Re: What should Fable III be? (IMO, IMO)
They should DEFINITELY make it so that your decisions actually make somewhat of a change in the world.
I mean, sure, it was cool how I got to change two of the cities. . . . But really? Regardless of what choices I chose, the end result was the exact same. There was no difference whatsoever in the initial outcome. Well. . . Nothing important. Really, tell me a single choice that changed the gameplay. You can't, really. Fable III needs BIG choices. Make a huge mistake, and make it mean something. I'm not talking about the stupid town guards chasing you down for a small fee. I'm talking about a hero losing their trust in you, and having to prove yourself for doing something dumb. Complete story-line altering decisions. Things that will make the game ridiculously fun to play multiple times over and over.
But on a realistic level, this type of thing would be a bit hard to do. They'd literally have to write multiple storylines, depending on what it is you choose and do. . . .
--SirGage0--
They should DEFINITELY make it so that your decisions actually make somewhat of a change in the world.
I mean, sure, it was cool how I got to change two of the cities. . . . But really? Regardless of what choices I chose, the end result was the exact same. There was no difference whatsoever in the initial outcome. Well. . . Nothing important. Really, tell me a single choice that changed the gameplay. You can't, really. Fable III needs BIG choices. Make a huge mistake, and make it mean something. I'm not talking about the stupid town guards chasing you down for a small fee. I'm talking about a hero losing their trust in you, and having to prove yourself for doing something dumb. Complete story-line altering decisions. Things that will make the game ridiculously fun to play multiple times over and over.
But on a realistic level, this type of thing would be a bit hard to do. They'd literally have to write multiple storylines, depending on what it is you choose and do. . . .
--SirGage0--