Set Secondary Weapon Mesh Base"
		"Debug.SetPrimaryColour(0)", "Set Primary Dye Metallic Red"
		"Debug.SetPrimaryColour(1)", "Set Primary Dye Silver"
		"Debug.SetPrimaryColour(2)", "Set Primary Dye Metallic Black"
		"Debug.SetPrimaryColour(3)", "Set Primary Dye Metallic Green"
		"Debug.SetPrimaryColour(4)", "Set Primary Dye Steel"
		"Debug.SetPrimaryColour(5)", "Set Primary Dye Gold"
		"Debug.SetPrimaryColour(6)", "Set Primary Dye Metallic Purple"
		"Debug.SetPrimaryColour(7)", "Set Primary Dye Copper"
		"Debug.SetPrimaryColour(8)", "Set Primary Dye Bronze"
		"Debug.SetForegroundColour(0)", "Set Foreground Dye Metallic Red"
		"Debug.SetForegroundColour(1)", "Set Foreground Dye Silver"
		"Debug.SetForegroundColour(2)", "Set Foreground Dye Metallic Black"
		"Debug.SetForegroundColour(3)", "Set Foreground Dye Metallic Green"
		"Debug.SetForegroundColour(4)", "Set Foreground Dye Steel"
		"Debug.SetForegroundColour(5)", "Set Foreground Dye Gold"
		"Debug.SetForegroundColour(6)", "Set Foreground Dye Metallic Purple"
		"Debug.SetForegroundColour(7)", "Set Foreground Dye Copper"
		"Debug.SetForegroundColour(8)", "Set Foreground Dye Bronze"
		"Debug.SetParticleEffect(0)", "Set Lightning Particle Effect"
		"Debug.SetParticleEffect(1)", "Set Fire Particle Effect"
		"Debug.SetParticleEffect(2)", "Set Shadow Particle Effect"
		"Debug.SetParticleEffect(3)", "Set Holy Particle Effect"
		"Debug.SetParticleEffect(4)", "Set Blood Particle Effect"
		"Debug.SetParticleEffect(5)", "Set Ethereal Particle Effect"
		"Debug.SetParticleEffect(6)", "Set Golden Particle Effect"
		"Debug.SetParticleEffect(7)", "Set Poison Particle Effect"
		"Debug.SetWeaponSize(0)", "Set Weapon Size Small"
		"Debug.SetWeaponSize(1)", "Set Weapon Size Medium"
		"Debug.SetWeaponSize(2)", "Set Weapon Size Large"
 

Purple Nurple

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Keshire I love you <3
 

Keshire

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Holy crap, man. Is it possible to find out mechanics from this hacking?
Yes. The mechanics are going to be in both the global.gdb and the LUA scripts. Unfortunately they used Havok Script for the LUA format. The LUA decompiler needs to be rewritten for it. The GDB is too big to be parsed with Hex Workshop, a seperate app needs to be written to dump it. But the format is known for it at least.
 

Cain30k

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Dang...wish i knew this before i picked lvl 3 melee on a coop game last night. We became business partners and i was getting a crap load of gold. My sword now has an ornate look...which looks kinda ugly with my magic inspired handle :'( On a little side note, do these morphs affect anything else about the weapon? I mean do they get stronger etc? So far i'm not seeing the point to using these weapons other than for show.
 

Mr.Natas

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Dang...wish i knew this before i picked lvl 3 melee on a coop game last night. We became business partners and i was getting a crap load of gold. My sword now has an ornate look...which looks kinda ugly with my magic inspired handle :'( On a little side note, do these morphs affect anything else about the weapon? I mean do they get stronger etc? So far i'm not seeing the point to using these weapons other than for show.

The only thing it effects is the look, damage is leveled up as well but it is not based on what morphs
 
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hey guys Just got the game today, where do you check your morph requirments/targets??
 

n3kr0nomikron

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Awesome keshire, cant wait to see what the findings are on the mechanics! In my testing (reloading my game on the RTR) I found that i definately had to have fulfilled the requirements for the morph ang im glad that works. I just wish that each and every morph actually affected the performance of the weapon making it more useful instead of a showoff piece for xbox live :(

After many many resets i started to only get the same morphs, but after going out and killing some villagers, i tried again, and this time i got the hammer head morph that is related to criminal activity! looks like the trollblight head, and jacks hammer i think.

Would be great if we could get pictures to go with all these so we have sumthin to aim for, the weapons being cosmetic and all.
 

n3kr0nomikron

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It doesnt look like there are any unique morphs that arent already found on an existing legendary. What I have started doing is looking at legendaries, picking the parts i like from them and then going out of my way to try and get them by doing anything and everything, I currently have the handle from the inquisitor or love sword, and that evil organic segmented curved blade like the soul drinker, looks pretty awesome so far, colour is up next when my new characters story catches up.

On the subject of story, i think that there is no point in holding off on your first and second chests, as the small amount of available hilts can be achieved by doing some very easy things, all available to you by that point in the story. So dont bother holding off to try and get some crazy aurora based hilt because it probably doesnt exist and if it does the hilt model you get will be one you could have got a hell of alot easier, i think the available morphs correspond to the chest in the RTR in a way that the RTR corresponds with your story if you get my meaning.

Eg- 2nd Chest gets you a hilt, when you are able to get the second chest in game there is no way you could have fought shadows or sand furies, so there is no morph for them. This is a theory but in my game i have yet to see otherwise.

Wow i cant help making these massive walls of text... sorry?
 

Cain30k

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SO not to beat a dead horse here. SO not even when you've gotten all possible morphs and all weapon/class upgrades on the road to rule. The hero weapons are, in the end, just for showing off? I'm a little disappointed in this. I figured that when i finally got this supposedly amazing weapon left by your kin all the way morphed, that it would be something to reckon with. Oh well....
 
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