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Video Game Pet Peeves

Was recently reminded of another old pet peeve of mine, has anyone else been bothered when in RPGs and especially JRPGs that your character is free to enter anyone's house and take anything they want without any consequences whatsoever?

"Hey there, door was unlocked. Oh, don't mind me. Just gonna dig through your drawers for some money, maybe take some food off your hands, and.. OOOO You've got a treasure chest in your house.. well, don't mind if i do! Btw, can you can direct me to the nearest train station? I'd like to get to where I'm going on time, thanks."

Something so simple as needing to knock on someone's door before entering, followed by the resident becoming hostile if you start touching things or wandering in parts of the house you don't belong in. I know they do this to a degree in Skyrim, but it's lacking the knocking on the door bit.
 
Was recently reminded of another old pet peeve of mine, has anyone else been bothered when in RPGs and especially JRPGs that your character is free to enter anyone's house and take anything they want without any consequences whatsoever?

"Hey there, door was unlocked. Oh, don't mind me. Just gonna dig through your drawers for some money, maybe take some food off your hands, and.. OOOO You've got a treasure chest in your house.. well, don't mind if i do! Btw, can you can direct me to the nearest train station? I'd like to get to where I'm going on time, thanks."

Something so simple as needing to knock on someone's door before entering, followed by the resident becoming hostile if you start touching things or wandering in parts of the house you don't belong in. I know they do this to a degree in Skyrim, but it's lacking the knocking on the door bit.

It irritates me too, just wandering in and helping yourself to things while they stand there watching. Final Fantasy used to be guilty of the out of place treasure chest next to the dining table. Think Bethesda have got a decent middle ground as world would be very restricting if you couldnt at least enter peoples houses freely. I have been told to leave when entering a couple of times even in regular daytime hours with doors unlocked and they get annoyed if you are in building when they are closing.:lol:
 
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Was recently reminded of another old pet peeve of mine, has anyone else been bothered when in RPGs and especially JRPGs that your character is free to enter anyone's house and take anything they want without any consequences whatsoever?

"Hey there, door was unlocked. Oh, don't mind me. Just gonna dig through your drawers for some money, maybe take some food off your hands, and.. OOOO You've got a treasure chest in your house.. well, don't mind if i do! Btw, can you can direct me to the nearest train station? I'd like to get to where I'm going on time, thanks."

Something so simple as needing to knock on someone's door before entering, followed by the resident becoming hostile if you start touching things or wandering in parts of the house you don't belong in. I know they do this to a degree in Skyrim, but it's lacking the knocking on the door bit.

Oh yea, that's all over the place in Pokemon. I remember this one part in Leaf Green when you go inside a guy's room on the S.S. Anne, and he says something like "you can't just barge in here!" Apparently, he's the only person in the world of Pokemon that has any sense of personal property.
 
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I get slightly ticked off when the game you are playing doesn't seem to fully acknowledge your achievements. RPG's are terrible for this - Skyrim, for example, has improved but not by much. Basically, you save the motherfudging world, you own a whole city or something and you run every possible faction and people still talk to you like you're a regular person. I'm currently the arch-mage of the college and all I get from NPC's is, "New here, huh? Same. I hear you can do rather well if you apply yourself. The arch-mage must not be disturbed though". Occasionally someone will recognise you but for the most part, you're still the same person you were at the beginning to them.
 
I get slightly ticked off when the game you are playing doesn't seem to fully acknowledge your achievements. RPG's are terrible for this - Skyrim, for example, has improved but not by much. Basically, you save the motherfudging world, you own a whole city or something and you run every possible faction and people still talk to you like you're a regular person. I'm currently the arch-mage of the college and all I get from NPC's is, "New here, huh? Same. I hear you can do rather well if you apply yourself. The arch-mage must not be disturbed though". Occasionally someone will recognise you but for the most part, you're still the same person you were at the beginning to them.

I agree, it irritates me to no end how common an issue like this is, and even more so that in Skyrim the NPCs never shut up and repeat the same lines over and over whenever you get too close to them when passing by. How the devs managed to overlook the frequent repetitiveness of the NPC's acknowledgment/idle chatter is beyond me.
 
^ I'm pretty sure that's why even the most morally grounded players go on narcissistic killing sprees eventually. Being underappreciated after saving the world tends to have that effect on people.
 
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Speaking of Skyrim.. I hate it when your in the middle of a serious conversation and someone just has to walk past and blurt out the most random thing overlapping the Voice of the NPC your talking to..

Another is having subtitles on and the text is different from what they are actually saying..

In response to Angel - Yes. Characters who treat you as a no one even though your in the Circle in the Companions or being Dragonborn is quite the annoyance. "So your the new member of the Companions.. What do you do, fetch mead?" This is when I proceed to transform into a Werewolf and well.. You know.