Re: Troll Summon
Hmmm. I'd have to look into that. If that's really the case, I probably did something wrong. :ninja:
This mod still works for you, since it overwrites your changes.
For anyone that's interested; I'm kinda tired, but I'll try to explain the summon thing:
andythegill;116209 said:i know its bumping an old thread and im truly sorry but really how do you change the rankings i just got the summon spell and its a default earth troll but when it kills a rock troll it wont turn into one help please
Hmmm. I'd have to look into that. If that's really the case, I probably did something wrong. :ninja:
m800_runner;116220 said:one problem. i already changed my default summon to ice troll. would this still work? or is there a way around to changing my summon. thanks
This mod still works for you, since it overwrites your changes.
For anyone that's interested; I'm kinda tired, but I'll try to explain the summon thing:
The key to the whole summon spell is the ranking, this is controlled in the CSummonnableDef.
The ranking in the game goes from 1 (hornet) to 29 (minion). That's for the summonable creatures. The creatures that are not summonable have the rank of -1.
You can change your default summon to let's say Maze or a guard, but they've got the rank -1, so if they kill any summonable creature, they get replaced.
You have to change the rank, if you don't want it to be replaced.
The problem is that all the creatures that aren't summonable, use the same CSummonableDef (with the rank -1), so if you change the rank, you change it for the lot.
The key is to create a new CSummonableDef entry in the game.bin, and link the creature you want to use to it....
Then there's the problem of the BRAIN the summonable creature uses, but that's not what where on about now.
But you can take a look at how I did it with this mod. Load it, and check the CSummonableDef of the CREATURE_EARTH_TROLL, also check the new brains I've added.
The ranking in the game goes from 1 (hornet) to 29 (minion). That's for the summonable creatures. The creatures that are not summonable have the rank of -1.
You can change your default summon to let's say Maze or a guard, but they've got the rank -1, so if they kill any summonable creature, they get replaced.
You have to change the rank, if you don't want it to be replaced.
The problem is that all the creatures that aren't summonable, use the same CSummonableDef (with the rank -1), so if you change the rank, you change it for the lot.
The key is to create a new CSummonableDef entry in the game.bin, and link the creature you want to use to it....
Then there's the problem of the BRAIN the summonable creature uses, but that's not what where on about now.
But you can take a look at how I did it with this mod. Load it, and check the CSummonableDef of the CREATURE_EARTH_TROLL, also check the new brains I've added.