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Todd Howard discusses Skyrim DLC

Dark Drakan

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Less is more
(DLC that is)
Seems hes everywhere at the moment and is detailing even more things Bethesda have planned for their upcoming fantasy RPG Elder Scrolls: Skyrim. He was speaking in an interview with Ausgamer about DLC plans for Skyrim and how he wants fewer more substantial ones than they did for Fallout 3.
So right now I can say that we'd like to do less DLC but bigger ones – you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them – we had two overlapping groups – and we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel, DLC will also be available after the main quest is beaten, putting to rest one of the biggest complaints gamers had about Fallout 3 too.
 
F'what? Shivering Isles-sized DLC for Skyrim? I sure like the sound of that.

As for the Fallout 3 DLC, aside from Broken Steel & Point Lookout, I wasn't that impressed.. too linear, too little to do in them, and the re-playability was exceptionally small. Here's hoping they don't disappoint with Skyrim, and here's also hoping they take their time with the DLC. I like it when a developer works methodically and produces a true quality product that lasts.
 
F'what? Shivering Isles-sized DLC for Skyrim? I sure like the sound of that.

As for the Fallout 3 DLC, aside from Broken Steel & Point Lookout, I wasn't that impressed.. too linear, too little to do in them, and the re-playability was exceptionally small. Here's hoping they don't disappoint with Skyrim, and here's also hoping they take their time with the DLC. I like it when a developer works methodically and produces a true quality product that lasts.

Yeah they are talking Shivering Isles type of content rather than small frequent pieces of DLC.
 
Morrowind had 2 big expansions: Tribunal and Bloodmoon (i loved Bloodmoon)
Oblivion had 1: Shivering isles, also loved. But it also had usefull little plug-ins like vile lair that made cureing vampirism really easy (thank god) Knight of the nine was just a normal quest with few new idems that sucked any way...

i hope Skyrim has shivering isles/bloodmoon dlc along with usefull pug-ins like vile lair and not useless ones like horse armour and fighters fighters stronghold <-useless castle with 2-3 uniqe **** wepons

Wizards tower had the spellmakeing/enchanting alter and thieves den had several trainers and a way of making 2k every week
 
Morrowind had 2 big expansions: Tribunal and Bloodmoon (i loved Bloodmoon)
Oblivion had 1: Shivering isles, also loved. But it also had usefull little plug-ins like vile lair that made cureing vampirism really easy (thank god) Knight of the nine was just a normal quest with few new idems that sucked any way...

i hope Skyrim has shivering isles/bloodmoon dlc along with usefull pug-ins like vile lair and not useless ones like horse armour and fighters fighters stronghold <-useless castle with 2-3 uniqe s*** wepons

Wizards tower had the spellmakeing/enchanting alter and thieves den had several trainers and a way of making 2k every week

Well they did say that they wanted to explore the Werewolf scenario once again so may even see a new Bloonmoon type expansion at some point. They have stated many times now that the horse armour idea wont happen again. :lol:
 
Well they did say that they wanted to explore the Werewolf scenario once again so may even see a new Bloonmoon type expansion at some point. They have stated many times now that the horse armour idea wont happen again. :lol:

OMG! werewolfs might come back!? omg omg omg when did they say that?? :w00t:
 
OMG! werewolfs might come back!? omg omg omg when did they say that?? :w00t:

When asked about if werewolves etc would return he said...

“I can say that… we are fans of that stuff as well, and we are currently messing with all of that. So I don’t want to commit to ‘here are the things you can change into’ and what they’re like right now. Not because we’re not doing it, or not attempting to, I just don’t know, honestly, where that’s going to end up and how deep we’re going to get into that.
“If you look at the Bloodmoon expansion we did for Morrowind, which is probably the thing that we did that’s closest to Skyrim in some flavor, you know, the main gist of that was you become a werewolf. So, we do have some experience doing that… not too long ago.”​
 
sweet!
cant get my hopes up though...
 
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